Parcelbeast

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Parcelbeast

Creature — Elemental Beast

Mutate (If you cast this spell for its mutate cost, put it ontop or underneath target non-Human creature you own. They mutate into the creature that is on top and that creature has all the abilities of every card that is underneath it.)

, : Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.

Mackie1728 on Goose Mother Voltron

4 months ago

I put in some new stuff... i m also thinking about adding Fireshrieker for better attack, Parcelbeast for draw AND landfall (especially with the scry abilities) AND making Arwen or Goose even stronger and Migratory Greathorn for the same reason.

Helnas on My groep hug deck

6 months ago

Wat mogelijke nieuwe kaarten: Er zijn een hoop draw 1 discard 1 kaarten, maar die heb ik hier niet ingezet.

Omen Hawker tapped voor 2 mana alleen voor abilities Mikaeus, the Lunarch kan je voor combat win mee gaan Skrelv, Defector Mite Cliffside RescuerProtectie/ unblockable The Peregrine Dynamo Hiermee kan je activated/triggered abilities van legendaries mee copien. Sly Instigator Goad+ maakt een creature unblockable, alleen opponents creatures tho. Scaled Herbalist , Llanowar Scout , Budoka Gardener  Flip om landjes op het veld te leggen, heb je meer aan in een landfall deck. Biomancer's Familiar activated abilities 2 goedkoper Chulane, Teller of Tales dure kaart maar doet veel met al de 1 drops. Parcelbeast Dit is 1 van de betere volgens mij, drawed een kaart tenzij het een land is, dan leg je die op het veld, en zou je kunnen laten mutaten met untap creatures. Kazandu Tuskcaller = go wide Exorcist Oude kaart die ik al heb Vodalian Mage Mogelijk wel oke Reveka, Wizard Savant Pinger die 2 dmg op any target schiet

wallisface on Mutate, Mutate, Mutate, Mutate

7 months ago

G1ngr the upsides for Parcelbeast include:

  • It can create a large defensive body on turn 2, which can be a problem for some decks to break through. Combined with a healthy amount of interaction, it can buy you a lot of time.

  • Being only 2 mana, it is a very mana-efficient way to trigger all of a creatures existing mutate triggers.

  • Migratory Greathorn only triggers when you mutate, whereas Parcelbeast can trigger every turn regardless of whether you have the ability to mutate. Additionally, late game Migratory Greathorn becomes a significantly worse draw due to only being able to grab lands (which you should no longer need) whereas Parcelbeast can still draw you other more relevant cards.

  • Dreamtail Heron, being 4 mana for a very average card, doesn’t even feel remotely comparable imo. If it had a similar cost to mutate then it might be worth considering.

  • Being an instant speed ability lets you hold up mana for interaction like Counterspell without getting blown out. Being only 2 mana also lets you cast it without your mana being “shields down” so you can protect your board better.

In any case, i’m not suggesting Parcelbeast is a must-include - it does have its own set of issues. But I really think you need to gear the deck towards a more tempo-focused strategy. The build is too slow to outrace any aggro/combo deck, and too vulnerable to cope with control or highly interactive builds. It feels to me your best niche is to try and focus this build into out-valuing the opponent over time - and that involves dragging a game out for as long as possible while oppressing the opponent and gaining incremental card-advantage.

G1ngr on Mutate, Mutate, Mutate, Mutate

7 months ago

Parcelbeast is a 2 mana to give something "tap, for 1 mana draw a card (and play a land)" or a 4 mana 2/4 with that. while it is the cheapest mutate trigger possible (sorta) I feel like if i were to play it I might as well just play a strong 2 mana draw spell. it in my opinion adds very little outside of pretty slow draw, and if i were to have a mutate specifically for draw i think I would rather have Dreamtail Heron. also. Migratory greathorn is 1 mana more for a guaranteed land on mutate, and with any other mutate is free lands. obviously its not a good card to just play for the sake of having a creature. but neither is Parcelbeast

wallisface on Mutate, Mutate, Mutate, Mutate

7 months ago

You can’t have Muddle the Mixture in your deck if Jegantha, the Wellspring is your Companion, so one of those have to go (i don’t think Jegantha, the Wellspring is offering you anything useful so i’m not sure why he’s here, bit also if you’re running counter magic you’re better-off with Counterspell or Spell Pierce).

I still see no benefit to Igneous Inspiration and it should really be anything else.

I really think your mutate package should be including a playset of Parcelbeast… that card feels stronger than all these other cards you’re running - and might actually help ramp you somewhat.

immakinganezehaldeck on 4c Pile / Bant Loam

1 year ago

IN - Crucible of Worlds - Why wasn't this included the first time??? - Orcale of Mul Daya - Exploration effect, and playing with the top revealed helps thrasios. - Wrenn and Seven - Helps w/ Lands - Nissa of Shadowed Boughs - Untaps slow fetches as a plus ability + graveyard reuse. - Pact of Negation - Needed another counter, plus no downside if winning

OUT - Cultivate - Whiffs 100% of the time as there are no basic lands in this deck. - Parcelbeast - Expensive effect that exists in the command zone with Thrasios.

Thoughts

In a later edit i'd like to get rid of Nine Lives + Solemnity combo. It is nice but I'd hate to die cuz of an enchantment getting sniped. Solemnity is a combo with Dark Depths, but a non-bo with Aetherflux Marvel. Probably better overall to remove that combo in favor of some other proactive plan.

Kret on Muldrotha: Budget Elemental Tribe!

1 year ago

Consider these elementals as well:
Slithermuse -> refills your hand
Thicket Elemental -> cheats another elemental into play
Territorial Maro -> vanilla 6/6 beater
Dreamtail Heron -> draws a card - replaces itself, you can mutate it on every creature in your deck and it gives your commander, any useless token or elemental flying
Parcelbeast -> ramp and card draw in one card

wallisface on

1 year ago

The following is an example list i've thrown together. depending on your budget running 4 colours might be a bit tricky, but it shouldn't be too hard to turn this back into a 2-3 colour deck either.

Load more
Have (1) gildan_bladeborn
Want (0)