Shifting Sliver

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Shifting Sliver

Creature — Sliver

Slivers can't be blocked except by Slivers.

Mortlocke on A Pimp Named Sliver Overlord

1 month ago

Yes, I'm aware that Zur the Enchanter gets around counter magic through his ability, but in my opinion that seems like an unnecessarily convoluted way to try and solve a problem. Slivers have access to all colors - why not just run your own counter magic? Or control/stax pieces like Conqueror's Flail?

I'm not trying to be a contrarion here but this - "In turn 3 u cast vampiric tutor searching for enchanment, turn 4 cast Zur, turn 5 attack zur and draw second enchanment to loop combo." Doesn't make alotta sense. On turn 4 you'd have the enchantment you intend to put into play in hand. Zur won't be able to target said Enchantment when he eventually attacks on turn 5. I'm not sure what you're trying to say here without you at least naming all the cards you intend to use for the implied combo.

So your analysis of 4 CMC slivers boils down to "their power / toughness is low, so therefore they are bad". Sure, if they were vanilla creatures sure I'd agree with you. BUT - reading the card explains the card. Say you have Magma Sliver and 3 other smaller slivers in play. With one attack you could deal 15 damage to a player. If another one of those slivers was Shifting Sliver, then that damage is unblockable. So you say that slivers are likely to be targeted for removal? Well if your opponents aren't brain dead then they absolutely should be targeting any of the previously mentioned. But again Slivers are in all 5 colors, so say it with me now: Run. Interaction. It stops your mass removal, or if you really wanna flex, run a commander staple like Teferi's Protection.

"Next things is what u do if some one play "Ghostly prison", "Moat" or "The Tabernacle at Pendrell Vale" + "Winter Orb" or "Winter Orb" + "Static Orb" ?"

Harmonic Sliver. As for The Tabernacle at Pendrell Vale - Beast Within. Ill repeat myself just the once - Interaction. As for my face, well...if you want we can play some games on Spelltable. Doubt you'd show. Also doubt you own any of the expensive cards you like to try to flex with.

But I digress, DoctorMunchiesPHD tell me more about your Intruder Alarm + Telekinetic Sliver combo. This is your page after all.

Mortlocke on A Pimp Named Sliver Overlord

1 month ago

haki2022,

Hol up - so you think 4 CMC slivers arent worth running? So slivers like Shifting Sliver, Magma Sliver, Bonescythe Sliver or Root Sliver aren't worth running? That is a hot take that I can confidently say is just outright bad. Why are you suggesting Zur the Enchanter for a Sliver Tribal deck? As for Buried Alive and Intruder Alarm - valid suggestions, but not necessarily staples.

Youaresmelly on Slivers

3 months ago

I play tested the deck a little bit and I think you are running too many high cost slivers, and everything would feel nicer if you replaced them and the mana ramp spells to get to them. Just replace them with lower cost slivers and maybe a land or two. You really want bodies out when you drop that 4 or 5 drop sliver, otherwise they are kinda bad and give your opponent time to respond to the effect if he is your only dude. Alternatively for the more expensive ETB slivers you really want cheap guys you could maybe play on the same turn. If you make your land cheap you could toss in Sliver Overlord and still be cheaper overall, can swap that as your commander when you aren't playing 4 player games.

Things I think are worth adding in :

Plated Sliver , maybe Sidewinder Sliver , Shadow Sliver is just Shifting Sliver but one cheaper , Spinneret Sliver or just Winged Sliver, I think Taunting Sliver is just worse than Telekinetic Sliver besides the double blue cost although I understand the multiplayer use , and its kinda meme but good with your commander to maybe use this on your self when in need Screeching Sliver

Doombeard1984 on Slivers Everywhere

3 months ago

Hello there. +1 for a fellow denizen of the Hive.

Just a couple questions/suggestions.

  • Whilst Survival of the Fittest is an amazing card, is it really that useful considering your commander can literally tutor ever creature in your deck? Feels like, whilst a lovely flex of a card, seems a little redundant considering you have an ability in the command zone, which also doesnt mean you need to discard a creature as well. Maybe worth looking at something like a Training Grounds to reduce the cost of Sliver Overlord's ability.

  • You are pretty light on interaction. As a Sliver player you are likely going to be targetted lol. I know that pain. You also dont have much in the way of spot removal. I kind of feel that there is an oversaturation of Slivers in the deck, that maybe arent necessarily needed. Looking at removal, protection (Teferi's Protection and other cards like Heroic Intervention), and you could also consider counter magic maybe.

  • Knowing how you are looking to win ould make it much easier to offer suggestions on your brood. Are you looking to go wide, combo win?

  • Patriarch's Bidding is another really good reccursion spell which you are much more likely to benefit from than others.

  • Coat of Arms is scary against any other Tribal/Typal deck. Do you need it when you have Sliver Legion?

  • Cover of Darkness seems redundant when you have Shifting Sliver which is just better for you.

  • I am a big fan of Blasphemous Act in combination with Spiteful Sliver. Can genuinely be a win con in itself. Especially against those opponents using things preventing you from attacking or going full send attack.

Hope this helps, and feel free to pop over and visit my hive anytime

Doombeard1984 on There’s only one Sliver Overlord

6 months ago

Hi there...

So logged onto Tapped Out, and another Sliver Overlord deck (your's in case you didnt guess) caught my eye. This pleases the Hive.

So firstly, will alway be a +1 for Sliver decks.

If I may, a couple of suggestions.

Hope you dont mind me putting my 2 pence/cents/whatever currency. If you would like to look at my deck, please just head over to my hive: Sliver Overlord - Predatory Super-Organisms

Doombeard1984 on There’s only one Sliver Overlord

6 months ago

Hi there...

So logged onto Tapped Out, and another Sliver Overlord deck (your's in case you didnt guess) caught my eye. This pleases the Hive.

So firstly, will alway be a +1 for Sliver decks.

If I may, a couple of suggestions.

Hope you dont mind me putting my 2 pence/cents/whatever currency. If you would like to look at my deck, please just head over to my hive: Sliver Overlord - Predatory Super-Organisms

Doombeard1984 on

1 year ago

So I would probably suggest changing Crypt Sliver for Sedge Sliver. Reason for this is because Crystalline Sliver and Crypt Sliver are a NonBo as you cant target the slivers with the ability.

I would also probably change Shadow Sliver for Shifting Sliver. Gives you the ability to block others, but you can't be blocked. Shadow Sliver is a double edged sword, as you also can't block.

You have the option of another mana Sliver in the form of Gemhide Sliver. Trust me, Mana is your most required asset. I would drop Virulent Sliver as, to be honest, I would not genuinely expect to win with poison counters. And if this was a win con I would be going hard on it, not just a 1 chance.

As the aim of your deck is to go wide, I would be tempted to go with Shared Animosity to pump your attack power.

You have Spiteful Sliver in there, why not include Blasphemous Act? with enough creatures, this in itself can kill off your opponents.

Heart Sliver replacing Reflex Sliver is a strict upgrade. Cheaper and still gives haste.

I would question the value of Spinneret Sliver when you already have 2 slivers giving you flying.

If you are going wide Horned Sliver could be an option, however may not be needed. I would be more inclined to go with a Synapse Sliver. Need to keep that grip full of more Slivers to power the Hive.

Now... onto the mana base...

I would strongly suggest getting more dual color lands which can come into play UNTAPPED. We are in a very intensive deck, and getting to that is super important. Chromatic Lantern could be super useful, and you may also wish to replace something with Morophon, the Boundless.

Whilst ABUR duals are super expesive, and to an extent Fetchlands too, Shocklands (Godless Shrine etc.) and Bondlands (Morphic Pool etc.) may be more accessible. You could look at the Filter lands too, or checks. I just think this could essentially speed up the deck exponentially

I will have another think about some other bits as well and will get back to you :)

jrb3843 on Sliver go Brrrrrr

1 year ago

Looking to pick up these cards to finish this deck. The First Sliver ---- Quick Sliver ---- Shifting Sliver ---- Amoeboid Changeling ---- Ward Sliver ---- Spiteful Sliver ---- Winged Sliver ---- Pulmonic Sliver ---- Crypt Sliver ---- Belligerent Sliver

Load more
Have (2) metalmagic , oyianakis
Want (1) krblomqu