Fortified Beachhead

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fortified Beachhead

Land

As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier.

: Add or .

, : Soldiers you control get +1/+1 until end of turn.

TheoryCrafter on Brother's War Spoilers

1 year ago

My thoughts on the Brothers' War:

One of the things going into this set I was concerned about was how they were going to take Pre and Post Mending Power levels into account without making it overpowered compared to the more recent sets. From what I've seen they seem to have done an alright Job. Urza, Planeswalker  Meld  Meld is overpowered, but the Meld requirement makes enough sense of both design and flavor.

Cards like Teferi, Temporal Pilgrim, The Temporal Anchor, and Saheeli, Filigree Master are set in the present so the post Mending Power levels apply. I think the newest Teferi is a bit underrated. If you're looking to make him look formidable, Teferi's Ageless Insight in non-standard formats is your best bet. Combine this with Jace's Archivist or another draw engine and let the shenanigans begin.

The whole flavor seems to imply that yes, All these cards are powerful, but the power level displays raw power over refined skill. The best example is One with the Multiverse. While it is cheaper than Omniscience, manawise, and let's you cast from your library, the limit is one card per turn. Since the lore states the development of the academic study of Magic didn't happen until after the war, it helps explains this.

However, despite it making sense design wise, I'm a bit at a loss on how powerstones entering the battlefield tapped works from a flavor point point of view.

Once people realize how good Calamity's Wake can be against control, flashback and stax for mono-white decks the price will go further up.

If you run Urza, Powerstone Prodigy and don't have Mirrodin Besieged in your Commander deck or Terisian Mindbreaker in your Standard deck, you may be building them wrong.

It just occurred to me as I write this that they could have done a whole 10 card cycle of Surveil land cards like the "Temple of..." Scryland cards that originated in the Theros block.

Oh, Awaken the Woods, if you only weren't hovering around $16.

The Locust God Just got some extra card draw in Symmetry Matrix.

The Stasis Coffin, Goblin Firebomb, why do all the really cool colorless control cards have to be so expensive, manawise?

Audacity should make a decent early to mid-game companion to Ram Through in Pioneer.

Alloy Animist would make more sense if the artifact became an Elemental in addition to its other types.

Goblin Arsonist and Festering Goblin, I'd like to introduce you to Goblin Blast-Runner.

Some people seemed surprised about Tocasia, Dig Site Mentor making Surveil available in Bant, but it makes sense considering Surveil can be an oppressive ability. If I were going to create a GWUB aligned faction for a set. Surveil would be my mechanic and not just my keyword.

Fortified Beachhead reminds me of the faction land cards like Murmuring Bosk from the Lorwyn/Shadowmoor block. I wonder what they're planning here.

That's pretty much it with this set. Thank you for reading me out. May you draw well.