FauxFaux
Corrupted by Phyresis -
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Said on
Card creation challenge...
#2
Bog Titan
Creature - Giant
Whenever ~ enters the battlefield or attacks, place a Mire Counter on a target land. Lands with Mire Counters on them become Swamps and "Whenever this land becomes tapped, you lose 2 life for each Mire counter on it."
5/5
"A bog is mired in death, decay and regrowth. Death is not a end, but a beginning to an end."
A Smaller, weaker variant of a Titan, more akin to an Elemental, now that I think about it. But, maybe this will set a decent predicate for a template! Also, I like the idea of incorporating a very niche card alongside it, like Cyclopean Tomb for this one!
June 11, 2024 10:22 a.m. Edited.
Said on
Card creation challenge...
#3
So as per the challenge outlines: "Challenge: Make a legendary creature with at least two of the following criteria":
-Pick your two favorite colors
-pick an archetype you like
-pick an archetype you hate
-pick a creature type you like
-pick a creature type you hate
-make them a God with a regenerative ability
-Make them a human peasant with low cmc and base stats
I love Phyrexians, and I hate pillow fort strategies. i.e. Propaganda or Ghostly Prison
Strange as though it may seem, I don't believe Phyrexians will be in any main-course set for a moment or two, but maybe we can set this in a modern-style set!
Corrupter of Wills
Creature - Phyrexian Warlock
At the beginning of each opponent's combat step, they may gain a Poison Counter. If they do, creatures you control cannot block this turn. If they do not, creatures you control gain Infect until the end of the turn.
"Between corruption or resistance, no matter your choice, you will be compleated."
1/2
Repeat this challenge!
June 3, 2024 7:20 a.m.
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Said on Card creation challenge...
#1Curat, Beguiling Host
Legendary Creature - Cat Demon
Whenever ~ enters the battlefield, choose target opponent.
Whenever the chosen player loses or gains life, instead you lose or gain that amount of life instead. Whenever you lose or gain life, the chosen player loses or gains that amount of life instead.
Sacrifice ~: Until the end of the turn, double the amount of life gained or lost this turn. If this would put a player's life total to less than 1, their life total becomes one instead.
"Life and Death; locked in step, all beings obey the waltz between."
3/4
An interesting take on effects like Wedding Ring, where two players share a life total, so to speak, and either one wins, or one loses. You could do an aristocrats strategy, or simply a life-gain stratagy. Pump an opponent's life total to a staggering height, and then through effects such as Axis of Mortality, you either use them to your advantage, or they use you. Either way, looks interesting at the least!
Continue!
June 12, 2024 7:51 a.m.