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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Scaretiller
Artifact Creature — Scarecrow
Whenever Scaretiller becomes tapped, choose one —
- You may put a land card from your hand onto the battlefield tapped.
- Return target land card from your graveyard to the battlefield tapped.
Max_Hammer on Kadena "Surprise tool for later" …
1 year ago
For those that are curious on the changes I made to the deck
What I'm taking out: Show
What I'm putting in to replace it: Show
I also plan on changing out some other lands, but above are the utility lands only.
thefiresoflurve on Ghired, Conclave Exile
1 year ago
Scaretiller -> Solemn Simulacrum - same cost, but scare tiller has fewer cards it synergizes with in your deck. Especially since you don't have an excess of draw, and solemn can help with that a bit, too. Bonus points if you clone it with Feldon of the Third Path etc.
Leaning a bit into the red side of token creation, some things I might recommend:
Growing Ranks/Vitu-Ghazi Guildmage -> Determined Iteration - a lot cheaper for a similar effect. Note: definitely keep the Guildmage if you can manage infinite mana; it's a great outlet.
Heart-Piercer Manticore -> Fable of the Mirror-Breaker Flip.
KongMing on Therapy failed because I kept putting up Walls
1 year ago
What about Scaretiller for some ramp?
kimosabe on Dakkon Blackblade Voltron
2 years ago
Consider cards like: Scaretiller, Stoic Farmer, Aerial Surveyor, Boreas Charger, Burnished Hart. I think all of these can accelerate your land count, casting the commander, and the amount of damage you deal with him.
McToters on No Man's Land (Mageta) [[Primer]]
2 years ago
Spell_Slam Sorry I'm late to reply! THANKS for the very thoughtful comment. I appreciate all your recommendations and I think I will add some reanimation spells. In your opinion what would you take out first?
I have never seen Containment Construct before so that's cool, even if it is a creature.
I also agree about the Planeswalkers--the three in already are the best three white ones I own (I think). I would have to see if there are more hiding in some boxes.
Currently, I really love the "plains matter" theme of the deck I've got going on. White has a ton of these ramp spells that bring lands to my hand, so I figure I can discard these for Mageta's ability and bring them back with cards like Scaretiller, Brought Back, Sun Titan, and Second Sunrise. Maybe I should put in Reveillark and/or Vesperlark for some of that creature recursion? Plus a few of your suggestions... hmmm... Definitely willing to hear more feedback.
king-saproling on
2 years ago
Never seen an Ib list before! Very cool. Personally I would make these swaps:
Massive Raid -> Ogre Battledriver
Crawlspace -> Coat of Arms
Bloodmark Mentor -> Heraldic Banner
Viashino Heretic -> Sword of the Animist
Liquimetal Coating -> Signal Pest
Heat Stroke -> Scaretiller
Mob Justice -> Neheb, the Eternal
colinboyden on Primal Genesis
2 years ago
Replacing Commander's Insignia with Mirari's Wake Replacing Tectonic Hellion with Armada Wurm Replacing Scaretiller with Rampant Growth Replacing Voice of Many with Garruk's Uprising Replacing Cliffside Rescuer with Swiftfoot Boots Replace Roc egg with one of these ghoofprints of the stag, luminarch ascension, moonsilver spear,seraphic greatsword, serra the benevolent, starnheim unleashed,
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