Basandra, Battle Seraph
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Basandra, Battle Seraph

Legendary Creature — Angel

Flying

Players can't cast spells during combat.

{R}: Target creature attacks this turn if able.

Recommendations View more recommendations

DrukenReaps on Cards that put creature token …

2 years ago

NTakamura I didn't consider that being attacked was actually part of the goal. If that's the case keep on keeping on.

Some of the first that jumped to my mind were Kazuul, Tyrant of the Cliffs and Varchild, Betrayer of Kjeldor. As Kazuul wants to be attacked and Varchild gives out lots of tokens just by existing while protecting you. Those, however, are monocolored. Still options for the 99.

Karazikar, the Eye Tyrant is pretty solid but I'd edge more towards Kardur, Doomscourge. He goads your opponents every ETB. Combine that with some of the already mentioned cards and Rite of the Raging Storm, Goblin Spymaster, and Tempt with Vengeance. Among others. You could actually drop the lifegain or with cards like Exquisite Blood and Whip of Erebos keep it going.

As a final offering Basandra, Battle Seraph allows you to force attacks like the Rakdos options but keeps attacking you open. I think the hardest part of this strategy is going to be forcing attacks. Particularly if you don't use red. Up to you of course and I think Teysa works well too.

TypicalTimmy on Commander Deckbuilding Advice - A …

2 years ago

Build. Around. Your. Commander.

I see quite often decks select a Commander, but the cards within the +99 or +98 (or even +97 if you're a madlad) have almost no true synergy with what their Commander wants. For example, if you want to build Basandra, Battle Seraph then you need to understand her personal goal: "Players can not cast spells during combat". The best way to build her is to lock yourself in as much combat as possible, preventing anyone from interacting with you. Cram as many additional combat spells and abilities into the deck and ensure you are hitting 3, 4, hell even 7 combat phases per turn and win before you reach the end step.

Want to build Horde of Notions? Ask yourself: If I am able to play Elementals from my graveyard, how do I get them into there? Answer: Discard and mill. Dump your library ASAP to play everything. Your graveyard becomes one massive tutor.

Daxos the Returned? You better have dozens, like +80% of your nonland cards, be enchantments. I've seen decks with like... 12 enchantments? My guy what are you doing??

Please. Build around your Commander at all times. That's how you'll win. It's also how you'll have the most fun. Why is that? Because your Commander is realistically the only card you can cast as often as you'd like in the game. If you build around your Commander, no card you draw into will ever truly be a dead card in hand, because you'll always have some sort of synergy you can build into.

MaltOMeal on Absolute Theocracy

2 years ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    TheVectornaut on Hot Women Card Collection

    2 years ago

    I actually made an entire deck around this concept that works surprisingly well. Steve Argyle is a particularly great resource for this topic. In addition to Liliana of the Veil and Chosen of Markov  Flip, he's also done Deadly Allure , Guul Draz Vampire , Naya Battlemage , and Night Revelers . Other notable artists are Jason Chan ( Deathpact Angel , Fires of Undeath , Kiora, Master of the Depths , Mayael the Anima , Maul Splicer , Treasured Find ) and Volkan Baga ( Elspeth, Knight-Errant , Korozda Gorgon , Stoic Angel , Student of Warfare ). I ended up going with vampires + knights and some other cards I included are Hero of Bladehold , Knight Exemplar , Teysa, Envoy of Ghosts , Elenda, the Dusk Rose , and possibly the most ridiculous piece of Magic art ever created: Soul Collector . Some cards that came close to making the cut are Angel of Despair , Bloodflow Connoisseur , Drana, Kalastria Bloodchief , Knight of Dusk , Magister of Worth , Avacyn, Angel of Hope , Vampire Hexmage , and Veteran Cavalier .

    Other cards that I like (sorted by type) include Exava, Rakdos Blood Witch , Lyzolda, the Blood Witch , Kemba, Kha Regent , Sunspear Shikari , Elvish Champion , Gaea's Herald , Quirion Dryad , Nimbus Naiad , Dreamborn Muse , Mistral Singer , Shipwreck Singer , Siren of the Fanged Coast , Akroma, Angel of Wrath , Archangel of Strife , Basandra, Battle Seraph , Razia, Boros Archangel , and Ire Shaman . Looking at this list now, it's clear I've spent far too much time researching this subject.

    _5HATT3R3R_ on Zirda, the Bargain Bin Boi

    3 years ago

    If you replace Solemn Simulacrum and Oath of Lieges with any cards with activated abilities, you could switch Zirda, the Dawnwaker with another legendary creature with an activated ability like Basandra, Battle Seraph, Brion Stoutarm, Razia, Boros Archangel, or Tajic, Legion's Edge, and just have Zirda as your companion. But Zirda will also be very vulnerable since you can't recast her from the command zone if she gets removed, but if you play Brion Stoutarm you could just sac her when she gets targeted, and just use one of the many white recursion spells to bring her back. If you so choose to lean into the Sunforger side of the deck though, you could easily play Kykar, Wind's Fury as the commander, and just run extra protection spells that you could pull out of the deck using Sunforger such as Eerie Interlude, and Razor Barrier, or counterspells like Render Silent and Hindering Light. I think I might build something like that soon!

    Deadpoo111 on Budget Mardu Angels

    3 years ago

    Basandra, Battle Seraph is bot legal in modern therefore she can't be played in this deck

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