Temple of the Dragon Queen

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Temple of the Dragon Queen

Land

As this enters the battlefield, you may reveal a Dragon card from your hand. This enters the battlefield tapped unless you revealed a Dragon card this way or you control a Dragon.

As this enters the battlefield, choose a colour.

: Gain one mana of the chosen colour.

nuperokaso on Dragons,Speed, and Control

4 months ago

In a two-color deck, you should play a lot of non-basic lands such as Dragonskull Summit, Blackcleave Cliffs, Haunted Ridge so that you are always mana fixed and still can afford to play a few non-basic lands with abilities, such as Haven of the Spirit Dragon. Temple of the Dragon Queen is bad in a two-color deck. Blightstep Pathway  Flip is going to be always untapped.

Dani3377 on Grixis Dragon Control

1 year ago

Did you see this one: Temple of the Dragon Queen.

Something that I'm noticing is that there isn't much to fuel the graveyard other than Consider.

The Opt + Dragonlord's Prerogative or Memory Deluge or Painful Truths package makes just as much sense.

faustodemambo on The Ur-Dragon, quest for 100%

1 year ago

MEINEID

Jeah I ment Atarka, World Render. Alle these dragon names are tough. Im currently trying to find cuts for him, Ancient Brass Dragon and Ancient Bronze Dragon. I’m looking to cut Manaform Hellkite for sure but the other 2 are hard as moet cards are pretty unique.

Mutavault is interesting but I want my lands to tap for colours personally as playing 5c can be hard

Mystic Remora has been underperforming for me and I’ll probably change it for Elemental Bond as this is more on theme with being a steam train. And it will draw me more cards consistently

Temple of the Dragon Queen has been pretty good for me this far. But I can see it getting changed for the red green 2 sided land as those are the colours I choose most of the times. But it has been good to me so for now it stays

MEINEID on The Ur-Dragon, quest for 100%

1 year ago

Ok I guess our decks have slightly different attitudes then. For my deck bringing a dragon onto the field with haste is crucial which is why Sneak Attack is fantastic and I will play it over Monster Manual.

I get why you don't want to play small creatures. I've had a similar deck with Atla Palani, Nest Tender as a commander, it can be fun.

I assume you mean't Atarka, World Render and not Dragonlord Atarka?

Another idea would be Elemental Bond over Mystic Remora because it synergises better with your deck.

Have you played around with Mutavault? I have considered it for my deck and am not yet sure wether to include it or not.

Last question from my part would be if Temple of the Dragon Queen is really good enough to make the cut. Reading the card makes me doubt it but i haven't tried it out yet.

IsActuallyBatman on Ur-Dragon Test

2 years ago

First of all, love the deck. It's straight up just a colossal pile of dragons, and that's incredibly powerful.

I would consider looking into the stuff they came out with in AFR. There are a number of stellar dragons other than Tiamat, notably Adult Gold Dragon, as well as Dragon's Disciple which makes it that much harder for your opponents to target your stuff. Also Orb of Dragonkind and Temple of the Dragon Queen are also swell.

Outside of that, I would consider more ramp. Dragonlord's Servant is iconic, but Sarkhan, Fireblood is criminally underused. Sarkhan Unbroken is also pretty good, but not at the same tier. Sarkhan's Triumph is a dragon tutor, which is pretty good.

Also I note you don't have Lathliss, Dragon Queen, Utvara Hellkite, or Thunderbreak Regent, all of which are fantastic Dragon tribal cards. Also there are the staple Tribal cards, which are listed fairly comprehensively here.

multimedia on Tiamat's Coven

2 years ago

Hey, well done for being new and knowing that you can still learn and improve your deck building.

Some cards within your budget to consider adding:

You have Old Gnawbone, Hellkite Charger is a combo with Gnawbone for infinite attacks as long as Charger can keep attacking you can keep paying seven mana with treasures to have another combat step. This combo uses Dragons as the win condition by attacking with Tiamat being a source of lethal Commander damage. Savage Ventmaw can make six mana when it attacks that can be used to pay for Charger, needing only one mana to have another attack which can result in having a lot of extra attacks on your turn each turn equal to the amount of untapped mana you have. Crux of Fate can wreck since it can destroy all nonDragon creatures your opponents control leaving only your Dragons alive to attack.

Temur Ascendancy does two things that are really good for Dragons, it's a haste enabler and repeatable draw whenever a Dragon ETB. Faeburrow Elder can tap for two mana, green and white, but if you control other colored permanents then it can tap for even more mana, up to tapping for five mana, one of each color. Fellwar Stone is another two drop rainbow mana rock.

Boros Charm at instant speed can protect all permanents you control from most removal including all your lands. Swords to Plowshares and Counterspell are staple single effect instant removal options. Blasphemous Act is really good in multiplayer Commander as a fail-safe/reset the battlefield of creatures and it's mana cost consistently can be reduced to only one red mana.

Patriarch's Bidding is among the most powerful reanimation effects for tribal, for five mana it reanimates all Dragons that are in your graveyard.


Some cards to consider cutting:

Temple of the False God is not a good land. My advice is cut it from all your decks, since you can't tap it for mana until you control five or more lands. If you have it in your opening hand then that hand is a mulligan and any land that does this shouldn't be used. Orb of Dragonkind can't tap to make mana to cast any nonDragon card or pay for anything else, there's better ramp options.

You're not going to be casting enough instant or sorceries in a turn to reduce the mana cost of Demilich much. Quad blue or triple blue mana cost is too difficult to make with this manabase without controlling Chromatic Lantern or The World Tree with five other lands. Velomachus Lorehold cares about cheating the mana cost of powerful 5 CMC or less instants and sorceries which you don't really have here or do you need to include since Dragons are the high CMC cards you want to cast. Casting a Crux of Fate for free would be nice, but even so I don't there's enough worth while instants or sorceries to make Velomachus worth playing.

Good luck with your deck.

privatepook on Processing Throat Pain with Yuriko

2 years ago

Nice, multimedia! That has me off to a good start.

UPDATED ADDITIONS:

Brainstorm

Sol Ring

Command Tower

Triton Shorestalker

Treasure Cruise

Consign / Oblivion

Triton Shorestalker

Krydle of Baldur's Gate

Grazilaxx, Illithid Scholar

Bolas's Citadel - I just like playing this card when I have the mana to pull it off.

Overwhelmed Apprentice - A placeholder until I can get a few more powerful scry cards.

UPDATED CUTS:

Temple of the Dragon Queen - I honestly don't know how this even got in here, but "Bye, Dragonicia!" along with 2 basic swamps and 1 island.

Hoard Robber

Gravedigger

Bone to Ash -- Wasn't suggested, but I honestly never use it when it's in my hand anyway...

Zombie Ogre

Scion of the Swarm

Still on the lookout for some others, especially Fallen Shinobi cause I want a set for my Modern Ninja deck as well!

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