Briarhorn

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Briarhorn

Creature — Elemental

Flash

When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Tsunnekonon on Moidah

2 months ago

Foundation Breaker, Briarhorn, and Rootwire Amalgam could be good fits for this- having the same artifact/enchantment removal but also triggering some of your "stuff dies" cards. Briarhorn could be fun to play on someone else's turn since it provides a buff and an additional goad with Bhaal.

kamarupa on Graveyard Bash (Bloodbond March Deck)

1 year ago

I'd try Fiend Artisan in place of either Briarhorn or Splinterfright. I maybe didn't pay enough attention to wording in my suggestion, tho, as Fiend Artisan doesn't trigger Bloodbond March's "play" ability.

zamiero on Vial and Ghost!

3 years ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

Swim_ish on Yarok ETB

3 years ago

If you have Risen Reef, Zendikar's Roil is a must include for a potentially infinite and always hilarious combo! Take out Brainstorm, that card is stupidly overrated unless your deck focuses on topdecking, otherwise it practically does nothing. I'd also recommend throwing in some landfall cards with the amount of ways you have to get lands onto the battlefield. Try out Tatyova, Benthic Druid, Ob Nixilis, the Fallen, Avenger of Zendikar, and Roil Elemental. I'd also recommended taking out Ponder based off the same reasoning of brainstorm, Steel Hellkite because it's usually not going to get through is too slow with much better targeted removal available to you, Briarhorn because I have no idea why it is in your deck, AEtherize because it is too dependent on the situation (go for Cyclonic Rift which just got the reprint), Barrin, Tolarian Archmage because the theme of your deck isn't bouncing and there are better removal spells out there, Gitaxian Probe because it just shouldn't be in this deck, Thought Scour due to the same reasoning of brainstorm and ponder, and Gray Merchant of Asphodel because your devotion to black doesn't seem like it would be that high to me. Here is a list of some better removal spells to consider, keeping the double etb triggers in mind: Ravenous Chupacabra, Reclamation Sage, Beast Within, Assassin's Trophy, Shadowborn Demon, Agent of Treachery

Also, I'd highly recommend more ramp in the form of the talismans/signets just so the deck can run more soothly, especially with your higher mana curve.

Some final considerations: Sire of Stagnation, Polluted Bonds, Archaeomancer

TriusMalarky on 5c elementals toolbox

3 years ago

I've been working with Elementals for a while. Haven't quite finished, but here's some notes:

4x Thunderkin Awakener is necessary, at least for your game one strat. It gets you so much value it's insane. Between Vesperlark, Risen Reef, Spitebellows, Lightning Skelemental, Flamekin Harbinger and Flickerwisp, it can do everything from giving you a free Blightning+ every turn to being repeatable removal to drawing you multiple cards a turn.

Don't try and go too heavy into the 'toolbox' aspect game one. Leave Sideboard cards in the sideboard. While you do have 8 tutors, you really can't afford to use maindeck slots for cards like Wispmare or Ingot Chewer.

I did forget about Eldritch Evolution in my brewing, but it's a great card here.

Here's my proposition on a slightly altered list utilizing Evolution:

Giving you 22 lands. You can probably fit Omnath in there as a 1-of for fun, but I'm unsure if he's worth it.

Here's why: Briarhorn sucks. Its ability is mostly worthless in a format where you want to be winning the game for 3 or 4 mana. Smokebraider is far too slow. Neoform and Eldritch Evolution are perfect here for making sure you are fast enough.

Now, here's the nice thing -- that maindeck is a generic one-size-fits-all deck, and it's nowhere near optimized for individual matchups. Guess what that means? Post SB, you will be able to assemble the absolute perfect deck for beating your opponent, often in a way that still wins the game quickly and efficiently.

On your sideboard:

Since you get 12 tutor effects, you can easily just side in one or two cards and still have a really solid gameplan.

I hope that helps. Not a ton of flex slots because you're just running ways to win against the average opponent g1, but it keeps its 'ultimate toolbox' type strategy while gaining a much more potent curve.

Flarhoon13 on Dragonclawface

3 years ago

I recommend Primal Forcemage, Gruul Ragebeast, Guardian Project, Garruk's Packleader and Briarhorn (easy to replace Giant Growth). Also, of course, you could easily take out the other nonpermanent cards and add an amazing Primal Surge.

Boza on Build around cards

4 years ago

Tortured Existence is the ultimate pauper build-around card. You can build any colors of deck around it.

Barring the established decks, there are tons of fun to be had:

Pestilence is very fun to build around.

Briarhorn + Mortician Beetle.

heck, I have even made a deck around Erratic Explosion.

Keep Watch + Rites of Initiation + tokens.

Madness decks with something like Arrogant Wurm.

VanderW on Yasova Wild Pair - Retired

4 years ago

Yeah, thanks for the upvote :)
I've had a lot of fun with the deck so far. I haven't managed to get much out of the Wild Pair package. Since there are no actual tutors in the deck for getting out enchantments that's been a bit difficult.
I'm actually considering Gamble and Long-Term Plans as 'soft' tutors purely for the Wild Pair and once I've got that for cards such as Vicious Shadows and Warstorm Surge .

The deck is still pretty new, and I'm still fine-tuning it. I've now only played it four times since I've been busy with other stuff lately:

  • Game 1: Won through getting value out of an early Momir Vig, Simic Visionary , keeping it safe with the counter creatures and smashing face with Forgotten Ancient and Master Biomancer making my team bigger.
  • Game 2: It was a five-player game where the first one to knock the two opponents directly to the left and right of you wins: Kept board-control and ramp up with Yasova Dragonclaw and Perilous Forays . Almost died to a ridiculous Arixmethes-huge-stompy-creatures deck, but turned it around with the Reins of Power I was sitting on (such an over-performer). And later shared my victory as our shared opponent got knocked out by the other player.
  • Game 3: regrettably had to spend most of my time and resources on an Orzhov player that kept recurring the Elesh Norn, Grand Cenobite that rendered the rest of my cards mostly useless. Later everyone got kicked out by a combo player going off
  • Game 4: Didn't win, didn't get quite the engines going that I wanted to. But the game (5-player FFA) was crazy enough as it is.

I would say that for now the deck is good enough at battlefield control (particularly creatures), but as I mentioned I want to look into options that make the Wild Pair actually work (in none of the games I drew it so far).
I've since added Warstorm Surge , because that card can do stupid things once you get something like Glen Elendra Pranksters or other bounce and some ramp or control creatures. I've added Ambush Viper to go along with that. Swapped those for Llanowar Elves (in our meta often not dependable ramp since it's too fragile) and Briarhorn , since it having flash mattered less for the creatures it could look up and Yasova can usually steal enough interesting creatures with just 4 power.
Apart from the tutors I'm considering adding Purphoros, God of the Forge , since the incremental damage can quickly add up and the +1/+0 is actually really nice for Yasova, but I only have one copy of Purph and it's a key part of my Wort, the Raidmother deck.

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