Combos Browse all Suggest
- Impulsive Maneuvers + Krark's Thumb
- Krark's Thumb + Planar Chaos
- Fiery Gambit + Krark's Thumb + Zada, Hedron Grinder
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Krark's Thumb
Legendary Artifact
If you would flip a coin, instead flip two coins and ignore one.
SufferFromEDHD on The Ruling Nightmare
7 months ago
Confusion in the Ranks is kind of awesome alongside that janky Risky Move!
Mana Crypt and Krark's Thumb are pricy but on theme.
Abaques on Heads I Win, Tails you …
1 year ago
I got mine Wednesday, sleeved it up yesterday. My 'promo' was the island. I also got an extra Krark's Thumb which is pretty sweet, but does indicate some quality control issues on Wizard's part.
Coward_Token on Commander Legends: Battle for Baldur's …
1 year ago
Thrakkus: It's funny to me that his title comes from his mundane profession, rather than him being sone kind of accomplished warrior. Anyway, basically a slimmed Atarka, World Render. It's fine.
Veteran Soldier: solid in the 99 for cheap-ish go-wide commanders
Raggadragga: Go-wide agro dork tribal? Heh. However, there's some tension between the second and the third ability, since you'll probably want/need to tap your dorks to cast for seven+, which means they won't be able to attack. I kinda wish the second ability was replaced by a dork-only version of my custom card: Unyielding Druid
Wyll: Quite aggresively costed Krark's Thumb-like dice tribal commander with a customizable second color.
legendofa: Yes, you can have a Background in the 99:
Fuzzy003 on Chronological Warping
2 years ago
Add a "this triggers only once per turn" to avoid Krark's Thumb + Paradox Haze multi triggers.
JaceTheGrayOne on Coin Toss (R/B)
2 years ago
Coin Flip deck focused around Krark's Thumb.
Rules Note
Multiple Instances of Krark's Thumb follow an interesting rule.
If an effect tells you to flip more than one coin at once, this replace each individual coin flip. For example, if an effect tells you to flip two coins, you don’t flip four coins and ignore any two; you flip two coins, flip two coins, and then ignore one flip from each pair of flips. You will know the results of all simultaneous flips before choosing which to ignore. - (C.R. 616.2; see also C.R. 614.5)
This means for each "N" Krark's Thumb you control when you go to flip a coin you flip 2^N coins and select the flip outcome you like once all abilities have resolved. This means the probability of winning a flip is 1 - (1/(2^2^N)). 1 Krark's Thumb = 3/4 chance of winning a flip. 2 Krark's Thumbs = 15/16 chance of winning a flip.
RizzolRat on Yusri deck
2 years ago
Thank you Deathblossom
I will for sure look into replacing Galestrike with Repulse, makes a lot of sense, and adding some land.
Trying to keep the cost down at the moment but I did consider Krark's Thumb however a bit pricey.
Deathblossom on Yusri deck
2 years ago
A couple of suggestions:
I'd replace Galestrike with Repulse.
Depending on how much you're looking to spend, the card that would have the single biggest impact on your commander's performance would probably be Krark's Thumb (possibly supported by some combination of Muddle the Mixture and Fabricate to tutor it).
I'd really encourage you to play more lands. Even adding just Forgotten Cave and Lonely Sandbar would improve your ability to consistently hit your land drops by so much.
Have (1) | gildan_bladeborn |
Want (1) | Hak86 |