Sudden Breakthrough

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sudden Breakthrough

Instant

Target creature gets +2/+0 and gains first strike until end of turn.

Create a Treasure token. (It's a colourless artifact with ", Sacrifice this artifact: Add one mana of any colour.")

COOZCOOZCOOZ on Feather, the Cruel Striker

1 year ago

saber4734

I have Karlach, Fury of Avernus and Kediss, Emberclaw Familiar to help with What Feather wants to do, but as good as extra combats are, they ARE kinda pricey. I WAS kinda thinking about Goldspan Dragon or Balefire Liege, but right now since I am running the Guilty Conscience + Phyrexian Vindicator Combo, I have to devout a slot to that aura. Since I don't have too many ETBs, I thought it would be good to change-up the equipment that I have so Instead of ramping, I can hit harder or tutor, with say Sunforger. I have also been possibly toying with The Reaver Cleaver as a buff AND something that makes treasures, which means my mana can carry over from turn to turn.

I have been also trying to put in Explosive Entry and Sudden Breakthrough but I am just not sure what to cut.

Max_Hammer on Mardu Treasures

1 year ago

Hello friend! I have some suggestions! I had way too much time today, so here you go.

Relatively cheap, potent, and just perfect upgrades.

This bit is, of course, focused on making as many treasures as your board can bear.

Great, now you have all of these treasures, now what are you going to do with them?

  • Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.

  • Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.

  • Marionette Master is going to pack a punch.

  • Dargo, the Shipwrecker is super cheap for a 7/5 with trample.

  • Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.

  • Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.

  • Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.

  • Underhanded Designs is a murder or a poke engine, which is very snazzy.

  • Glaze Fiend is pretty scary, considering that it has trample.

  • Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.

  • Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.

  • Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.

  • Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:

  • Kalain, Reclusive Painter loves treasures, giving everyone big buffs.

  • Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.

  • Their Number is Legion gets you lots of life and lots of tokens.

  • Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.

  • Street Urchin is the same idea as the above.

  • Armix, Filigree Thrasher could be some annoying removal, especially early game.

  • Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.

  • Feedback Bolt is a big, powerful spell. To put it simply: ouch.

  • Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.

  • Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.

  • Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.

  • Concussive Bolt can be an easy kill, letting you get as much damage as you want through.

  • Dispense Justice is just like saying “Fuck your voltron.”

  • It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.

    • Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.

    • Fable of the Mirror-Breaker  Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.

    • Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.

    • Comet Storm is fun, but Crackle with Power is more fun.

    thesilentpyro on Pervasive Footprints

    2 years ago

    Out: Besmirch

    In: Nothing, there were 101 cards in the deck because I didn't finish cutting last time.

    • A wincon that relies on combat (even if it's pretty well guaranteed) that doesn't further the gameplan is a hard sell. If the goad is relevant at all it means you didn't go off hard enough.

    Out: Dovescape

    In: Dizzy Spell

    • Dovescape is a hilarious card that does win you the game, but six mana is too much when it doesn't immediately do something. Dizzy Spell for Nivmagus Elemental is often going to be better.
    • The one-mana slot has gotten very versatile, and a you can always just nab Kick in the Door to get things started if you don't need something specific like Crop Rotation or Nivmagus Elemental. It's also a targeted spell if you want to just trigger mentors or Storm-Kiln Artist.

    Out: Feather, the Redeemed

    In: Kick in the Door

    • Feather is cute, but slow and win-more; we should win the turn we're casting a bunch of spells and its three mana is better spent doing exactly that.
    • Kick does little bits of everything we want: gives treasures, makes tokens, and draws cards, with some random lifegain and scry thrown in. None of these effects are as efficient as the cards that are focused on them, but you're never sad to have Kick. Four creatures on the board is enough to complete Lost Mine of Phandelver for a little benefit, and at five you can work on Dungeon of the Mad Mage and accelerate the combo. When there's seven+ the card's gold.

    Out: Gods Willing

    In: Tamiyo's Safekeeping

    • Protection is not as good as indestructible when multiple Pongify/Beast Within-type cards are in the deck. I'm only leaving in Apostle's Blessing as the sole protection from color card because the colorless cost is more relevant than scry when we can already draw a million cards and having some ability to protect from targeted non-destroy removal is good. The hexproof from the blessing is very relevant to protect from opposing targeted removal of any kind, and the lifegain isn't irrelevant either.

    Out: Leyline of Anticipation

    In: Storm-Kiln Artist

    • Leyline is too expensive to not do anything itself and the concentration of instant-speed cards is just getting higher. Dizzy Spell for Crop Rotation for Emergence Zone is pretty similar if you are really worried about timing, and the Crop Rotation can be done at instant speed itself or held to fetch Gaea's Cradle when going off.
    • The rulings on Storm-Kiln Artist dictate that every copy makes another treasure. Four mana might actually make this win-more considering how many other bonkers mana generators there are, but it's really hard for me to resist how explosive this is. It's an easy way to burn someone out with Electrodominance, hitting more than one player with Regrowth and Eternal Witness.

    Out: Mercy Killing

    In: Startle

    • Using Mercy Killing as a radiated forced sacrifice is bad as we can't protect with indestructibility. Losing instant-speed multiple tokens is a hard sell, though, and it's amazing when Nivmagus Elemental or Flusterstorm are available. This might still make it back in if only to use as a regular removal spell that is also a token generator. You need things to have at least two power to net tokens, but there's accidental synergy with all the random power buffs in here. I've gotta think on it.
    • Startle is probably now the best targeted spell in the deck; it's instant speed tokens AND draw for two mana.

    Out: Quasiduplicate

    In: Croaking Counterpart

    • Croak is a targeted copy maker that gets opponents' creatures at three mana with flashback. Don't need to say anything else. It sucks that it doesn't hit its own tokens when you flash it back, but that won't come up much as the flashback isn't necessary so getting opponents' creatures up front is better than getting more of your own with a second cast. Hilariously, it doesn't hit Rapid Hybridization tokens.

    Out: Reliquary Tower

    In: Boseiju, Who Endures

    • I've never liked Reliquary. It was only in as a remnant from when the deck was slower and we were more likely to run out of mana. Now we should win on the same turn we draw a million cards, and the colorless mana can be relevant when the curve is so low.
    • Boseiju, Who Endures is an untapped colored source that is also uncounterable removal for problematic permanents. I don't anticipate ever taking it out.

    Out: Rite of Replication

    In: Mythos of Illuna

    • This should always have been Mythos. Having the option to hit the occasional doozy of a non-creature is pretty great, and while it's rare that you want it the removal is always an option. The kicker on Rite is and always was win-more that just makes the table groan.

    Out: Swell of Growth

    In: Sudden Breakthrough

    • Swell is a good card, but one treasure per creature is better than being limited to the number of lands you have. It's possible Scale the Heights is the right cut instead.

    multimedia on Feather, Tactician and Savior (Budget)

    2 years ago

    Hey, well done budget version of Feather that's less than $50 and nice WIP primer.

    Consider adding some budget stables of Commander?

    Adding a few other mana rocks can help with color fixing since 30x basic lands is a lot, you're not getting much color fixing from lands. More repeatable treasure sources are another way to ramp/color fix.


    Dreadhorde Arcanist and Mavinda, Students' Advocate are excellent if you're having to discard instants/sorceries due to hand size. These budget creatures let you cast instants/sorceries from your graveyard and if you control Feather then you get to exile the spell before it goes back to the graveyard. Out of the three options to have no max hand size only Reliquary Tower is good because it's a land. The other two are not worth a card spot just for no max hand size.

    With such a low budget dual lands are most difficult to fit in, but there's some other options to consider to cut some basic lands.

    If you're playing Sunforger then Mistveil Plains is a land to consider since it lets you keep casting the same instants with Sunforger.


    If you want to add budget infinite win condition combos then Birgi, God of Storytelling  Flip can be an enabler for many and I only suggest these because you already have Birgi. Dualcaster Mage can also be an enabler.

    Grinning Ignus can also infinite combo without Birgi. Ignus + Runaway + Liege or Tremors = infinite damage to each opponent.

    Dualcaster Mage combos with Heat Shimmer or Twinflame to create infinite hasty attacking Dualcasters. Dualcaster + Shimmer + Liege or Tremors = infinite damage to each opponent.

    Out of all of these cards Balefire Liege is powerful with the Feather strategy: +2/+2 for Feather, source of repeatable burn at opponents, source of repeatable life gain and can be an infinite combo piece.

    Heat Shimmer has interaction with Feather to come back to your hand if you copy your own creature. Shimmer can also copy an opponent's creature which can be helpful in multiplayer Commander and it has nice interaction with Mavinda, Students' Advocate who can get it back for Feather to exile. Grapeshot also has interaction with Feather because you can change the target of the storm copies. For this interaction to work however you must target a creature you control with the original Grapeshot for 1 damage then change the target for each storm copy.

    Good luck with your deck.

    Peppofman on Boros Shitstorm Feather

    2 years ago

    Hi, Thank you very much for the analysis which is really very accurate and technically good. The Defiant Strike card is definitely in there, as well as individual 2-color countries! Probably haven't updated the deck yet... sry

    Sudden Breakthrough is definitely very interesting because you can push and maybe if you have mana left over you can also save mana (treasure tokens)! Thanks a lot for this

    Blacksmith's Skill is also worth considering, 1 mana wards are very useful

    I once had Angelfire Ignition on the shortlist but decided against it because it's a sorcery and costs 3 mana but it's still a good card, maybe it'll be tested sometime.

    Mavinda, Students' Advocate is also great if a spell come in the graveyard, also it can fly herself and is good for pushing. I'll think about it too. I think I updated the deck correctly last time before Strixhaven ^^.

    I actually have Blasphemous Act twice one in the Sliver Horde deck and even one left. Since I don't play with many creatures and also have many protective spells, it would definitely be worth considering, thanks!

    Sol Ring is always good ^^ but i need colors to cast my cheap spells.

    Yes, I'll rebuild the deck when I have time, but I have to say it's good for the price! It's the most hated together with my Tergrid, God of Fright; Germinate from the deaddeck in our gaming group of 5 people.

    It's quick to set up and usually kills the first player between 5-7 turns and mostly with commander damage

    Thanks again for the analysis and always upvote!

    multimedia on Boros Shitstorm Feather

    2 years ago

    Hey, nice version of Feather for less than $100 bucks.

    Defiant Strike is another instant one drop good card draw with Feather. Sudden Breakthrough, Angelfire Ignition and Blacksmith's Skill are three powerful for their mana costs new budget spells for Feather. Angerfire alone can replace a lot of cards because of so many effects it gives for three mana and flashback is a bonus. Cards Angelfire makes redundant here are Gird for Battle, Desperate Stand, Swift Justice, Sure Strike.

    Mavinda, Students' Advocate is nice with instants for Feather letting you cast one on each player's turn from your graveyard and then exile it with Feather. This effect is helpful to cast instants when you don't control Feather to then when you do control Feather get those instants back.

    Budget Chain Reaction and more expensive price Blasphemous Act wrecks opponent's creatures and not Feather because you have so much indestructible and color protection. Protection from red prevents damage from Reaction or Act.

    Consider more ramp especially staple mana rock Sol Ring? Talisman of Conviction, Star Compass and Sudden Breakthrough will also help with color fixing. Battlefield Forge, Furycalm Snarl and Temple of Triumph are some budget Boros dual lands that could replace a few basic lands.


    Some cards to consider cutting are you could cut a few basic lands for more ramp. Aurelia, Exemplar of Justice and Favored Hoplite are the two lesser creatures here. Settle Beyond Reality's effect is not worth five mana at sorcery speed. Martial Glory and Inordinate Rage are subpar pump spells compared to the others here. If you choose to add Angelfire then Gird for Battle, Desperate Stand, Swift Justice, Sure Strike are not really needed.

    Good luck with your deck.

    IHATENAMES on Rionya, Finance Dancer

    2 years ago

    Cards that I'd suggest that I had or have in a simular deck based around Zada, Hedron Grinder.

    Cheaper decent options is Hate Mirage Sudden Breakthrough Seize the Storm

    Cards that I'd you want to up the budget they can be very impactful Past in Flames Manaform HellkiteMirror March Mana Geyser

    Pashalik Mons(pashalik mons instantly dies when copied but all the copies see each other so you get get ton of death triggers)

    Other general goodstuff that may just be cute idk. Twinflame Heat Shimmer and maybe Sundial of the Infinite

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