Tilonalli's Summoner

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tilonalli's Summoner

Creature — Human Shaman

Ascend

Every time Tilonalli's Summoner attacks, you may pay XR. If you do, create X 1/1 Elemental creature tokens tapped and attacking. Exile them at the beginning of the next end step, unless you have the City's Blessing.

carpecanum on Lucea Kane || Tribal || X Spells - wip

1 year ago

X as an activation cost can also be very useful. Flameblast Dragon can convert mana to direct damage every round. One attack with Tilonalli's Summoner can give you an army of 1/1 tokens. Soul Foundry can give you 2 tokens each round of whatever creature you exile with it.

Riptide Replicator is a little weird but it's fun to play with in tribal decks.

IHATENAMES on Saprolings of the Steel Legion

1 year ago

Few ideas some janky. Some decent.

Rumor Gatherer card selection/draw

Beast Whisperer card draw

Ashling's Prerogative very good with Tanya and token.

Betrothed of Fire buff tanya

Scale Up over run type effect that can be used early.

Cathars' Crusade buff your board on etb.

Good-Fortune Unicorn simular to crusade a bad one. But on a creature.

Basri's Lieutenant makes tokens for rebuild after boardwipe . Also combos with cathar crusade and a sac outlet.

Grand Crescendo protection token maker.

Sublime Archangel a better version of the enchament. Angelic Exaltation Because it's on a creature

Juniper Order Ranger buff itself and etb creatures to include tokens.

Basri Ket launch the fleet effect. With protection for a commander to get in.

Second Harvest token doubler.

I would also suggest at least one Xtra combat spellResponse / Resurgenceperhaps?

Without an eldrazi to tutor I'm not a fan of the From Beyond

I'd definitely put in more ramp. A Sakura-Tribe Elder 2 each Signet or talismans. You have some fun but perhaps clunky at times cards like Tilonalli's Summoner that's wants to be an early drop but doesn't provide much before you have a boardstate. I tried it before but eventually I cut her. Mycoloth as well. Sac your board to double it in 2 turns if it survives. Seems alot to ask. Too glass cannon like.

everestmbm on Omnath’s Elements Incarnate (URG Elemental tribal)

1 year ago

I like it, seems strong and on point and is probably better than mine.

Personally I think Scute Swarm / Scute Mob / Rampaging Baloths and Zendikar's Roil are actually pretty decent and can explode quickly if you like going wide and big. Also, Bane of Progress might be better or equivalent to Structural Assault because it gets enchantments and counters. You already have that wipe in addition to Blasphemous Act, having two might be better, but Star of Extinction is stupid with Vigor. Tilonalli's Summoner is more on theme than the beast or insect tokens and is better with Locus of Rage but you could theoretically use Arcane Adaptation if you really want to commit.

Eh just some thoughts, its obviously strong, but you have an easy chance to go wide for a few changes.

Crow_Umbra on Musashi's Mosh Pit [Primer]

2 years ago

Thank you for the suggestions Last_Laugh, I appreciate them. I have considered most of the cards you suggested here. At the very least, I may need one more repeatable draw effect, but I am still determining what feels best as a I play the deck. Here are my thoughts on your suggestions:

  • Esper Sentinel - I currently own one copy, which I'm utilizing in my Osgir, the Reconstructor deck. I think Osgir and the artifact synergies there can make a bit more use out of Esper Sentinel. Even in the games I've played Sentinel in that deck, it hasn't felt like much of a deterrent beyond Turn 3, and my play group usually pays the , unless I have multiple Sentinel copies out, thanks to Osgir.

  • Strionic Resonator - I can definitely see the utility for it, but to me it feels a bit "win more". In the games I've played so far, I haven't really felt like I was lacking for attack triggers. I could see it being like a "backup" Isshin in some cases, but haven't had much issue with Isshin being a removal target yet. I'm also not a fan of paying into activated abilities if I don't have to. I prefer to leave at least 1-3 mana up for instant speed interaction/removal once I can afford to do so.

  • Tilonalli's Summoner - Similarly to Strionic Resonator, I left this out of initial drafts of my deck because I didn't want to pay mana into an activated ability, when I could be leaving that mana open for removal/interaction. Pacing wise, it also feels awkward to me: Turn 2 Tilonalli's Summoner, Turn 3 cast Isshin but won't have mana for summoner, Turn 4 swing with the Summoner and pump it but not have mana for any of the cool options in the 4 mana spots. I think most of the Token producers already in the deck can produce 2-6 tokens when Isshin is on board, and 1-3 without.

  • Mardu Ascendancy - It's a fun card that I have considered as another token generator, and as a one time defensive buff. I have excluded it so far because I generally like the other token producers I have a bit better. I also have a weird personal rule for 3 color decks, where the commander is the only spell with all 3 colors. Even with a well-balanced manabase, I don't want many other multi-color spells ever falling risk to not being able to cast them.

  • Twilight Prophet - I have a copy and used to run it in a Token/Artistocrats Alesha, Who Smiles at Death build. So I recently removed Phyrexian Arena and Mangara, the Diplomat from this deck. Mangara wasn't much of a deterrent, and my friends either attacked me with 1 creature, or only played 1 spell per turn to get around his clauses. I removed Arena because its pacing felt too clunky for the deck, and didn't feel great to play beyond turn 4-5, when I'd have to wait an entire turn rotation to get 1 extra card. During turns 2-3, Arena felt like it competed with ramp, early 2 drop creatures, or getting Isshin online Turn 3. To me, Twilight Prophet feels somewhere in between Phyrexian Arena and Mangara in terms of pacing and effect. Twilight Prophet has a decent ceiling for extra draw and hurting my opponents, but is dependent on having a sizeable board state for Ascend, and protecting that board state. Knowing my play group's tendency to boardwipe and whittle down growing boards and having played Twilight Prophet before, I don't think it will be super viable, but I'll keep it in mind.

I'm generally a fan of the draw effects I currently have like Night's Whisper, Plumb the Forbidden, and deadly Deadly Dispute because they are reliable and can scale in some cases. I'm not super worried about draw because my play group has a house rule where the person going last in turn order becomes The Monarch at the end of their 3rd turn.

Last_Laugh on Musashi's Mosh Pit [Primer]

2 years ago

Mardu Ascendancy 100% deserves a spot. Strionic Resonator allows us to triple an attack trigger. I'd also suggest more repeatable draw over the one-time sorceries... stuff like Twilight Prophet and Esper Sentinel. Tilonalli's Summoner can spit out a lot of tokens (yeah, he doesn't work well with double triggers, but still...).

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Isshin - Army of Darkness

king-saproling on Mono Red 4.0

2 years ago

Purphoros is a really strong choice for a commander. Personally I would take advantage of his ability by running more token generating cards. These would be my swaps:

Flame Spill -> Elemental Mastery
Expedition Map -> Mind Stone (Mind Stone gets Purphoros out faster)
Archwing Dragon -> Chancellor of the Forge
Red Elemental Blast -> Firecat Blitz
Drakuseth, Maw of Flames -> Neheb, the Eternal
Bombard -> Tempt with Vengeance
Dragon's Approach -> Thatcher Revolt
Moltne Influence -> Rally the Horde
Lambholt Raconteur -> Tilonalli's Summoner
Arclight Phoenix -> Warchief Giant
Greater Gargadon -> Norin the Wary
Fling -> Hordeling Outburst
Staggershock -> Mogg War Marshal
Captivating Crew -> Grinning Ignus
Bloodsworn Steward -> Torbran, Thane of Red Fell
Cleansing Screech -> Panharmonicon

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