Crime / Punishment

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Crime / Punishment

Sorcery

Crime:

Put target creature or enchantment card in an opponent's graveyard into play under your control.


Punishment:

Destroy each artifact, creature, and enchantment with converted mana cost/mana value X.

Magic_Aids on 【Near-UnBeatable】 ▷ FAKEOUT ◁【Combo】Deck! 【MKM】

2 months ago

Red_X Sorry for the super-late replies! Crime / Punishment could work in the older versions of the deck!

nbarry223 on Viga-BOOM!

1 year ago

I mean Bring to Light can also hit cards like Valki, God of Lies  Flip, Mila, Crafty Companion  Flip and Extus, Oriq Overlord  Flip and play their flip sides, or even something like the bust side of Boom / Bust, but I want the card to be playable on its own as well (I don't want to regret drawing it). The closest I can think of in that aspect is Crime / Punishment, but I can't really guarantee I can hit anything with the crime side of the card when I need to. The punishment side of that card makes it playable on its own as a targeted wipe, similar to Engineered Explosives.

nbarry223 on Glittering Company

2 years ago

Yup, I agree about the mill matchup being hard, and you also don't have good gravehate, which is why I was suggesting inclusion of Endurance in the side since it would cover both weaknesses.

If you like Revival / Revenge so much as an option, then my next candidates would probably be Loxodon Smiter / Mystic Enforcer or Despark although they all leave holes. I'd probably go with Loxodon Smiter if I had to choose, since a blue player could just counter the Glittering Wish but since it's 3 CMC it is actually capable of being moved in...

I'm not even sure what's the weakest sideboard card, as they all have very niche uses that can change the gamestate now.

Maybe a toss-up between Crime / Punishment and Culling Ritual since they both serve mainly the same purpose, but the niche differences could be so much of an upside on those two as well.

I know it sounds crazy to sort of cripple yourself with a worse removal spell, but maybe Assassin's Trophy instead of Abrupt Decay + Despark is the best route to go if freeing up a slot. It does come with the upside of being able to target troublesome lands like the tron lands I guess...

It's always been a general rule of mine that ramping my opponent is bad, and making your only targeted removal do just that seems a little sub-par.

I think you should still try to fit in Endurance somewhere, but I'm not really sure where right now honestly, haha.

Jackfrost23 on Is there a reason why Armageddon is Good??

2 years ago

I am weighing Garruk Wildspeaker and Kalitas, Traitor of Ghet for the four drop slot. I'm really interested in Crime / Punishment but I don't know what I would cut to fit it in.

nbarry223 on Is there a reason why Armageddon is Good??

2 years ago

I'm actually thinking you need more ramp, and maybe some additional 'control' elements (you have creature control covered) so you can just win with planeswalkers. I'm also thinking a better planeswalker option is Garruk Wildspeaker since his +1 lets you ramp like crazy and his -4 can be a surprise win-con with Natural Affinity. Nissa, Worldwaker would probably be a close second. Maybe something like 2-3 garruk and 1 nissa.

Ohran Viper could be worth considering as a source of card advantage and/or deathtouch creature.

I'm pretty sure there's got to be another way to animate your opponent's lands in an efficient manner with some type of synergy. I'll try to think about the various avenues in

I'd also consider putting Arctic Treeline and/or Woodland Chasm as targets for your fetches. Being hard tapped lands sucks a little, but you can crack a fetch into them when you have nothing to do with that mana anyway. Just something to consider to get the most out of your snow cards. I definitely wouldn't run more than one of each.

Crime / Punishment is also another board clear option, where you could only target lands when you have better board presence. It also has another mode built in that's not completely irrelevant.

Recross the Paths might be a good ramp option, since it gives you psuedo-scry and you have a relatively high mana curve, giving you better odds at winning a clash. I've also always liked Search for Tomorrow for some nice deck thinning and solid early ramp (though slightly delayed).

Red_X on 【Near-UnBeatable】 ▷ FAKEOUT ◁【Combo】Deck! 【MKM】

3 years ago

Thoughts on Crime / Punishment out of the sideboard to beat hate? It works with cascade and can hit multiple cards at the same time, but it admittedly doesn't beat t3feri so I don't know if it's good enough.