Knights' Charge

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Knights' Charge

Enchantment

Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.

, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.

Valengeta on This is the Rhythm of the Knight

2 months ago

Last_Laugh you make a good point. I want to add one more draw spell but I don't want to remove more creatures for it. I was thinking of benching Knights' Charge for Court of Vantress or Plumb the Forbidden. As you said, Court has good targets to copy on my side, and will usually also have something juicy to copy on the opposing sides, and Plumb the Forbidden is a good card to use in response to a board wipe. Knights' Charge adds a small life-draining effect and has the potential to reanimate a lot of knights in a late game scenario, but it can perhaps be replaced for even more draw and better utility. Do you think it would be a good switch? I am leaning more towards Court

KnightCrawler on Mardu Knight Voltron

1 year ago

Some minor changes:

»Diabolic Tutor out | Demonic Tutor in

»Quiet Purity out | Knights' Charge in

»Thought Vessel out | Reliquary Tower in

Vessiliana on Mardu Knight Voltron

1 year ago

Have you considered Knights' Charge? It is really good in a knight tribal build, and it looks like you could benefit from it.

lhetrick13 on Beyond the Grave (Abzan)

1 year ago

squiGGhetti - Good stuff! Thanks for taking a look!

Hmmm...maybe I will drop the filter lands like Twilight Mire, Wooded Bastion, and Fetid Heath and double the shock lands I am currently running. I will say I have had games where I start with like 3 lands in my hand but they only can generate colorless mana which kills the hand. Adding the shock lands would give me more to fetch and still provides me the option to play fast or treat it as a tap land if speed is not of the essence. I am not sure on dropping it down to only 20 lands though, with an average CMC of 2.23, I want to hedge that bet. 21 lands is pretty optimal for starting with 2-3 lands in hand with good odds of drawing an additional land in the next three turns making it so the deck SHOULD be able to play anything by turn 4...should being the key word...

Two people now pushing for Unearth now huh? I do like the card as it provides a cheap return for a 3 CMC creature or provides you a draw if not needed but I am just not understanding why it seems like a good fit for this deck. Generally, I have a lot of ways to cheat or force Haakon, Stromgald Scourge to the field and at that point, as long as he is not exiled, I can continue to cast him or another as needed. Can you expand on why Unearth is a good fit?

You are not wrong that there are better removal spells out there than Nameless Inversion. I mean Dismember comes to mind for a similar card that is more effective and potentially less mana intensive to boot! However, what I LOVE about Nameless Inversion is its ability to be recast over and over. Bar Hexproof this can remove any creature from the board if I have the mana for it or I can remove multiple weaker creatures on the same turn. Trust me, if the game last more that 5-6 turns, Nameless Inversion will greatly outplay any other standard removal spell out there in this deck.

I do love Collected Company. I built my first tribal knight deck around it (For Honor and Glory!!!) and try to find a place for it where ever I can! I was running a full playset but dropped two copies to make room for Eldritch Evolution as I wanted to try that out to see how it faired. Now you have caused the dilemma of having to test drive Pyre of Heroes as well!

Agreed on Knight of Autumn. She is actually the only reason I created this Abzan version of the Haakon deck. The original was the Mardu version but I lover her versatility. Few things are more rewarding that watching my opponent cast a high CMC enchantment or artifact only to destroy it with Knight of Autumn!

On the debate of Pyre of Heroes vs Eldritch Evolution I think you may be right...I like the idea of being able to cast it T2 and use it on T3 with any creature I sacrifice being able to be resurrected whenever I desire. Definitely going to try it out over the next couple of weeks as it as merit. Not sure I would drop Aether Vial for it though, those free up my mana for dropping creatures and spells or just let me drop multiple creatures per turn if needed.

Two of the four honorary mentions you listed originally were in the deck. I dropped Knight of the Ebon Legion and Knight of the Reliquary as they just did not feel optimal in this deck. Murderous Rider is great but when he dies he gets shuffled into the library which is counter-productive for this deck but I do love that card. I have a similar relationship with Knights' Charge, love the card on principal but just seems so slow in practice. I do see your point though in terms of it having some merit in a aggro knight deck built around letting creatures die or be sacrificed...I will add that to the maybe list...liking it more as I think about the possibilities.

Sorry for the long comment but thanks for the feedback and suggestions! As I mentioned, good stuff!

squiGGhetti on Beyond the Grave (Abzan)

1 year ago

lhetrick13,

I must agree with to_regatha_and_beyond about the manabase. With more fetch lands and more copies of Indatha Triome, Godless Shrine, Overgrown Tomb, and Temple Garden, it is a great way to improve consistency and speed the deck up. With that said, I completely understand why you have lands like Nurturing Peatland to get the card draw you need with such a low mana curve. Also, I would probably go down to 20 lands since your most expensive card is only 4 CMC.

Yogei made an excelent suggestion with Unearth! I highly recomend finding room for it.

To be honest, I'm not a huge fan of Nameless Inversion. There are far better means of removal. Fatal Push with a sacrifce deck is probably your best bet.

I would consider putting in more copies of Collected Company, mainly because it's insanely strong.

My favorite card you have in this deck is definately Knight of Autumn. The fact that it offers removal and is a creature is fantastic.

All that to get to the main reason I'm here! The debate btween Pyre of Heroes and Eldritch Evolution. I think with this deck, Pyre of Heroes might be a better option. It is technically a slower play, however something I've found with tutor mechanics like this needing a lot of card draw is not really needed. I would also venture to say that having Pyre of Heroes would eleminate your need for Aether Vial.

Lastly, a few cards worth looking into are: Knight of the Ebon Legion, Murderous Rider, Knight of the Reliquary, and Knights' Charge

Darth_Savage on Beyond the Grave (Mardu)

1 year ago

I feel like this deck is torn in two dirrections, in part because the only knight outside of Haakon, Stromgald Scourge that has any sort of graveyard synergy is Deathless Knight which let's be honest isn't great...

I'm not sure Breathless Knight is designed for a knight deck, rather it would play better with cards like Bloodghast and Nether Traitor both of which are spirits... Alternatively if you just didn't care about tribal synergies Vengevine and Flamewake Phoenix are some obvious go to recurrable threats.

The Circle of Loyalty is just a bad card, honestly 1 Knights' Charge might be better and it's also a bad card...

lhetrick13 on For Honor and Glory!!!

2 years ago

wallisface - You have a point about Silverblade Paladin. He replaced Kinsbaile Cavalier based on your suggestion that Kinsbaile Cavalier was lackluster for a 4 CMC. I will play with taking him out and replacing him and although I do like Mirran Crusader for his excellent states and double protection, I have lost most all my ability to gain life with this deck so was thinking maybe swapping Silverblade Paladin for Fiendslayer Paladin to get some lifelink back into the deck. Taking out Knights' Charge, Smitten Swordmaster, and Knight of Meadowgrain make every life point count!

Good point about the lands. I updated them with a recent change when I added back in the Wilt-Leaf elves and Knight of the Reliquary but did not look at them again after their removal. I will take a look at the lands again based on your suggestions and see if I can get something to better suit my current needs.

Thanks again!

lhetrick13 on For Honor and Glory!!!

2 years ago

Question for Viewers - A few individuals recommended that I add additional creatures to the deck and/or increase the variability of the creatures in the deck. I have been playing with those suggestions by dropping 3xKnights' Charge and reducing the number of non-essential knights and adding in a few knights listed on the Maybe Board. While doing so I have come across a revelation - I have a total of only of only 7 black creatures in the deck with 2xMurderous Rider, 3xSmitten Swordmaster, and 2xKnight of the Ebon Legion...is it worth keeping black in the deck for these 7 cards (ignoring the fact that I have edited this deck heavily over the last few weeks and not updated my mana accordingly)? Removing them would allow me to easily add in a number of knights from my Maybe Board and clean up my mana by only have two colors instead of three, but I just wanted to hear anyone's thoughts on that.

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