Body Launderer

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Body Launderer

Creature — Ogre Warrior

Deathtouch

Whenever another nontoken creature you control dies, this connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

When this dies (is put into the graveyard from the battlefield), return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.

scotchtapedsleeves on Murders and Acquisitions (Marchesa Superiority)

9 months ago

Hey Ender, been a while! I'm still working hard on my Marchesa deck if you'd like to steal some ideas. As for my suggestions:

Hostage Taker is huge as it can steal artifacts.

Imperial Recruiter Can tutor for most cards in my deck, your creature's powers seem a bit higher.

Iron Apprentice is incredible

Thought Sponge is a fantastic draw engine. I find myself drawing 5+ cards each cycle if opponents don't deal with it

Thran Vigil Adds a +1/+1 counter to every creature that re-enters, protecting them immediately and allowing you to sac them.

Uncivil Unrest Does the same as above but for all creatures that enter, also a wincon

Reins of Power Is a favourite of mine against token players. Sac all your creatures to steal an opponents, then you have the option to sac them for a ton of mana with an Altar or get +1/+1 counters on them and sac them as soon as Marchesa reenters the battlefield in your end step.

Aetherworks Marvel has played fairly well

Scroll of Fate Lets you cheat out lands, enchantments and artifacts as Marchesa only checks the card type when it's on the battlefield

Last One Standing is hilarious, same with Saw in Half

Living Death is an incredible board wipe, especially if you sac all your stuff beforehand

I have over 100 cards in my maybeboard that I haven't gotten around to sorting out, but here are some standouts I'm looking to include.

Imposter Mech seems like it could be incredible. Once you get a +1/+1 counter on Marchesa you don't really want to attack with her, so you can use her to crew the mech each turn

Urborg Scavengers Is repeatable grave hate with some bonuses

Kardur, Doomscourge Is dirty

Fell Stinger is a reliable source of draw, can sacrifice itsself in a pinch

Body Launderer seems incredible. Card selection and recursion

scotchtapedsleeves on Murders and Acquisitions (Marchesa Superiority)

9 months ago

Hey Ender, been a while! I'm still working hard on my Marchesa deck if you'd like to steal some ideas. As for my suggestions:

Hostage Taker is huge as it can steal artifacts.

Imperial Recruiter Can tutor for most cards in my deck, your creature's powers seem a bit higher.

Iron Apprentice is incredible

Thought Sponge is a fantastic draw engine. I find myself drawing 5+ cards each cycle if opponents don't deal with it

Thran Vigil Adds a +1/+1 counter to every creature that re-enters, protecting them immediately and allowing you to sac them.

Uncivil Unrest Does the same as above but for all creatures that enter, also a wincon

Reins of Power Is a favourite of mine against token players. Sac all your creatures to steal an opponents, then you have the option to sac them for a ton of mana with an Altar or get +1/+1 counters on them and sac them as soon as Marchesa reenters the battlefield in your end step.

Aetherworks Marvel has played fairly well

Scroll of Fate Lets you cheat out lands, enchantments and artifacts as Marchesa only checks the card type when it's on the battlefield

Last One Standing is hilarious, same with Saw in Half

Living Death is an incredible board wipe, especially if you sac all your stuff beforehand

I have over 100 cards in my maybeboard that I haven't gotten around to sorting out, but here are some standouts I'm looking to include.

Imposter Mech seems like it could be incredible. Once you get a +1/+1 counter on Marchesa you don't really want to attack with her, so you can use her to crew the mech each turn

Urborg Scavengers Is repeatable grave hate with some bonuses

Kardur, Doomscourge Is dirty

Fell Stinger is a reliable source of draw, can sacrifice itsself in a pinch

Body Launderer seems incredible. Card selection and recursion

Anyway, that concludes my rant. Hope all is good with you!

Housegheist on Death and wine

10 months ago

wideline1414 First of, thank you for your vote and comment. :)

I added the monuments for several reasons, like fluff… but i’m casting so mich creature spells, that they trigger pretty often… and the mana-reduction counts for each creature spell i’m casting. I admit, that the suggestet rocks are pretty powerful, but i like the monuments for what they do. Even if they lack a bit in power.

Unfortunately, i do not own a copy of Else… bit if, she would battle for the PW-Slot against Lili… since Lili was my first ever drawn PW, i would assume that i can’t dismiss her :oD

Thanks for pointing put the misscount. It’s corrected, Body Launderer has to go for the Battle Angels of Tyr

Balaam__ on Tails from the Crypt

11 months ago

Thanks for posting, IHATENAMES. I don’t think I follow your reasoning for some of the suggestions. I imagine I’m missing something, but wouldn’t Chatterstorm or Rise of the Dread Marn just create a bunch of tokens? This is a viable win strategy, true, but that’s what the main combo engine already does (infinite flying bat tokens).

Vile Redeemer offers infinite colorless mana when coupled with the engine, so I suppose there’s value there in case a boardwipe happens, but feels a bit redundant. I’d need guaranteed access to as well. That could pose problems. But I’ll add that one to the maybeboard, it has potential.

I don’t think Body Launderer or Death's Oasis are a good fit at all, not without a complete rework. I’d have to either drop a color or try to add a third color too, which has its own issues.

IHATENAMES on Tails from the Crypt

11 months ago

Suggestions:

Look at upgrading the plan. I like Enduring renewal but having a win with it seems difficult. Maybe a storm card or 2 can help this. Say Chatterstorm perhaps maybe a way to abuse many creatures dying A few ideas:

Vile Redeemer and Body Launderer and Rise of the Dread Marn and Death's Oasis seem the most interesting to me.

Masterful on Necronomicon | Teysa Karlov | Primer

1 year ago

kirbysan Vraan is a complete tragedy and it pains me to even think about.

At this point I'd probably agree that Dark Prophecy is better than Weatherlight Compleated. I'm definitely gonna replace it, but I'm not sure if prophecy is going back in. Triple black is super tough and a Village Rites type card might be better. I also like jelwell's Imperial Seal suggestion. I've also been realized recently how strong Solitude would be in our list. It's another copy of Swords to Plowshares and while it does 2-for-1 us, it makes up for it by costing 0 mana, giving us a death trigger, and being a reanimation target.

jelwell I wouldn't say Body Launderer is a very good recursion card. It's nice that it's on a creature, but it's not consistent since we need a sac outlet. Conniving is nice for better card quality, but we don't many good ways to take advantage of the discard. This essentially just makes him a 4 mana reanimate that can potentially double reanimate with Teysa out. At that point, Victimize would probably be better if you really need a double reanimate at 1 less mana and not needing a separate sac outlet but only a fodder piece. Launderer also conflicts with Teysa in the 4 drop slot. I prefer Reanimate or Animate Dead over victimize since while they don't reanimate two creatures, they cost much less mana, don't require a sacrifice, and can target opposing graveyards. This gives them utility in the early and late game to cheaply bring back a fodder piece or reanimate an opposing Avenger of Zendikar.

Storm of Souls is good. I've tried it and Command the Dreadhorde out a lot and they both test well, but I didn't find a spot for either in the current build. I've been using Living Death as our sole mass recursion piece, but I've been missing a separate piece for redundancy that doesn't also come with a board wipe, so I might bring one of them back. I think its fair to run either since they both have their strengths and weaknesses.

kirbysan on Necronomicon | Teysa Karlov | Primer

1 year ago

jelwell

Masterful had cut Dark Prophecy to test out Weatherlight Compleated but I'm thinking prophecy is better. While Weatherlight achieves the same thing when it's fully turned on it doesn't do much when it comes in late. You also need some form of sac engine going to get it up to snuff. Prophecy on the other hand can hit the ground running and draw you into answers from the get go.

Body Launderer is ok but we don't have too much reanimation going on so discarding cards is not always optimal. Our typical reanimation strategy is just going for Living Death that also acts as a board wipe. Agadeem's Awakening  Flip is also another option but can double as a land if we're mana screwed. Reanimate is used for our single target reanimation and for a single black it's hard to beat that slot. As Launderer is only a single target reanimation it doesn't beat these cards.

Storm of Souls used to be in the main decklist but 6CMC is a lot to hold up and the typical meta is usually faster with more interaction. It's another reason why cards such as Rise of the Dark Realms was also cut.

jelwell on Necronomicon | Teysa Karlov | Primer

1 year ago

Masterful, kirbysan I would never cut razaketh, just thinking of things around the cmc to cut, and it doesn’t look like dominus can cut it. If I cut weatherlight, I would probably replace it with imperial seal. Not too sure what else to replace it with.

The new aristocrat could be good. 2 mana is the usual, but once a turn doesn’t help. Not worth cutting one of our original aristocrats.

Side note: I’ve been playing with the land base here, to try it out, and i haven’t seen a difference in how the deck works. Besides the usual mana screw, I think this mana base is next to perfect.

I was also eyeballing Body Launderer as something that could be decent recursion. On the same note Storm of Souls could show potential? Late game if too much of our stuff keeps dying.

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