Akroan Conscriptor

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Akroan Conscriptor

Creature — Human Shaman

Heroic - Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

Hobbes_says_Hi on

2 years ago

You should add Akroan Conscriptor that thing is insane in PEDH

Ingraved on Feather Ping damage & Stuffy Dolls Like [Primer]

3 years ago

I think you should consider Akroan Conscriptor instead of Torchling. Stealing an opponent's creature for a block/attack then swords it away while gaining the life/land is extremely valuable.

Arcbond + Pariah = Burn loop GG

Recruiter of the Guard can fetch stuffy as well

SirFowler on Birds of a Feather Storm Together

4 years ago

I have a few you cards you might consider.

Dawn Charm gives so much versatility depending on the situation. If someone destroys a creature, you can just regenerate it and you get the card back. They have a lethal swing? Just prevent it and make a retaliation attack. Get hit with a Traumatize, counter that bad boy. It's just a nice utility card.

Mirrorwing Dragon is nice because it radiates all your instant and sorceries to your creatures, but it's also a great defensive card if some casts Path to Exile. That way it also board wipes their entire board as well.

Akroan Conscriptor can steal your opponents creatures at instant speed. It's especially nice if you have Cloudshift so you can steal them forever. And you can can do this on every turn so long as you have enough mana which is nice.

Chandra's Ignition can be a nice board wipe while also taking the opponents life at the same time. And you can do this on multiple occasions. It is sorcery spee, but it can be speed the game up a little bit.

And lastly, this one isn't really necessary, but it's pretty funny. I know you took out cards that give indestructibility, but if you have a card that gives your creature indestructible like Sheltering Light, then cast Arcbond and Martyrdom, you can just insta-kill everyone if your creature ever takes damage. So it can come out of nowhere and that's pretty hilarious to me.

I've never been great when trying to take cards out to add new ones, but these are just a few cards that I thought would be cool. I have them in my Feather deck and they work out pretty well. Feather's definitely one of my favorite decks I have and it's a lot of fun. +1

brianguy132 on Red Scare: Zada EDH [PRIMER]

4 years ago

What do you think of heroic cards as they appear very strong in the deck. Akroan Conscriptor and Akroan Crusader look great.

LordCyrodil on Feather Redeems Boros in EDH [Primer]

4 years ago

I still think overdrawing with Zada and Mirrorwing should not be a problem. If you cast it once with 10 tokens out and draw 15 cards, you should be able to win the game right there without decking yourself. If not, then you probably have too many slow cards that need time to build up. That, or, don't cast huge draw cards targeting these two creatures. You will only deck out if you target them. To kill a player with feather you only need to get her to 11 power ( with double strike ), which means you need +8 power worth of pump, which should be easy if you draw 15 cards.

Maybe we are focusing on different things in our builds too. My meta isn't super creature heavy, so feather can usually get through, as long as she can survive removal. Cards like Akroan Conscriptor don't work that well for me. I might give it a try in the future. There are a few cards I still need to get for my build ( Monastery Mentor is a pricier one that I know will be amazing ), so my build is far from finished. Just noting what works well in my testing so far. I would definitely say my build relies on the fact that I am running cards like Zada and Mirrorwing because some inclusions are pretty mediocre on one creature, but are amazing when they target all your creatures. We'll see how it goes with more testing this week.

LordCyrodil on Feather Redeems Boros in EDH [Primer]

4 years ago

First of all, thanks for making a primer on this commander! There are a lot of people starting to play this one since release, but not a lot of in depth content out yet. I have some suggestions based around my play experience with this deck:

  • Mirrorwing Dragon and Zada, Hedron Grinder : I feel Feather works best when you can go off and kill someone in one turn, usually with commander damage. These two creatures enable you to go wide while still benefiting from the instants and sorceries you are already playing in feather. Cards like Bandage go from draw one every turn to draw 1 card every turn for each creature you control, all for just 1 mana. If you are ever worried about decking yourself, just don't cast the draw card targeting these creatures. Pump spells can easily turn into 1 mana Overrun s. Usually the turn I drop this, as long as I have leftover mana to play other pump spells, I can win the game.

  • Dreadhorde Arcanist : This guy is a house. You are naturally running pump spells in your deck, so you won't have a problem casting spells out of your gy. Some cards you run in the deck, such as Path to Exile , Council's Judgment or Chaos Warp , won't recur with feather, so being able to cast them another time for free is huge.

  • Twinflame , Ajani's Presence and Launch the Fleet : works best with either of the two aforementioned creatures, but can also work with strive. Can win games pretty fast when you swing with even just a couple creatures. Ajani's presence has saved my board countless times from board wipes as well.

  • Samut's Sprint , Brute Strength , etc: Most of my games with feather end in drawing into Temur Battle Rage and casting on feather when she is power 11 or greater. This requires many small cmc, efficient pump spells to fill your draws in the early game.

Cards I would replace:

  • Veilstone Amulet and Scroll of the Masters : Veilstone amulet can be accomplished with other cards we play for less mana ( eg. Apostle's Blessing, shelter, etc. ). Spending 3 mana to drop a do-nothing artifact isn't where the deck wants to be. Scroll of Masters is cute but I think we can get better effects in just the instants and sorceries we run.

  • Sentinel Tower and Guttersnipe : I considered both of these cards when making the deck, but I found they played out too slow. I couldn't find a time when I would like to cast Sentinel Tower rather than spend mana casting a draw spell on feather. Guttersnipe felt the same way. He also tends to attract a lot of hate when I'm not ready to finish my opponents. The nice thing about feather is you can amass enough card advantage by the mid game where you can explode and possibly one-shot your opponent.

  • Akroan Conscriptor is a bit slow and can provide no value depending on the board state.

  • I don't know how I feel about Grapeshot . I guess you will be playing 3-5 spells each turn, but a reusable card to deal 5 damage to a target every turn seems pretty slow to me. You should be able to not care about an opponents creatures most of the time ( she has flying, can give protection with various spells in deck, etc ) so killing creatures isn't as valuable and doing 5 damage to an opponents face is pretty lackluster.

  • Silverclad Ferocidons : A card that is > 5 mana should win the game for you when you play it. This card doesn't do that. I would much rather play 5-6 of my cheap instants/sorceries then play this card in a turn.

There are probably other cards I could think of and recommend, but I'm still working on my own list and tweaking it as I play the deck. Thanks again for writing a primer on this commander! Enjoy!

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