pie chart

Lord Windgrace precon upgraded

Commander / EDH* BRG (Jund)

P13


Maybeboard

Creature (1)


Lord Windgrace Commander 2018 precon modified with some must-have land related cards. This was aimed at keeping around a $100 budget for the entire thing (obviously the actual price depends on when you look at this as the prices may change after the release).

List of removals:

Lands

  • 2 Swamps
  • 1 Mountain

Creatures

  • Bloodtracker - This card just feels like it should've been in Subjective Reality if anything.
  • Loyal Subordinate - Another that doesn't fit the theme of the deck.
  • Loyal Apprentice - Thopters? Tokens? Did someone put this in the wrong deck? Should quite clearly be in the Artifact deck.
  • Zendikar Incarnate - It's certainly a better fit for the deck than the last 4 cards listed, but the 4 toughness leaves a lot to be desired and there's better options.
  • Soul of Innistrad - It's not a terrible card, it has some use in this deck, I just don't think it fits as well as it could.
  • Moldgraf Monstrosity - It's a good card, it certainly has use, and it could certainly come back into the deck if more sources of creature recursion are required. Would likely replace Gyrus, Waker of Corpses if it were to come back.
  • Emissary of Grudges - Doesn't fit the theme of the deck.
  • Borderland Explorer - Discard isn't terrible for getting lands into the grave, but there's better ways to do it than a single ETB effect that hits everyone.
  • Scute Mob - It can get pretty big if left alone, but it won't be left alone if you have enough lands. Too easy to kill before it starts to get powerful.
  • Xantcha, Sleeper Agent - It's an interesting card and could be a fun commander, but it felt out of place in this deck and as such it was replaced.

Instant/Sorcery

  • Fury Storm - Yet another that seems out of place in this deck.
  • Reality Scramble - The retrace effect is nice and it can be used to chaos warp some of your 1/1 worms from Worm Harvest into bigger, scarier creatures but I still feel it doesn't quite do what the deck wants it to.
  • Grapple with the Past - Mixed feelings about this one. Took it out due to adding in The Mending of Dominaria, could still find a place in the deck though as more sources of returning creatures would be nice.

List of additions:

Lands from the grave

Token generation

Extra lands per turn

Card Draw

Misc

  • Courser of Kruphix - Another source of lands and some lifegain.
  • Multani, Yavimaya's Avatar - Protection from Flyers and a really, really beefy creature that's easy to return.
  • Reliquary Tower - Should be in pretty much every deck, you never know when you'll need no max hand size.
  • Scapeshift - Drop this with any landfall effect in play and you've potentially won the game if you have enough lands out.
  • Genesis Wave - Another decider mid to late game if pumped enough.
  • The Mending of Dominaria - Creature recursion and a way to dump a bunch of lands at once for some landfall effects.

Current considerations:

Additions

  • Goblin Bombardment - A way to mass sacrifice elementals if Omnath comes under fire and get a little more damage in.
  • Azusa, Lost but Seeking - 2 extra lands per turn. Bit of an expensive card depending on where you get it from which is why it wasn't an auto include.
  • Pathbreaker Ibex - Pump up the many tokens this deck can create and give them trample for another way to win
  • Overwhelming Stampede - Same as Pathbreaker, it's another win condition
  • Lightning Greaves - Protection for any number of powerful creatures and the ability to use them the turn they come in.
  • Doubling Season / Parallel Lives - With the large focus on creating token creatures, the ability to create twice as many would certainly increase the potency of the deck.
  • Cabal Coffers / Urborg, Tomb of Yawgmoth - Ramp like crazy. Even with the lower amount of black spells in the deck, it's still a great combo for easy mana.

Removals

  • Baloth Woodcrasher - Single target, slow, needs a lot of lands in a single turn to do significant damage and even then it's only to a single target.
  • Charnelhoard Wurm - Powerful ability but at a high cost, slow and requires your opponents to have a weak board state or allow it to happen. Unreliable at best.
  • Flameblast Dragon - Not very land friendly.
  • Gyrus, Waker of Corpses - Not very land friendly.
  • Thantis, the Warweaver - A card I find fun and funny, but always a risky play and pulls aggro from just about everyone.
  • Loyal Guardian - Requires Windgrace to be out to not be a dead card, doesn't play well with lands and has a slow ability.

Suggestions

Updates Add

Comments

Casual

91% Competitive

Revision 1 See all

(4 years ago)