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Kizmetto When testing merfolk decks like this, try going tall rather than wide and make it so your blockers can kill threats.
Game 1 turn three was a really aggressive play trying to get in for 1 more point of damage when you could have let kumena become a 3/5 (survive ripjaw blocking), and eventually a 4/6 (neutering ripjaw). Merfolk built like this should be trying to gum up the board against dinos until it can one shot the opponent or grind them down with unblockable creatures IMO.
Again in game three turn 3 you had the merfolk player get in for 2 while losing the race? That line only makes sense to me if you had some expectation of being able to get them on the crackback next turn or the turn after, but you were at a virtual 12 life and took away the only threat you had against ripjaw (considering blossoming defense) knowing any threats coming at you would have haste too.
January 16, 2018 1:22 p.m.
My version is coming along. More midrange than aggro. Link: Ghoti (RIX)
Big improvements were made with:
1x Ghalta, Primal Hunger. Blocks hazorett, or can close out a stalled game.
2x Forerunner of the Heralds. Was skeptical, but turned out amazing. Most games that stall out, I want either Kumena, Tyrant of Orazca or Herald of Secret Streams. This lets me have both as a 2 of, working as an almost 4 of. It also gets big by itself quite quickly.
2x Herald of Secret Streams. This replaced River's Rebuke as my main board finisher. Against ramunap and temur I basically take beats for a while and block until they can't attack well. Then I chip in with unblockables, or present lethal with this guy. Very strong with mimics, elites, and kumema.
6 deserts and 3x Unquenchable Thirst. Before sideboarding not interacting hurts a lot. This so far seems like the best removal I've tried out. Unsummon wasn't perminant enough to stop hazoret. waterknot seems too slow since you can't hit hazoret and play a 2cmc fish on turn 4. The game was pretty much unwinnable before this change. Now it's still feeling unfavored but I'd guess 40/60 instead of 20/80.
Aethersphere harvister in the sideboard. Obviously for lifegain, but also to block fliers. I couldn't see any other way to beat a tempo deck with fliers.
Pros: more consistent on land, answers more decks (imo), can interact more main board.
Cons: Less gas. Can't go wide and unblockable nearly as well.
I like that we're trying two directions with this. I think both look promising and interesting. The discussion here has helped me a lot.
January 8, 2018 9:14 a.m.
Shoku: Thanks, yeah. I think it probably makes sense as a 1 of, probably bringing in a second from the sideboard against mid-range and big stuff. :)
January 5, 2018 3:30 p.m.
Here's the build I'm working on if you're interested. Still not sure if I should be prioritizing counters and tokens, but I'm not taking that approach for the time being.
January 5, 2018 3:18 p.m.
For me Im running unsummon as protection or temporary god removal. Essence scatter will be in SB to help, probably.
I find the 4 drops actually more powerful than deepeoot waters in my (brief) testing. Ive cut deeproot waters and deeproot elite for now. Might revisit.
Kopala is the only thing keeping me alive pre-board against temur energy.
Kumena is just nuts. I often grind wins by making kumena unblockable and using extra dudes to block and EOT draw.
Right now Im running attune and ether hub which feels wrong. But Im having trouble hitting the lands I need without them.
January 5, 2018 7:50 a.m.
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