Raff Capashen, Ship's Mage
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Raff Capashen, Ship's Mage

Legendary Creature — Human Wizard

Flash

Flying

You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)

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Last_Laugh on New hubs to be added

1 month ago

Hopefully someone is still following this... I have a suggestion for hubs.

"Historic Matters" - I know legendary matters is already a thing but there are a lot of commanders and cards that care about historic spells specifically and they're all pretty build-around. Raff Capashen, Ship's Mage, Teshar, Ancestor's Apostle, Jhoira, Weatherlight Captain, Peri Brown, and a bunch of other stuff out of Dr. Who.

Last_Laugh on 13th Dr/Peri Brown -Tribal Historic …

3 months ago

Ok, I need help please to see if I can meld creature tokens and a focus on Historic cards for Peri Brown's convoke ability with +1+1 counters and Vedalken Orrery effects for The Thirteenth Doctor's untap ability. This is surprisingly a super unique deck idea (unless someone knows a different commander with a similar strategy)... there is literally ONE deck for this pairing on edhrec and ZERO here so I'm hoping my fellow theory crafters unite with some random ideas and suggestions. There's a decent amount of overlap with these strategies so it feels feasible.

I'm thinking of stuff like Raff Capashen, Ship's Mage / Gandalf the White / Vedalken Orrery for the ability to cast at instant speed so I can take advantage of the once per turn convoke on everyone's turn.

Thanks in advance!

Qaalum on Historic Hub

1 year ago

Raff Capashen, Ship's Mage, but I understand, I'll use those instead.

multimedia on All hail the Coalition

1 year ago

Hey, good start, still have 25 cards to cut though which is a lot.

Lets start with cutting noncreature spells and then move to cutting creatures? First cuts to consider:

You can afford to cut a couple of the subpar lands for five colors. Ash Barrens is fine if you want to spend one mana to fetch a basic land, but if you have to play it as a land then it could slow down being able to cast Jodah too much. Shamanic Revelation is not good draw here for five mana. You're much more likely to have a higher power creature than the same number of creatures equal or more than the amount of power.


There's 40 creatures here, but if I was building this deck I would play only 20 of them which includes both nonLegendary Elders. Some advice to consider is choose the 20-25 best Legendary creatures and cut the others? Since you're not playing hatebears, what you're looking for with Legends are getting value from other Legends or casting spells from exile. How they support Jodah because he's the best attacking creature when you control other Legends.

Using Legendary creatures you're currently playing here's how I would break down the priority areas from Legends to keep:

Those who draw, ramp or find other Legends.

Those who make Jodah a better attacker.

Those who help for recovery from removal.

Those who are support, but don't fit into the other areas.

In place of two of the lesser Legends consider Legend tutors, Time of Need and Search for Glory?


Some Legends within the budget to consider adding:

Good luck with your deck.

Triton on Tameshi´s Lagging Server

2 years ago

Sun Titan, Faith's Reward, and Second Sunrise would be great for recursion.

The Seals in your commander’s colors, Wayfarer's Bauble, Soul-Guide Lantern, Inspiring Vantage, and Raff Capashen, Ship's Mage are also some cards to consider.

Hope this helps!

bushido_man96 on The Giant Engine that Could (Shorikai Primer)

2 years ago

If you ever did decide to crew your commander, then Intruder Alarm will let you go infinite without other artifact untappers. I'm assuming that's why it's here, as another backup plan.

It may be too slow for you, but if you ever planned to play a version that was more synergistic and value-based as opposed to infinite combo based, Raff Capashen, Ship's Mage can let you run the deck at instant speed.

Nacht on Sisay, Weatherlight Captain

2 years ago

Here are some cards to consider dear brother:

Remember, really look at what you're throwing in. Half of these cards have no function, and don't do anything for the deck. I'll leave it to you (for now) to figure out which ones fall under this. One that I'll give you is Nahiri, Storm of Stone. You've got very little equipment, and equipment is not the focus of the deck here.

A good start, but remember what I've taught you. Keep it up!

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