Tomebound Lich

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tomebound Lich

Creature — Zombie Wizard

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card.

mrweaselman on Stumbly Boys (EDH)

4 months ago

Starting with mana, you only have 44 sources. I would recommend going around 47. Sapphire Medallion and Jet Medallion are a lot better than the monuments, although more expensive. You want to avoid 3 mana rocks like Dimir Locket and Commander's Sphere, you have better options in two mana ones. Add Coldsteel Heart, Fellwar Stone, Dimir Signet, Talisman of Dominance and at least one land.

For interaction, you could add enchantment removal like Feed the Swarm. Bitter Triumph is new and may be better than Infernal Grasp here.

Since mill and discard can basically act as card draw, you can run cards like Mire Triton, Stitcher's Supplier, Undead Butler, Palantir of Orthanc, and Fact or Fiction, as well as sacrifice based card draw like Corrupted Conviction, Village Rites, and Deadly Dispute. There's also always all-stars Black Market Connections, Phyrexian Arena, and Rhystic Study if you want to go that direction.

Some card to protect your commander like Netherborn Altar, Malakir Rebirth  Flip, Zombie Master or Lightning Greaves / Swiftfoot Boots may be helpful if you rely on Gisa and it keeps getting removed.

There are certain cards I am not a fan of in this deck including Master of Death, Prized Amalgam, Scourge of Nel Toth, Tomebound Lich, Dead Revels, and Syphon Flesh.

Some other cards to consider include Cryptbreaker, Geralf, Visionary Stitcher, Ghoulcaller Gisa, Lord of the Undead, Noxious Ghoul, Mikaeus, the Unhallowed, The Scarab God, Distant Melody, Buried Alive, Diabolic Intent, Liliana, Dreadhorde General. You could probably replace similar cards with these if they are better.

Gravecrawler + Rooftop Storm + Sac Outlet is infinite. I don't think you run many sac outlets. You could add Acererak the Archlich to go infinite with just Rooftop Storm.

TheOfficialCreator on Sea Tentacle

1 year ago

Deranged Assistant has always served me well in these kinds of decks. Also, Obsessive Stitcher --> Tomebound Lich?

And how much work do you get normally out of Thryx or Satoru? I'm curious.

golgarigirl on Scarab God UB Zombie Tribal

1 year ago

I would definitely look at some mana rocks (artifacts that make mana) for your deck to help you speed up. Some can even help you with card draw or other things later when you don't need them for mana. I like Mind Stone as an example. I would keep these to 3-drop or less.

Some creatures can help with card draw too. Tomebound Lich, Master of Death, and Liliana's Standard Bearer can all provide card selection on bodies (that you can re-use later if needed). Surveil isn't quite card draw, but in a zombie deck, it should do about the same if you're playing enough reanimation.

Additional card draw I would look at is sacrifice card draw like Village Rites, Reckoner's Bargain, and Deadly Dispute. If you can combine the sacrifice from these cards with an effect your zombies may have, they're extra worth it.

One thing you may consider doing with your deck is seeing how many zombies you get per mana/card spent. Scarab God cares about quantity of zombies to be super effective, so maximizing that is key!

In my group, I am a fan of Reality Shift, Disdainful Stroke, Negate, Hagra Mauling  Flip, Negate and Infernal Grasp for removal in these colors.

Skysurfer on

2 years ago

The idea is litty and i love it but this list has 3 major issues:

  1. Your sheer lack of turn 1 proactive plays makes you so hilariously screwed if you are on the draw and being on the play not nearly as threatening as you could be, along with you likely having a difficult decision of playing hero or thought erasure turn 2.

  2. The massive amount of 2 ofs will likely make it really hard to have any idea of what you might draw or even see in a game and be able to critique and figure out how to mesh and meld your deck as you play more with it.

  3. Your sorcery speed plays and instant/flash speed plays are all of very similar mana costs and i imagine make the deck a struggle to figure out what to play each turn; the deck cant decide if it wants to play midrange value or tempo.

I would probably with your current setup delve more into the tempo option. The first issue can be easily solved by just molding at least 2 of the Thought Erasure into either Thoughtseize or Inquisition of Kozilek so you almost always have it in your opening hand (the last erasure can mold into either another of them or a 4th Spell Queller) Drown in the Loch seems like a really good tempo option so i would take out the 2 Discovery / Dispersal for 2 more Drown in the Loch. I dont think Tomebound Lich fits very well into what you are trying to do so I would search for something more in the 1-2 drop area to be better capitalized on by ojutais command/ahtreos (Delver of Secrets  Flip or Esper Stormblade??) I would also cut 1-2 lands as 24 is only really played for decks that scry a lot like control. Dimir Charm or a creature buff for the tokens like Collective Effort might also be a spicy option to put in exchange for some of the spot removal like path or push. I hope this all helps. Good luck in your matches.

legendofa on Card creation challenge

2 years ago

Silent Lich Lord

Creature - Zombie Wizard

Flying, vigilance

Whenever Silent Lich Lord deals damage or is dealt damage, it gains indestructible until of turn.

No ears alive have heard it speak, and only the insane have seen it move.

5/5


Random trivia: Every card with Lich Lord in the name is black and either blue, green, or both. Until 2017, every card with just Lich, without the Lord, either was heavily mono-black or an artifact. There were two exceptions. Any guesses?

So until 2017, I figured liches and lich lords were different. Liches went deeper into death magic, and lich lords sought out more magical secrets. But now we have Underrealm Lich, Tomebound Lich, Varina, Lich Queen, and Storrev, Devkarin Lich all smashing my theory into pieces.

Anyway, create a Elf card.

multimedia on Runo Stromkirk Reanimator

2 years ago

Hey, well done with less than $50.

Reanimation is a good theme to go with Runo/Krothuss because the cards that can help to setup Runo to transform can also enable reanimation. Self-mill is a way to setup Runo/reanimation, but loot which is draw then discard gives you more control over what card(s) you put into your graveyard. With self-mill you may mill a noncreature card that you would rather draw, that you can't recur later. With loot you have more control over what cards you discard and you draw first. More loot can help to get Wonder into your graveyard. Consider more loot?

  • Frantic Search: can discard a 6 CMC creature then use the three untap lands to cast Runo.
  • Thirst for Discovery: draw three for three mana, can then discard up to two creatures. If you don't need to discard creatures then just discard a basic land since there's 25 of them here.
  • Obsessive Stitcher: is a repeatable looter and an instant speed reanimator.
  • Tomebound Lich: loot on ETB and when it does combat damage to a player, nice creature to copy with Krothuss.
  • Mask of Memory: equip to Runo or Krothuss for repeatable loot.

Spawning Kraken is a busted budget 6 CMC creature with Krothuss since it's a Kraken who creates 9/9 Krakens any time any Kraken does combat damage to a player. By controlling just Krothuss and Spawning who's able to attack, if all these creatures do combat damage to an opponent then you create nine 9/9 Kraken tokens. These two cards create an army with 90+ power spread between them.

Vile Entomber is helpful to setup Runo then copy it with Krothuss to get Wonder while in combat. Having a creature who can tutor for and put any card of your choice into your graveyard is powerful with reanimation. Victimize is great reanimation for it's mana cost and low price.

I see Baleful Strix and Sea-Dasher Octopus pairs well with Strix to mutate. When you mutate Strix with Sea-Dasher on top you make a 2/2 blue Octopus with flying, deathtouch, draws a card when it ETB and when it does combat damage to a player. If you copy the mutated creature with Krothuss you make two copies of it and that token becomes one creature, an Octopus who has all of these abilities.

If the original mutated creature (Sea-Dasher with Strix below it) is returned to your hand then both Sea-Dasher and Strix return to your hand to cast Sea-Dasher again, to mutate again. Sea-Dasher is powerful because it has flash for two mana mutate to any nonHuman creature you control to turn that creature into an Octopus for much more interaction with Krothuss.

If interested I offer suggestions of cuts to consider. Good luck with your deck.

multimedia on

2 years ago

Hey, good start. This new Commander is really interesting and I like that there's at least two different clear ways to setup to transform him.

It's too bad you're going with a restrictive creature type theme since Baleful Strix and Tomebound Lich are quite good creatures with Krothuss, Lord of the Deep and Lich is a discard outlet for Runo/other reanimation. You're playing many nonHuman, nonMerfolk and nonKraken/Leviathan/Octopus/Serpent creatures therefore maybe make the exception for these two?

42 is a lot of creatures. Consider cutting some for some more low CMC spells to help to setup Runo by getting a 6 CMC or greater creature into your graveyard or putting one from your hand on top of your library?

Spellseeker is a very good Human especially if you get to make copies of her with Krothuss. Archetype of Imagination is a 6 CMC Human and it makes it very difficult for your opponents to block Krothuss/the attacking creature/attacking token copy of that creature; basically they're unblockable. Pair Archetype with Stormtide Leviathan.

Obsessive Stitcher is a Human, a looter for Runo and best of all a reanimation source that can be at instant speed. Archaeomancer is a Human and it can recur a reanimation spell such as Victimize or any other instant/sorcery; it's nice if you get to make copies of her with Krothuss.


Some cards to consider cutting:

  • Enlightened Maniac
  • Library Larcenist
  • Docent of Perfection
  • Voldaren Pariah
  • Shipbreaker Kraken
  • Icebreaker Kraken
  • Inga Rune-Eyes
  • Trench Behemoth
  • Wayfarer's Bauble
  • Sky Diamond
  • Nadir Kraken

Good luck with your deck.

TheVectornaut on Who dat boi - please help

3 years ago

Hey, I saw your comment. Is this an alternate account for twechsler or is this deck just inspired by theirs? Either way, I'll go into greater depth on some possible build paths. libraryjoy is correct in that if you're (mostly) mono-green, your best way to destroy creatures is often to take advantage of the abilities on your own creatures. You already have the deathtouch style shell so I'd just focus on that. But even with deathtouch, there are a fair number of options for guaranteeing that damage gets dealt. There are the bow/staff cards like I use in my artifact commander deck A Pile of Cans with the deathtouch from Sydri, Galvanic Genius . Then there's fight effects which you can see working with Wren's Run Packmaster in my wolfless wolf deck Size of the Fight in the Dog (although this strategy doesn't require DT if your creatures have high enough power). A final approach is forced combat damage. Since it's been mentioned the least, that's what I'll focus on here.

Forced block cards like Lure , Gift of the Deity , Indrik Umbra , Ochran Assassin , Roar of Challenge , Tempting Licid , Provoke , Irresistible Prey , or Tangle Angler are the core of such a deck. Most of these cards are rather costly in terms of CMC, and I'd consequently only recommend such a deck for slower casual play. It should be pretty strong in creature-heavy metas though. If that sounds reasonable, the next thing you have to decide on are the creatures and supporting cards. These choices aren't always obvious because of the many things a deck like this wants. For example, it may be better to play cheap deathtouch creatures like Deathcap Cultivator , Gifted Aetherborn , Narnam Renegade , Wasteland Viper , and Nightshade Peddler so you can start controlling the board sooner. But if all your DT creatures have low power, they'll only be able to kill 1 or 2 things off a big forced block. Thus, it may be better to instead grant deathtouch with other cards like Basilisk Collar , Deadly Allure , Virulent Swipe , Bow of Nylea , Archetype of Finality , or Ohran Frostfang . Then, you could just run creatures with high attack for their cost. Still, I think there's something to be said of looking for other abilities that interact well with deathtouch. First strike and double strike are the most obvious examples because they can let your creatures survive combat to attack all over again on later turns. Viridian Claw , Glissa, the Traitor , and Grappling Hook see play in such decks for this reason. Alternatively, you can learn from the synergy of the Frostfang that abilities triggering on face damage pair well with deathtouch. Only a fool would block your 1/1 DT with their 3/3, but if that 1/1 is drawing you a card, suddenly that trade sounds more appealing. Cold-Eyed Selkie , Dimir Cutpurse , Edric, Spymaster of Trest , Oakhame Adversary , Ohran Viper , Tomebound Lich , Fynn, the Fangbearer , and Hapatra, Vizier of Poisons are some cards that might fill this role.

I know I've just rattled off a lot of cards here. I'll try putting together a casual deck to demonstrate what I'm talking about when I find the time.

As an aside, I see that you've included Novablast Wurm as the only meaningful white spell in this version of the deck. It's too slow to see play in anything but ramp, but it can definitely be built around as a beefy Wrath of God too. Consider using something like Heroic Intervention or a Dauntless Escort sacrifice to break the symmetry on the board wipe. Also, creatures that grant boons on death like Thragtusk or Wurmcoil Engine could find a home in a self-wipe deck, although the Wurm might be outclassed then by something more traditional like Austere Command , Settle the Wreckage , Kindred Dominance , or Phyrexian Rebirth .

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