Land's Edge

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Land's Edge

World Enchantment

Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability.

SufferFromEDHD on All Roads Lead To Hellbent

4 months ago

The problem is there are so few black AND red tokens. That's ultimately what pulled me towards Hellbent. Oddly enough she works really well with the strategy.

Land's Edge interesting suggestion. Get some value out of the lands before dumping the hand. If I do slot this in I'll go with the slight upgrade in Seismic Assault

Pyromancer's Swath wow... Fail on my part in initial deck design. This card is bent towards hell.

The Flame of Keld this is like Swath #2

Pyromancy I like your thinking here but this deck is not high CMC. I don't think the value is there.

Grafted Skullcap... yay or nay

hootsnag on All Roads Lead To Hellbent

4 months ago

I have never used Lyzolda, the Blood Witch before. A token strategy would be good to use with her. Hellbent is a good idea also. Have you considered using Land's Edge Pyromancer's Swath or Pyromancy in this deck? The Flame of Keld might also be a decent card here.

king-saproling on Omelette du Fromage

1 year ago

(cont.2) I also included some "draw enablers" and "mana enablers" so that you can use the changeling loop to draw into and play anything you need, such as a wincon (the cards listed in the first comment), or a counterspell if an opponent tries to disrupt your plans:

draw sources:
Weatherlight Compleated
Elemental Bond
Fecundity
Kavu Lair
Garruk's Uprising
Laid to Rest
Guardian Project
The Great Henge

mana sources:
Earthcraft
Prosperous Partnership (requires looping Irregular Cohort)

counterspells:
Lapse of Certainty
Tibalt's Trickery

Some of the enablers require changelings with certain conditions (e.g. power 4 or greater) to work. Since Pulmonic Sliver's ability is optional, you can ignore it and sac changelings until you hit the right one for the enabler to start working.

Notable tricks:
Land's Edge + Wheel of Sun and Moon + a draw enabler allow you to win without decking yourself. The Wheel functions as a substitute Pulmonic Sliver as well. It also lets you counter all your opponent's spells alongside the changeling loop combo + draw enabler + mana enabler.

If an opponent tries to get rid of Pulmonic Sliver or Atla with targeted removal, you can respond by paying 0 into Mirror Entity's ability to fizzle the removal. This works by turning all your creatures into sliver eggs but also killing them, lifting the target off them and allowing them to re-enter via Pulmonic's + Atla's abilities. This also works against mass removal if you pay 1 into Mirror Entity in response.

SufferFromEDHD on Keranos' Treasure Assault

1 year ago

Huge fan of Lands.dec especially in EDH.

I like your straightforward concept but this glass cannon needs a playset or 2 of support cards to streamline your strategy. Stuff like Gamble, Mystical Tutor, Personal Tutor, Muddle the Mixture, Drift of Phantasms, Ring of Three Wishes

Land's Edge #2 incase Seismic Assault has been dealt with.

Otawara, Soaring City much needed removal that doesn't mess up your strategy.

Dust Bowl is incredible with basic lands.

Sunstone convert to snow covered lands and this card alone would grant you real time via green/white Fog tech.

If you were to use every suggestion I just made your land percentage would be 87% which still wipes out a table of 4.

MLS91 on Omnath, A Song of Creation and Chaos

2 years ago

@Starsky2814 im about the Mana Web over the War's Toll . I tend to build archenemy decks so forcing people into combat isn't my thing. im more along the Land's Edge , Seismic Assault , and Molten Vortex Route

epajula on I Rielle-y hate puns

3 years ago

Land's Edge. Do it. Do it.

Davinoth on Rielle Stuff

3 years ago

     I saw the Brain Freeze and immediately went looking for the Isochron Scepter haha! I totally love the inclusion of Land's Edge as well, nice build, +1! =)

     The only thing I feel is missing is some Cycling cards to take advantage of Rielle's trigger at the end of a turn/round. Drawing two cards per opponents turn is pretty juicy. However, looking through the deck I struggle to see cards to cut where the raw power of any given Cycling card would be on par to the cut spell, so I totally see why you don't have any at the same time haha.

     Edit: Curator of Mysteries, I see you there, you lonely bastard. <3

griffstick on Sharkstorm

4 years ago

Maybe some simple free discard outlets to let you churn through your deck rather easily. when you put Curiosity on Brallin, Skyshark Rider, damage the whole table enough times for a win but if not draw your whole deck. Cards like Aquamoeba, Dream Trawler, Land's Edge, Mind Over Matter, Patrol Hound, Prognostic Sphinx, Resilient Wanderer, Thalakos Drifters, Tireless Tribe, Trained Pronghorn, and Patchwork Gnomes all work. Your choice

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