Jor Kadeen, the Prevailer
Start Commander Deck

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Jor Kadeen, the Prevailer

Legendary Creature — Human Warrior

First strike

Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts.

Recommendations View more recommendations

Max_Hammer on Mardu Treasures

1 year ago

Hello friend! I have some suggestions! I had way too much time today, so here you go.

Relatively cheap, potent, and just perfect upgrades.

This bit is, of course, focused on making as many treasures as your board can bear.

Great, now you have all of these treasures, now what are you going to do with them?

  • Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.

  • Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.

  • Marionette Master is going to pack a punch.

  • Dargo, the Shipwrecker is super cheap for a 7/5 with trample.

  • Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.

  • Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.

  • Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.

  • Underhanded Designs is a murder or a poke engine, which is very snazzy.

  • Glaze Fiend is pretty scary, considering that it has trample.

  • Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.

  • Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.

  • Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.

  • Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:

  • Kalain, Reclusive Painter loves treasures, giving everyone big buffs.

  • Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.

  • Their Number is Legion gets you lots of life and lots of tokens.

  • Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.

  • Street Urchin is the same idea as the above.

  • Armix, Filigree Thrasher could be some annoying removal, especially early game.

  • Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.

  • Feedback Bolt is a big, powerful spell. To put it simply: ouch.

  • Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.

  • Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.

  • Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.

  • Concussive Bolt can be an easy kill, letting you get as much damage as you want through.

  • Dispense Justice is just like saying “Fuck your voltron.”

  • It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.

    • Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.

    • Fable of the Mirror-Breaker  Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.

    • Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.

    • Comet Storm is fun, but Crackle with Power is more fun.

    multimedia on

    2 years ago

    Hey, nice budget upgrade so far of the precons.

    It looks like you've mixed the Osgir precon with the Breya precon which is interesting. Osgir kind of has some negative synergy with Breya or Silas as Commander because Osgir's best ability is to exile an artifact from your graveyard. With Breya and Silas you want to take advantage of being able to reanimate/recur artifacts meaning you don't want to exile them from your graveyard. Akiri has nice interaction with Osgir because he makes token copies of artifacts that make Akiri bigger. In saying this if you want to better utilize Osgir then play Akiri/Silas as Commanders.

    Osgir's exile ability is powerful, but it doesn't go with Breya therefore in my opinion Osgir is out of place. I play budget Breya and not Akiri/Silas thus I may have some bias, but these Commanders seem very different in gameplay. With Akiri/Silas attacking seems important, using Commander damage as a source of winning and value. Breya is less about attacking with her and more about using her ability sacing artifacts for modes for value to control the game. Breya's best strength as Commander is being a win condition combo piece with the two Thopters she creates.


    With Breya as Commander I would play Silas in the 99 because he's an artifact, but not Akiri. With Akiri/Silas I would play Breya in the 99 because she's an artifact who's three artifacts for four mana. Akiri/Silas want evasion to be able to do as much combat Commander damage therefore I would include more budget artifacts to give them evasion:

    You don't really want these with Breya instead budget combo pieces:


    All these Commander choices are better with less creatures and more artifacts. Lots of creatures is not what you want unless they're artifact creatures because all these Commanders abilities are only good with artifacts. 40 creatures is a lot of creatures for any Commander deck that's not tribal like Elves. Consider cutting creatures for more artifacts?

    There are some exceptions here for nonartifact creatures:

    Whirler Rogue seems very good with Akiri/Silas to make either or both unblockable, but is subpar with Breya. You could cut all the others that I didn't name for artifacts or other cards.

    Some cards to consider cutting to get to 99:

    I offer more advice. Would you like more advice? Good luck with deck.

    RambIe on New deck

    3 years ago

    Hmm combo based agro that is not voltron dependent?
    Korvold, Fae-Cursed King
    (burn on etb & burn on sac easy to loop)
    Kykar, Wind's Fury
    (Spellslinger burn aggro, easy to combo)
    Marisi, Breaker of the Coil
    (Token agro, with acccess to flicker and populate combo loops)
    As for artifact aggro
    Brudiclad, Telchor Engineer
    Jor Kadeen, the Prevailer
    Jhoira, Weatherlight Captain
    There is also alot of equipment based agro decks i didnt list any becouse they are mostly voltron dependent
    I have a friend thats currently running Kediss, Emberclaw Familiar & Ardenn, Intrepid Archaeologist
    Its definitely pod worthy voltron

    Gracco on I Can Has Rock? (Ardenn/Toggo EDH)

    3 years ago

    Jor Kadeen, the Prevailer is just begging to be in your deck. Please put them in their rightful home.

    marn3us on

    3 years ago

    jakeyuki12 : thanks for the comment! What do you mean with Boros equipment good stuff? I totally agree that the deck should not rely exclusively on the commander to function and I've tried to only include synergistic creatures and equipments, but I would be really interested in including your recommendations to power up the deck.

    Joe_Ken_ : thanks a lot for the suggestions! Jor Kadeen, the Prevailer was already in the list since he's a really strong beater and I'd really like to fit Adriana, Captain of the Guard as well but I really can't find a slot for her... If I only could include one of them, which one of the two would you recommend?

    The living weapons are a really nice idea, Batterskull costs too much mana but i'm trying to fit Flayer Husk alongside the Ancestral Blade already in the deck.

    I'm also really debated regarding Sunforger given how strong it is, what do you guys think?

    Joe_Ken_ on United States Marine Kor | Akiri, Fearless Voyager

    3 years ago

    Jor Kadeen, the Prevailer may be good for a top end for the deck with all the equipment and other artifacts on the board.

    Joe_Ken_ on

    3 years ago

    If you are trying to swing in every direction then Jor Kadeen, the Prevailer and Adriana, Captain of the Guard would be good for the high end of the deck.

    Some of the living weapon creatures like Batterskull and Flayer Husk might be good to get that card draw earlier.

    Brave the Sands may be necessary for the deck since with how her ability works the creatures may need to tap to gain indestructible.

    Load more
    Have (4) reikitavi , JordanSanFran , Va1mar , metalmagic
    Want (1) mflint