Crawl from the Cellar

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Crawl from the Cellar

Sorcery

Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.

Flashback (You may cast this from your graveyard fro this card's flashback cost, then exile this.)

TheoryCrafter on The Drowned Perished

4 months ago

Personally, if I were going for redundancy in this deck, I'd have 3 copies of a lesser cost card, like Eaten Alive and Poppet Stitcher  Flip and 2 copies of a greater cost card, like Hero's Downfall and Geralf, Visionary Stitcher.

I don't think you have enough instants with a mana value of 2 or less to justify Discover the Impossible in your deck. May I suggest replacing them with either Fading Hope or Joint Exploration? Yes, you won't have any green to pay the kicker cost for Joint Exploration, but your opponents don't have to know that. >:D

May I suggest replacing Revenge of the Drowned with two more copies of either Crawl from the Cellar (for easier access to Poppet and Geralf) or No Way Out (for extra controlling aspects for the deck)? If these do not appeal to you then my next suggestion would be to replace Revenge of the Drowned with more zombie cards to feed into Archghoul of Thraben. May I suggest either Bladestitched Skaab or 2 more copies of Tainted Adversary? If you go with Bladestitched Skaab, I'd recommend replacing one copy of Champion of the Perished with it.

I hope all this helps. Thank you for reading me out. Happy Hunting!

GhostmkakerQQ on

11 months ago

I have removed the following cards:

Curse of the Restless Dead

Blade of Selves

Mystic Skull  Flip

Crawl from the Cellar

Altar of Dementia

Ghouls' Night Out

Pyre of Heroes

Liliana's Mastery

Added a few cheap zombie cards in as well as more land cards as advised by Lukas96. this has drastically improved the deck in performance thank you! I usually win by turn 12 or earlier (testing on Ai of course).

I will continue to improve the deck.

wallisface on Self Mill Madness

11 months ago

Gixian Recycler isn’t a modern legal (or even paper-legal) card, so you’ll need another option.

I’m not sure what the big attraction to Crawl from the Cellar is - particularly when Unearth exists. If you’re running any amount of this effect, i’d suggest at least playing Unearth instead.

jdogz32 on Self Mill Madness

11 months ago

wallisface the only card I can think of that I might use I'd Gixian Recycler but he's kind of a dead card if you draw him. I'm not overly attached to Crop Sigil so I can see my taking those out for 3 more creatures. I don't want to take out the Crawl from the Cellar I might go down to 1. That leaves room for 3x Gixian Recycler and 2x Splinterfright?

wallisface on Self Mill Madness

11 months ago

jdogz32 i’d think all of Crop Sigil, Crawl from the Cellar, and Languish are easy cards to remove. None of them do anything massively impactive, and removing those 6 cards gives you a bunch more needed creatures.

Collected Company and Tarmogoyf generally don’t play massively well together, in that CoCo needs a massive density of creatures, and Goyf wants a very wide variety of card types. You may have to rely more-heavily on your opponents graveyard for card-type-diversity - though if there’s any artifact-creatures or enchantment-creatures that can help your goal this might also be a path forward (i’m not sure if any such creatures are useful-enough to warrant running though)

Grind on Jata

1 year ago

Cool deck!!!
Have you considered running some cards with flashback?
Crawl from the Cellar and Deep Analysis, Mystical Teachings are a couple options, there are many others.

Grind on Strefan and his vampires

1 year ago

Cool deck!!!
Because you will have blood tokens and have to discard cards to draw cards, have you considered running some cards with flashback or aftermath so they are useful cards in your graveyard?
Some examples: Dread Return, Cut / Ribbons, Crawl from the Cellar, Faithless Looting, Seize the Day, Visions of Dread, Visions of Ruin, Wake to Slaughter are some options!
Anyway just some thoughts, cheers and have fun!!

jarncards on SaladFingers

1 year ago

I might run fewer/creatures, since stickfingers will until you reveal x creatures, not just x cards. The fewer you have the higher chance you hit one that destroys the table if you just overload on ramp and reanimates. Rather than these things Crawl from the Cellar,Ghoul's Feast,Gravepurge I'd focus on just reanimating and is easy to get and will probably serve you better. If you really do want it back in your hand Genesis Skullwinder and Eternal Witness do this while attached to a body.

Rather than sending to your hand these will just bring back Diregraf Rebirth, Victimize, Reanimate, Exhume, Unearth, Whisper, Blood Liturgist, Stitch Together,Dread Return.Geth, Lord of the Vault is expensive but can fill your yard as well as revive others. Finale of Devastation revives or tutors, and is a finisher.

Blossoming Wreath,Gnaw to the Bone probably heal less than lifelink, and there's a ton of ways to give lifelink.

Rampant Growth is slightly inferior to Three Visits and Nature's Lore as long as your dual lands have both typesOvergrown Tomb, Bayou, Woodland Chasm, although I'd definitely run all three if there's room. Culling Ritual would be an amazing ramp/wipe card you can use to nuke all tokens and then cast stickfingers. Sakura-Tribe Elder is just rampant growth that works as a blocker for one turn, and it is another creature in your graveyard. Lotus Cobra ramps too, particularly with your other ramp options.

And you'll likey have enough mana to use Decree of Pain, if not, other wipe options are Damnation,Pernicious Deed,Death Cloud,Deathbringer Regent,In Garruk's Wake,Killing Wave,Necromantic Selection,Plague Wind,Reiver Demon,Toxic Deluge. Torment of Hailfire works as a finisher too Endurance is basically the only way you can protect your graveyard that I can think of. I'd probably run Veil of Summer too.

Moodmark Painter gives the +x/+x buff and is on a body Garruk Relentless  Flip flips into Garruk, the Veil-Cursed, but its tricky to make this one work

Since you'll have access to really big creatures these can be nice for draw. Greater Good, Momentous Fall, Return of the Wildspeaker, Garruk, Primal Hunter, Morbid Curiosity, Life's Legacy, Disciple of Bolas, Doom Weaver, Selvala, Heart of the Wilds.

Mesmeric Orb,Stitcher's Supplier would be an amazing graveyard filler.

Zombie Infestation and Wild Mongrel is usefull for dumping creatures out of your hand

I think every single black deck should run Dauthi Voidwalker, and the more grave hate you have the more you could take advantage of Living End/Living Death if you use these as mass reanimates. they are the cheapest.

Life from the Loam and Bala Ged Recovery  Flip would be good helps for mana and options.

As long as you run Filth run Crop Rotation and Urborg, Tomb of Yawgmoth too since it will make every creature you have unblockable.

Deathrite Shaman would benefit from more fetch lands Marsh Flats,Verdant Catacombs,Misty Rainforest would help mana fix as well as throw more lands into your graveyard.

You have a fairly high number of tutors, and a ton of ramp, so i'd consider Panglacial Wurm. It's a card you dont need to waste a draw to get and can be cast instant speed. And its fun to surprise people with it at least once.

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