|Avg. deck rating||3.50|
|Favorite formats||Commander / EDH,Casual|
|Last activity||1 week|
Here's my mono-white deck. It uses Elesh Norn, Grand Cenobite , but it focusses on making tokens. Too tired to glance through my deck to give the meaningful suggestions.
Your deck looks solid for a budget build, maybe more creature removal? That seems to be a mono-white problem. Reciprocate seems to work for the immediate threats. Of course, you'd have to pour more money to get better removal.
Also, Reassembling Skeleton is an absolute boss in any black deck that has sac outlets. Especially with Teysa. Sac the Skele to Viscera Seer , bring him back, Skullclamp = Fixed draw + card advantage + 2 spirits for Teysa!
As a last note, there should be no reason for Grave Pact to not already be in you're deck. It's crazy good.
One thing I'm gonna say right now, I playtested my in-progress Teysa deck and there were not enough creatures getting on the battlefield. It got to the point where I literally beat sticked you with Viscera Seer and Teysa. A problem that was present every time I played it was you never ever got past 5 lands.
I'd highly recommend investing in closer to 40 lands and at least 30 creatures. Another thing is you need to do is lower your curve. A lot. By nature, R/W doesn't have a tremendous amount of ramp or card advantage, so it generally compensates by having a great early game. I really like that you're doing R/W control, but you need to control the early game or else you'll have to spend the rest of the game with no presence, low life, and a hard time getting presence. You can control the early game by having a bunch of Lightning Bolt ripoffs and exile spells.
Something else to consider is have less double colors in the casting cost. If you aren't running a bunch of dual lands, then cut that as much as possible.