Sweet-Gum Recluse

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sweet-Gum Recluse

Creature — Spider

Flash

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Reach

When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn.

Hybrow on Volo's Pan and Harmonicon

1 year ago

Yahh.. i have stayed away from legendary creatures, because only one gets put into play (other ETB's then dies).

Also, Cascade doesnt work with Volo's ability. The first Sweet-Gum Recluse you cast gets its cascade, but the second doesnt because YOU didnt cast it.. And then, whatever creature cascades out of your deck doesnt get duplicated by Volo's ability because you didnt CAST that either.

I happened to have an Apex Devastator, so threw it in, because 4 cascades is pretty good, but a creature with a single cascade doesn't really synergize with Volo. But it was a real kick in the pants when I found out my copy of him didnt get 4 cascades as well. Below are a couple honourable mentions in mine.

Sludge Monster -- targeted removal

Prosperous Innkeeper -- life gain

Beastcaller Savant for ramp pays for himself first turn (if you duplicate)

Reef Worm - protection from board wipes

Housegheist on So Many Spiders

1 year ago

Some spider suggestions:

Llanowar Greenwidow, Oran-Rief Recluse, Glowstone Recluse, Sentinel Spider, Sweet-Gum Recluse, Hatchery Spider, Doom Weaver, Obelisk Spider, Rotwidow Pack

Spider-Support: Curse of Clinging Webs, Eaten by Spiders, Hidden Spider, Spider Umbra, Webspinner Cuff

Bramble Sovereign could produce Spider Copy-tokens on etb. If you plan playing 3 colours… Thantis, the Warweaver?

And… what about Lolth, Spider Queen?

Edit: with 3.3 cmc, you have a pretty low landcount. I would cut some non-creature-spells

artaud21 on Azusa goes Turbo(land)

1 year ago

Boundless Realms - This spell can only find basics which are not that plenty (especially when drained with fetches), they ETB tapped and overall it's not I'm focused on. Using it for Scute or Avenger is just overkill as I only need to crack a fetch 3 times to get 64 insects or 6/7 plants to finish the game. I'd rather play Reshape the Earth which has game ending potential on its own (Field of the Dead + 9 lands) even if it costs 2 more mana.

Scapeshift - I'm considering this but I would need to find room for mass-land returners (World Shaper) to make it more of the ramp spell than quality one. Azusa with Crucible effect may not be enough to return all sacced lands in short period. Obviously would be much better with Cradle which I don't possess though.

I've been playing Genesis Wave for a long time with great success (Turn 4-5 wins happened) and it was hard decision to cut it but I need to keep big-spells count as low as possible especially I can play combo now. As for Sol Ring I'd rather use Mana Crypt for T1 Azusa but still it gets negated by Ouphe, destroyed by Bane and doesn't trigger landfall effects.

Rude Awakening - I don't see it as part of the combo as it requires 3 parts (only 2 can be tutored for) and 11+ mana to run (which is a lot) and there are cheaper effects to untap lands. As for wincon it doesn't generate that much pressure as even 20 2/2 land-creatures can only kill one player and I'm not eager to lose any of my lands in combat.

Petrified Field - I did run it for a long time but needed to cut less important utility lands for Forests as I found myself color-hungry too many times.

Regal Force - it's definitely a powerhouse but I need to keep rigor in amount of cards in each mana slot. CMC 7 has 3 creature slots already occupied by Avenger (wincon), Hulk (combo) and Wurm (pet card). It's definitely viable for people not fond of Diune series (Shai-Hulud) or Wurms as a species ;)

Garruk, Primal Hunter - I did play him back in a days but I prefer cheaper (Life's Legacy) or repeatable (Greater Good) effects for card draw (even if I lose a creature in a process). Its ability can be weakened by killing biggest creature and Return of the Wildspeaker is better anyway.

Castle Garenbrig - it's good indeed except for occassions when I don't have Forest or a fetch in my starting hand which happens from time to time. It's obviously better with mana doublers but can be ok in my build as well. I don't have it currently but I will and test it.

Sensei's Divining Top - I've tested it already. Sure it ordered my top for Augur and friends but fetches "do" it anyway and sometimes I wished it way another card - that could ramp me for instance. I'd rather play Winding Way than it.

Elvish Aberration - I'm currently testing it. The thing is it can be cycled Turn 2 to keep the momentum for next turn Azusa and can produce infinite mana with Ashaya + Quirion combo. The second one didn't happen yet but it's possible. Anyway this slot is still interchangeable as there are so many 6 CMC creatures to use in a deck that finding a perfect one is hard. It can be Duplicant, Ulvenwald Hydra, Kogla, Sweet-Gum Recluse or even Orchard Strider as long as it won't clog a hand and can be tutor target in some occassions.

Panglacial Wurm - It's a pet card of mine and effective one to boot. Combat trick/End Step fatty is one option but more often than not it's used for power-matter draw effects. Mana flood is not that scary when you can cast it from library by cracking a fetch. Bonus points for Shai-Hulud esque.

Shigeki, Jukai Visionary - it's perfect T2 play before T3 Azusa and can be used right after dropping 2 bonus lands to ramp. Channel ability is super useful even if little costly.

brandonplaysmagic on K & R's Arachnotopia!

2 years ago

So excited to see this deck! I had Ishkanah, Grafwidow for awhile before the announcement for Chatterfang, Squirrel General came out. I might make a few suggestions: Doom Weaver and Graverobber Spider with some sort of sac outlet is great. Also, Hatchery Spider did a lot of great work for me. Last spiders that I loved are Sporeweb Weaver, Watcher in the Web and Sweet-Gum Recluse.

I’ve found that cards like Meren of Clan Nel Toth and Syr Konrad, the Grim are particularly powerful with the spider tribe and what they’re doing. You can get extra value out of them by throwing in a Maskwood Nexus and making them all spiders themselves.

Lastly, I’d look at your ramp for this. Three Visits or Nature's Lore or Skyshroud Claim. Deathcap Cultivator and Elves of Deep Shadow are nice dorks. She’s a little pricey, but if you can get Liliana of the Dark Realms you’ve got fabulous creatures to protect her.

Sorry, that was a lot, but it love the deck and had a lot of peoples say spiders aren’t that good. Hope you have fun with it!

BrassLord on Nethroi Undead Control

2 years ago

Like to see this Cat Nightmare Beast get some love!

An underused card that you might want to test out is Sweet-Gum Recluse. The way it's worded gives ALL of your creatures that you get with a Nethroi trigger 3 +1/+1 counters, quickly making an army. Since you already run both of the Witness cards, Kogla, the Titan Ape has a nice synergy where you can keep bouncing your witnesses and recasting them over and over to get a bit of value over a grindy game (did someone say recurring Spore Frog?!)

Commander_Olim on Volo's Historia Animalium [PRIMER]

2 years ago

Hey, love the deck! One thing I recently discovered when building my own Volo deck is that cascade is a cast trigger not an ETB trigger. So Apex Devastator and Sweet-Gum Recluse don't actually get cascade triggers when Volo makes their tokens.

BrassLord on Nethroi is my Creepy Boi

2 years ago

Nethroi is good boy!

A card that I don't see on too many Nethroi lists that I've had some fun with is Sweet-Gum Recluse . It becomes a serious boost to all your creatures that enter off a mutate trigger (with the wording meaning you can put 3 +1/+1 counters on EACH creature that entered), and with 0 power is a free creature that you can get back at any point!

BrassLord on Apex of Death

2 years ago

If you end up leaning into the +1/+1 theme, Sweet-Gum Recluse is an underrated gem in your deck! 0 power means that whenever you mutate your commander, you can fetch this guy out of the bin for free. And the wording on it means that you get to place 3 +1/+1 counters on each of the creatures you just got from the grave! Juniper Order Ranger is along those same lines of good counters!

Buried Alive can be another decent card, though I think it's more useful if you're going for more of a combo win with something like a Saffi loop. If you're wanting to go the turbo route, Hermit Druid can put in some work to get your graveyard set up. Golgari Grave-Troll is the same idea.

Body Snatcher is a weird old card that can help get your graveyard and recursion going.

If you're looking for something more general oriented, Spore Frog Kami of False Hope can shut down combat based decks, and can be frustrated when paired with recursion like Gift of Immortality.

Hope that gives you some ideas! I was initially going to suggest more lands, but in goldfishing you seem to be in a sweet spot for mana!

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