Bomat Bazaar Barge

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Bomat Bazaar Barge

Artifact — Vehicle

When Bomat Bazaar Barge enters the battlefield, draw a card.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

TogbusPrime on Tyrannosaurs in F-14s!!

2 years ago

My first thought is you need to add more lands. The goldilocks zone is 35-38. Decks with lower curves can afford fewer lands but higher curves like yours should be 36 at least. You have a good amount of ramp, but that's not gonna be enough to compensate. I'd recommend dropping Rod of Ruin, Decoction Module, and at least one of the following to make room: Nest Robber, Ravenous Daggertooth, and/or Bomat Bazaar Barge.

Deadpoo111 on Godzilla Vs. Mechagodzilla | A Movie Within a Deck

3 years ago

Hi_diddly_ho_neighbor: Great to see more Godzilla fans out there! I definitely considered adding in the vehicles but after watching the movie again, the military basically has no role. There's no jets, maser cannons, there's a jeep at the beginning of the movie, but it's used to transport the other characters. Now, there is a boat that the characters are stuck on with the black hole planet 3 aliens for a decent period of the movie, but since I haven't included any cards to be the main characters, I don't think something like Consulate Dreadnought or Bomat Bazaar Barge would be necessary. Your suggestions are great though, if I ever build more Godzilla movie decks, rest assured I'll be using your suggestions. Thanks again!

griffin_15 on King Macar, the Gold Cursed Goldmember got a car!

5 years ago

Hey, so it looks like you have stuffed the deck with ways to tap down your commander, but you're only untapping during your untap step for the most part, you should look into more untap affects. You have Saddlebags, which works, but I would look to add a few more; Staff of Domination , Umbral Mantle , Thornbite Staff , Thousand-Year Elixir , Paradox Engine , also there's Maze of Ith and Thaumatic Compass  Flip. Additionally, if you're going to be tapping and untapping creatures, creatures like Avatar of Woe and Visara the Dreadful , to get more value out of those untap affects. Also, take a look at some of the Crew costs. You are low on creatures, high on Vehicles. You'll always have access to King Macar, the Gold-Cursed , but there's no guarantee you'll have creatures with Power > 2 on the battlefield on in your hand so; Aradara Express , Ballista Charger , Bomat Bazaar Barge , Conqueror's Galleon  Flip, Consulate Dreadnought , Demolition Stomper , Fell Flagship , Heart of Kiran , Irontread Crusher , Skysovereign, Consul Flagship , and Weatherlight , all are likely dead cards on the battlefield, unable to be crewed. Also, Magus of the Coffers will be high value as well, generating mass amounts of mana while also being able to untapped by untappers. You also might want to look into adding some more card draw, you have Greed , but perhaps Bloodgift Demon , Pain Seer , and Dark Tutelage are solid options. I know some of my suggestions are expensive, but I'm just trying to help optimize, and efficient untappers are going to be expensive because they're rarer.

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