Most of my decks on TappedOut are theorycrafting, seeing how a card interaction works or just messing around. I like grindy attrition decks, usually in some variation of --Turbofog, Lantern Control, discard, that sort of thing. Resource denial is a way of life. I also have a soft spot for Dredge and recursion.

Creature types that need more support: Bat, Plant, Scorpion, Shaman, Skeleton

Last_Laugh says... #1

2nd nudge for Historic Matters hub. Also, what happened to the Tribal hub?

May 26, 2024 12:03 p.m.

Last_Laugh says... #2

Reminder: Add Historic Matters Hub.

May 14, 2024 7:35 p.m.

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Lich's Heresy

Enchantment

Prevent all damage that would be dealt to you.

Spells and abilities your opponents control can't cause you to lose life.

Whenever you cast a spell, you lose 5 life.

Most liches don't bother with religious rites. Those that do risk far more than their vital force, but receive near-invulnerability in addition to near-immortality.


Create a blue Dog.

May 31, 2024 10:07 p.m.

Said on Modern Horizons 3...

#2

Thran Vigil + Evolution Witness. There's gotta be something there. Put all artifacts and creatures from your graveyard into your hand and put that many +1/+1 counters on Evolution Witness.

May 31, 2024 9:44 p.m.

Rhys the Seedsower

Legendary Creature - Elf Warrior Shaman

When Rhys the Seedsower enters the battlefield, search your library for a Forest or Plains card, reveal it, and put it into your hand. Then you may reveal your hand. If you reveal five or more Forest or Plains cards this way, create a 3/3 green Treefolk creature token.

1/1


Random challenge. Roll dice for color, mana value, and card type.

Color: 1-white, 2-blue, 3-black, 4-red, 5-green, 6-multicolor or colorless

Mana value: roll two dice and add them together.

Type: 1-artifact, 2-creature, 3-enchantment, 4-instant or sorcery, 5-planeswalker, 6 battle or legendary permanent

May 30, 2024 7:30 p.m.

Yeva's Call

Instant

If an opponent controls more creatures than you, create a number of 2/2 green Wolf creature tokens equal to the difference between the number of creatures you control and the number of creatures the opponent who controls the most creatures controls.

If an opponent controls a creature with greater power than any creature you control, put a number of +1/+1 counters on target creature you control equal to the difference between that creature's power and the greatest power among creatures that your opponents control.


This templating feels like a digital/Alchemy card, or one of the really old cards that has two short sentences on the card and a full novel for official Oracle text. How do you translate "you get the same number of creatures as whoever has the most" and "you get a creature as big as the biggest creature" into Magic-ese?

Same challenge.

May 29, 2024 4:26 p.m.

Said on Modern Horizons 3...

#5

I'm starting to poke at options for Pauper Energy, but there doesn't seem to be a good wincon yet. Thinking about a core, hoping or gets something juicy.

May 28, 2024 6:54 p.m.

Said on Targeting rules...

#6

Welcome to the club, Kryn_Winterbourne! There's a dedicated rules question area here.

Let's say you have a Walking Corpse. You cast Return to Action targeting it, and Return resolves. An opponent casts Disperse targeting the Corpse, and you sacrifice it one way or another.

The order of events, assuming nothing else happens, is:

  1. You cast Return to Action on Walking Corpse. It resolves, and Corpse gets the "When this creature dies" ability.

  2. Opponent casts Disperse targeting Corpse. This locks in that target, and it can't be changed later.

  3. You sacrifice Walking Corpse. This triggers the "When this creature dies" ability granted by Return to Action.

  4. The "When this creature dies" ability resolves, and Corpse returns to the battlefield.

  5. The target for Disperse is no longer valid, so it fizzles. Because the returned Corpse is treated as a new game object, it's not considered to be the same object that was targeted earlier.

Basically, when a card moves from one zone to another (battlefield -> graveyard and graveyard -> battlefield, in this case), it "forgets" all previous effects it had. It's not targeted by Disperse, and it doesn't get the +1/+0 and lifelink anymore. Also, effects happen in the opposite order that they're used. The newest effect is the first to resolve, and the oldest effect resolves last.

May 28, 2024 6:51 p.m.

Said on New hubs to …...

#7

Hubs added: Historic, Outlaw, Dead Guy Ale, Counter Burn

Hubs removed: Tokens (redundant with the checkbox selector)

More updates to come.

May 27, 2024 8:19 p.m.

Baneful Banishing

Sorcery

Each opponent returns two nonland, nontoken permanents to the top of their library, then mills seven cards. If one or more lands are put into a player's graveyard this way, exile that player's graveyard.

Do not fear your shadow. Fear the shadow with no owner.


Is this akin enough?

Create a calm, introspective, generally un- pyromancer.

May 27, 2024 7:57 p.m.

TypicalTimmy I'm assuming you've already checked out the rulings, so this is for anyone else with questions.

You can look at face-down cards you control on the battlefield whenever you want to. You can only look at face-down exiled cards if the effect allows you to look at them. Connecting the Dots has this in the reminder text, while Jester's Scepter has the "You may look at those cards" phrase.

From Ethereal Ambush: At any time, you can look at a face-down permanent you control. You can’t look at face-down permanents you don’t control unless an effect allows you to or instructs you to.

From Asmodeus the Archfiend: If a card is exiled face-down and no player has been given permission to look at it, no player is allowed to look at it as long as it remains exiled face-down.

May 27, 2024 7:40 p.m.

Do you know what the cards you put in your graveyard and top of deck are when you choose? All the cards get exiled face down, and you never get to look at them.

If that's the intention, that you have to guess which card should go where, that's an interesting mini challenge. Looking before deciding would make the card more reliable.

May 26, 2024 7:04 p.m.

Said on Last_Laugh...

#11

Tribal hub got disabled a couple years ago when creature types and keywords got turned into the check boxes. Will be recycled as Kindred.

May 26, 2024 6:59 p.m.

Said on Last_Laugh...

#12

Big hub update tomorrow or the day after. Historic will be in there.

May 26, 2024 6:57 p.m.

Kaya, the Counselor

Legendary Planeswalker - Kaya

+2 Exile target creature you don't control, then return it to the battlefield under its owner's control at end of turn. Create a 1/1 white and black Spirit creature token with flying.

-3 Creatures with power 2 or greater can't attack until your next turn.

-10 Each opponent gets an emblem with "Whenever a creature you control attacks, sacrifice it. When you do, you lose 2 life and defending player gains 2 life."

5


Create a new card for Jiang Yanggu or Mu Yanling.

May 25, 2024 3:16 p.m.

Femme_Fatale Okay, sounds good.

May 21, 2024 4:23 a.m.

Femme_Fatale I'm interested in that. It would definitely help streamline the selections and solve most of my problems with format-specific hubs. Do you have a specific list of archetypes worth locking to formats at this point?

May 20, 2024 9:07 p.m.

Paralyzing Pain

Sorcery

Paralyzing Pain deals 3 damage to target creature or planeswalker. Until end of turn, whenever an ability of that permanent is triggered or activated, put a -1/-1 counter on it or remove a loyalty counter from it.


The specific back injury can come through in the art.

Create a tropical card.

May 20, 2024 9:03 p.m.

Thantis, the Windweaver

Legendary Creature - Spider

Vigilance, reach

Creatures you control have reach.

Attacking creatures have flying.

: Thantis, the Windweaver deals 3 damage to target creature with flying.

6/6


Kellan is a character, and I will die on this hill. Please indulge me and create a card for Kellan. Kellan, the Fae-Blooded, Kellan, Daring Traveler, Kellan, Inquisitive Prodigy, Kellan, the Kid

May 20, 2024 4:20 a.m.

Said on New hubs to …...

#18

000CBomb000 This is great, thanks.

Tournament results aren't one of the major criteria that I use for hubs, and quite a few of the existing hubs don't see much use outside of casual play. Generally, I like suggestions that are

  • unique. They shouldn't overlap too much with other hubs, or they need a specific defining feature that makes them a recognizable subset.

  • varied. If an archetype shows up in different formats, colors, or other variations while still remaining identifiable, it's probably hubworthy. (When I started doing this, there were a few hubs where all the decklists were identical except for maybe one or two cards, and a few others that only showed up for one Standard season and got one deck every few years after that. I'm trying to keep those to a minimum now.)

  • understandable. If it takes more than a couple of short sentences to describe how a strategy works, it probably won't make a good hub. If it's broader than the aggro-combo-control group, it's too vague to be a hub.

So Lion Dib looks pretty good, but it's not a slam dunk if it only shows up in one format. Sligh, I'm leaning toward it being basically proto-RDW and not unique enough to be its own thing, but I'm willing to be convinced to make it a hub. The biggest distinction there is the ratio of land destruction to pure burn, and even that seems pretty flexible. Robots is in the same boat as Lion Dib. I'll do more research on those.

Others you mentioned, like Deadguy Ale, Disco Troll, and Counterburn, are at the top of the short list. They'll get added soon, along with a couple of other recent requests. I actually thought Counterburn was a hub, but it's not on the list.

May 20, 2024 4:04 a.m.

Said on New hubs to …...

#19

000CBomb000 Could you please help with a couple of these? I can't find any specific definition of Lion Dib, and my best interpretation is that it's straightforward Jeskai aggro/zoo. What makes Lion Dib distinct?

I know that historically, Sligh is the predecessor to Red Deck Wins, but may I suggest that Oldschool 93/94 + Red Deck Wins = Sligh? Or is there some defining feature of Sligh beyond the format restriction?

Similarly, Oldschool 93/94 + Artifacts = Robots? I see the influence of Su-Chi, Triskelion, and Mishra's Workshop, but I feel like there's some core interaction or combo I'm missing.

I'm usually pretty hesitant about adding format-specific hubs, but a lot of these look like they have range outside of Oldschool 93/94. Most of them can be added or shortlisted.

May 19, 2024 9:16 p.m.

As everyone (including me) keeps comparing Bloomburrow to Redwall, I should mention that the Redwall series gets dark and gritty often enough. Off the top of my head, it includes

  • kidnapping and child slavery

  • severe PTSD

  • cannibalism

  • sadistic torture and murder

  • violent paranoid schizophrenia

  • manipulative betrayal

All of these show up pretty regularly--you can expect at least a couple of these to show up in each book, and all of them are used completely seriously and realistically.

May 19, 2024 5:49 p.m.

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Finished Decks 446
Prototype Decks 320
Drafts 0
Playing since Portal
Avg. deck rating 5.97
T/O Rank 6
Helper Rank 14
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Joined 8 years