Darkheart Sliver

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Darkheart Sliver

Creature — Sliver

All Slivers have "Sacrifice this permanent: You gain 3 life."

Goyfs-R-Us on Sliver Overlord

4 months ago

GeminiSpartanX There are many ways for Slivers to go infinite in mana, creatures or damage. I will start by listing 3 of the most common ones you will generally see to get you started. The rest I will leave for you to discover through play.

  1. Sliver Queen+Mana Echoes: The classic, will generate infinite mana and Sliver tokens, combine with a haste sliver for an infinite attack or use Lavabelly Sliver for infinite target damage and life.

  2. Basal Sliver+Sliver Queen+Lavabelly Sliver: Infinite target damage and life gain.

  3. Intruder Alarm+The First Sliver: Not truly an infinite combo on it's own but can be with the right setup or hit's off cascade triggers. Intruder Alarm combos with a ham sandwich so not hard to make infinite with mana/haste slivers and Hibernation Sliver and Darkheart Sliver.

Bonus: The most important cards to consider for combos. Sliver Queen, Basal Sliver, Lavabelly Sliver, Hibernation Sliver, The First Sliver, Gemhide Sliver, Manaweft Sliver, Heart Sliver, Cloudshredder Sliver, Firewake Sliver, Darkheart Sliver, Cautery Sliver, Sliver Overlord, Homing Sliver, Mana Echoes, Intruder Alarm, Faces of the Past.

Support Cards: The most important cards to protect your combos. Crystalline Sliver, Root Sliver, Sliver Hivelord, Quick Sliver, Ward Sliver, Force of Will, Patriarch's Bidding.

BossUltinuc on Slivers Deck Help (Modern)

1 year ago

Okay so, a while back I wanted to put together a Slivers deck just for some fun casual play with friends, because I like the concept and playstyle they have.

I bought a relatively cheap pre-built deck online, and a friend recommended some other cards I should find to use in the deck. Unfortunately, that was a while ago, and I'm not in contact with that friend anymore so I'm pretty much back at square one.

The creatures listed below are what I already have, so based on this, what might be a fun + effective deck that I could build? I'm willing to buy singles as long as the individual cards aren't too costly (ideally no more than about $5-7 total for every copy I'd need of a card, but I'm open to spending a little bit more)

Creatures: Cleaving Sliver x1 Spiteful Sliver x1 Bladeback Sliver x1 Blur Sliver x2 Hollowhead Sliver x2 Striking Sliver x2

Lavabelly Sliver x1 Cloudshredder Sliver x2 Bonescythe Sliver x1 Enduring Sliver x1 Constricting Sliver x1 Sentinel Sliver x2 Sidewinder Sliver x2

Scuttling Sliver x3 Diffusion Sliver x4 Galerider Sliver x3

Megantic Sliver x2 Groundshaker Sliver x2 Venom Sliver x2 Manaweft Sliver x3 Predatory Sliver x2 Tempered Sliver x2

Darkheart Sliver x3 Dregscape Sliver x3 Leeching Sliver x3

Thank you in advance for the help!

jaminfine on The First Sliver

2 years ago

Consider removing:

Virulent Sliver because it's ability is basically useless. Poison won't be a game winner. Even against infinite life decks, it's far more likely you'll win with commander damage before poison.

Darkheart Sliver because why would you ever want to sacrifice a sliver to gain 3 life?

Consider adding:

Magma Sliver because BIG DAMAGE means one hit kill with your commander!

Shadow Sliver because it is a cheaper version of Shifting Sliver and has basically the same ability. Nice to have both in the deck because unblockable slivers are very powerful!

Quick Sliver because casting slivers at instant speed allows you insane flexibility that your opponents won't be able to respond to effectively.

Consider replacing Crystalline Sliver with Opaline Sliver because the crystal sounds good until you realize it prevents Crypt Sliver and Magma Sliver from functioning.

Consider replacing Fellwar Stone with Arcane Signet because it's a better card.

Consider replacing Blur Sliver with Heart Sliver because it's less mana and quite similar

SiggeAwesome on Sliver Queen - infinite combo

4 years ago

Hey there! Thank you so much for your feedback Fun fact: not so long ago you wrote such a good comment like this on my friends angel tribal deck mono white indestructeble plays . I was green with envy over the awesome feedback he got, you wouldnt believe my face when i saw your name in my inbox :D

I have noticed the new lands coming in Ikoria and you bet i am excited for'em!!!

Here are some notes on why i have speccific cards and why not. Harmonic sliver: I got in in a mystery booster in foil and thought it would be nice to have in there Belbe's portal: I also got this one in a mystery booster and thought i'd keep it in a sideboard if i ever wanted to get it Quicksilver portal also look very nice if i can get it :) Hive stirrings: I put it in mostly because i thought it could help me out early and i also thought: Hey, look at that! A sliver sorcery!

The reason i havent used green for any mana ramp is simply because i dont know if i would need it yet. I have never played a deck with this many mana rocks and lands and i have never played a 5 colored deck either. I thought that with so many lands and so many mana rocks i might survive.

My friend has a sliver deck that tries to do it all at the same time, that is why i've limited my slivers to slightly offensive ones and those who help me go infinite or work with the infinity combo, excluding Sliver Hivelord, who is there for the lolz. I intentionally chose not to include The First Sliver and Sliver Overlord.

Cards that i use for the infinity combo or that benefits from it: Use for infity : Basal Sliver, Mana Echoes, Intruder Alarm Benefit for infinity: Darkheart Sliver, Dormant Sliver, Lavabelly Sliver, Necrotic Sliver, Descendants' Path

What i might change when it comes to giving my commander more resiliance or possibly adding Swiftfoot Boots or Lightning Greaves i dont think that's a bad idea at all. If i remove Hive Stirrings and possibly another of the guild mana rocks i could get in Coalition Relic

If you were me, what would you remove in favor of what you've said earlier?

and also, im not so worried about Cyclonic Rift no one in our playgroup can afford it. I know this comes a little late but this deck is supposed to be my "High budgett deck". We usually dont play with so expensive decks in my playgroup, but i wanted to make one regardless, i will no doubt get to play it regardless. at our LGS or in the playgroup :)

Once again, thank you so much for the time you've spent to give me feedback. I appreciate it so very much. Stay Safe!

Sectiron on Sliver Storm

4 years ago

Hi Strangelove, +1 for your list too!

  • This has definitely been tuned for a more casual play group. My group usually avoids combos, particularly infinite ones. But those are some very interesting combinations that I hadn't really noticed/ turned my attention to; I would definitely experiment with them in a more competitive meta. It just depends on the play group and what they're ok with.

  • I love Firewake Sliver and I really didn't notice the haste ability. I was too focused on the pay (1) ability, which I was trying to avoid haha. This will probably be an include- I want as much haste as possible. Mindlash Sliver is great, though in my group, as I wrote in the guide, is not too fond of hand disruption. Though in any other situation, it would be a definitely added in. Your suggestion of sac slivers and Dormant Sliver and Harmonic Sliver is an interesting idea I would like to actually test. I was worried about doing this because of consistency issues in seeing both a sac outlet + one of these slivers, because on their own these slivers and sac slivers don't really serve the purpose of this deck. Though, I've definitely thought of using Darkheart Sliver to capitalise on board-wipes; however I've been trying to avoid wipes entirely.

  • I'm testing the deck with more ramp and hope to add more soon!

  • Sometimes its super annoying to flip through the whole deck, though for me it feels very rewarding to potentially play 3 pieces of power in 1 turn. I guess that's just the gimmick of the deck. It's hilarious seeing my friends' faces when this happens.

I like reclamation, reconnaissance and summoner's pact, but I generally avoid cheap non-sliver spells. Instead of reclamation, I'll be trying to get recursion with my land base, e.g. Volrath's Stronghold and I'm testing Memorial to Folly and Mortuary Mire .

However, in future I would like to add more tutors to increase the consistency of the deck. Thus, Summoner's Pact would be a good include. Once I increase the consistency of the deck more, I'll go for more 1 cmc non-slivers, as you've suggested. This can be achieved by tutors or cards that reorganise the top of the library, e.g. Sylvan Library , Sensei's Divining Top or Scroll Rack . However, right now, I'm sticking to the current build in hopes of testing cards such as:

Maelstrom Nexus Living End Wheel of Fate Diffusion Sliver Mirari's Wake

This'll be the first phase of my testing before I go more into tutors and ramp.

  • And yeh, slivers are definitely going to be hated, no matter how you put it haha. I think in my play group, one which is not that used to slivers, they are a bit more kind.

Help was much appreciated! Glhf to you too,

Strangelove on Sliver Storm

4 years ago

Hey Sectiron, +1 for you mate!

Here's my (casual?) list: Slivers/ First/ Lords

Clearly you've given it some thought, but it reads like you're underestimating your excludes... unless you're under-tuning for casual, tbf.

I wanted to list a few combos in case you missed them ;)

...Basically, Morophon, the Boundless , Sliver Queen , and Pulmonic Sliver go infinite in many ways... and Dormant Sliver , Basal Sliver (aka Ashnod's Altar ) , and Darkheart Sliver are all really good.

...as are Firewake Sliver (it gives haste) and Mindlash Sliver . Really, any sacrifice in general would let you play and turn off Dormant Sliver / Harmonic Sliver (aka Aura Shards )/ Crystalline Sliver /(etc) as well as capitalize on board wipes.

Ramp feels really nice... why not play more? Resigning yourself to 5 mana sounds miserable! I agree cascading into ramp is a bummer, but if you play 2:1 cards like Skyshroud Claim , (etc), you'll consistently play your commander as well as protect yourself from land hate (...it is too easy to deny the WUBRG player).

Also, play way more 1-drops, including non-Slivers. I personally like Phyrexian Reclamation and have been testing Reconnaissance . Currently my only 0-drop is Summoner's Pact , which effectively lets me stop cascading through <100 cards, tutor, and then shuffle. Your current setup is torture! Cascading for a single 1-drop (which you can't skip and just tutor) into <3 0-drops? You're flipping and shuffling way too much for a single rock! Either way, though, it looks like fun.

My tables are also casual, but Slivers are arch-enemy... no matter what! Embrace it :)

Hopefully this was helpful. glhf!

Caerwyn on psionic sliver plus darkheart sliver …

4 years ago

This will work. Abilities on the stack exist independently of their source. If the source does, the ability still resolved.

Here, let’s call the sliver we are using A. Here is how the stack plays:

  1. You activate A’s ability conferred by Psionic Sliver . It goes on the stack.

  2. Before that resolves, you sacrifice it using A’s ability conferred to it by Darkheart Sliver .

  3. The Darkheart ability resolves, you gain 3 life.

  4. The Psionic ability resolves and deals two damage to the target. It did not fizzle just because A died, unless A was the target for the ability (which would be a tad silly).

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