Greenseeker

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Greenseeker

Creature — Elf Spellshaper

, , Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Theasus7 on Borborygmos Enraged

2 months ago

This is a sweet deck! You have a pretty cool and unique commander. I was thinking of some cards that might pair well with him.

Here are my suggestions: Perennial Behemoth, Pair o' Dice Lost, Abundance, Boseiju Reaches Skyward  Flip, Goblin Anarchomancer, Greenseeker, Groundskeeper, Harrow, Keen Sense, Nissa's Pilgrimage, Orcish Lumberjack, Ruination Rioter, Snake Umbra, You Happen on a Glade.

There isn't a need to upgrade the deck if you are having fun with it though!

Have a good one! :)

legendofa on Lets Shape the Spell

1 year ago

I would suggest an option that includes and , with as a possible third color.

isn't great. Mageta the Lion is a repeatable board wipe, and the other two I would consider are Avenger en-Dal and Devout Witness as targeted removal options.

has a couple of interesting control options. Waterfront Bouncer, Trickster Mage, and maybe Alexi, Zephyr Mage are passable tempo options, Stronghold Biologist and Stronghold Machinist are more color-heavy, and Dreamscape Artist hits color fixing and ramp, unusual for blue.

Spellshapers are generally mana-heavy, but Undertaker gives you a lot of freedom in what you discard, allowing you to switch cards in your hand and graveyard as needed. Notorious Assassin and Greel, Mind Raker are further control options.

offers mostly burn and evasion. Seismic Mage is repeatable land destruction, and Hammer Mage eats artifacts.

is, as always, the best at color fixing, with Greenseeker, Harvest Mage, and Silverglade Pathfinder. Rushwood Herbalist and Dawnstrider protect your creatures, and Jolrael, Empress of Beasts works well with the red options.

kamarupa on Valakut's "Reanimation"

1 year ago

I really like this idea, so I tried playtesting it a about 10 times and it seemed like there just wasn't enough land. I felt like I just couldn't get the deck to go, if that makes any sense. The numbers seem off somehow - too much discard not enough valuable discard targets? Not really certain. I do notice that Fiery Temper is limited to Sorcery speed when using it for it's Madness cost. Perhaps a permanent with a repeatable discard function would be useful. Greenseeker comes to mind as a possibility.

Ardees on It's Just a Flesh Wound ($100 Meren)

2 years ago

Suggestions from someone who started from a total junk Meren deck in 2015, and through the years made it to a cEDH (check the playlist here if you want: Meren Surgical Toolbox [2K22]:

More generally, have a look at EDHREC.com to see what cards best fit a budget Meren deck. No offense, but even as a budget your deck certainly needs much improvement. That is, assuming you don't run cards for their flavor or because you just like them. Then that's totally up to you.

guywitharock on Kathril, Parasite of the Dead

2 years ago

Red05 - I would say it needs "more" self-mill not in the sense that more cards should self-mill, but the cards you include should each mill for more. Bang for card buck mill-wise.

It feels like the aim of this deck is to get the graveyard as full of some juicy keywords as quickly as possible, then let the beatdown commence with whatever creatures are on board after a Kathril play. The self-mill you have is somewhat limited or can't be played until later turns when you could already be falling behind. Dakmor Salvage is only good when you can consistently send it back to grave, Splinterfright just dies if you have no creatures in grave already, Stitcher's Supplier only mills 3 until your opponent decides to kill it, Deadbridge Chant and See the Unwritten require 6 mana which can take time, etc...

Pair that with the fact that there's only ~17 decent keyword providers at your disposal, the odds of ripping the several that you'll want to start with is low without more consistent mill. Some back-of-the-napkin math shows that even if you mill yourself for 6 cards there's still a ~1/3 chance that NONE of those creatures even get milled, let alone only milling some of the more tame keywords like flying or hexproof which by themselves probably won't win you any games.

Therefore, it feels like having some low-cost, high-yield self-mill options would be extremely valuable - the kind of thing where when you pull it in your opening hand or turn 2 you know you can get the ball rolling. You already have Nyx Weaver, Skull Prophet, World Shaper, and Death's Oasis which fits that bill, and having a couple more cards like those would add a lot more consistency. Mesmeric Orb (though a bit expensive) is reliable and even works on your opponents. As I mentioned before, dredge cards would be an especially nice conclusion since it means self-mill can lead you to more self mill when you don't need card draw. My personal favorite is probably Shambling Shell since it can sac itself turn after turn if you have just 3 mana and are desperate for grave fuel.

After messing around with a version of my own and trying some stuff out, easy discard outlets could also be a good inclusion in case you rip your meaty keyword cards into your hand and can't play them. Your Greenseeker fits nicely there, and Lotleth Troll can do the same but turning himself into more of a threat in the process.

erikthor13 on Slogurk, Lands Don't Matter

2 years ago

i think you could get some use out of some of the better Moonfolk that return a land to your hand, combined with things that you have like Ayula's Influence. Meloku the Clouded Mirror and Uyo, Silent Prophet are probably the best but a couple other cool ones are Soratami Mirror-Mage and Soratami Savant. some other useful tricks to return lands to your hands are Vapor Snare, Deprive and Tragic Lesson. Trench Behemoth could also be an alternate win condition along the same vein. a few other land discard cards are Trade Routes and Compulsive Research. Greenseeker would also be very useful here. sweet deck overall and probably not room to add all of this but a few more tweaks could really make this shine.

TheoryCrafter on Lathril What Cards Do I Cut?

2 years ago

With all the permanents you have already that pump up your power and toughness, I think you can get away with cutting Overrun and Triumph of the Horde. Yes, TotH gives infect; but with all the Elf token makers you have, most of the time you'll kill off your opponents' life before you draw the card.

Another you can cut is Beast Within. If you're using it to sacrifice an elf, Your ability to create a lot of elf tokens negates the need. Opponents' board wipes will better feed your aristocrat permanents.

Cut these three and adding lands will depend on your average CMC per card. My advice is to replace Explosive Vegetation and Skyshroud Claim and replace them with less expensive Elves that tutor lands. They include, but are not limited to, Greenseeker, Sylvan Ranger and Wood Elves. It's not two lands on the battlefield, but you'll make up for it with a land earlier in the game and an elf.

Thank you for reading me out. I hope this helps. Happy Hunting!

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