xephslayer Deckling

MTG Decks

Artifact/Eldrazi Ramp Playtest

Casual xephslayer

SCORE: 1 | 13 COMMENTS | 1334 VIEWS

Goblins in the USA baby! Playtest

Legacy* xephslayer

SCORE: 0 | 0 COMMENTS | 258 VIEWS

Isperia's TurboFog Playtest

Standard xephslayer

SCORE: 1 | 0 COMMENTS | 260 VIEWS

Triad of wat u gon do? Playtest

Commander / EDH xephslayer

SCORE: 0 | 3 COMMENTS | 384 VIEWS

Grimgrin and his Shambling Charlatans Playtest

Commander / EDH xephslayer

SCORE: 2 | 0 COMMENTS | 325 VIEWS
Finished Decks 11
Prototype Decks 9
Drafts 0
Avg. deck rating 3.50
T/O Rank 3810
Favorite formats Commander / EDH,Casual
Last activity 1 week
Joined 1 year

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Said on It's Okay, They ......

#1

Eh, if the only reason it's there is for 1 specific card interaction and no way to tutor said card, I'd cut that instantly. The chances of getting both on the field in a 100 card singleton is astronomically low.

April 9, 2014 9:14 a.m.

Said on Odric...

#2

A D-Elesh-ious Commander

Here's my mono-white deck. It uses Elesh Norn, Grand Cenobite , but it focusses on making tokens. Too tired to glance through my deck to give the meaningful suggestions.

Your deck looks solid for a budget build, maybe more creature removal? That seems to be a mono-white problem. Reciprocate seems to work for the immediate threats. Of course, you'd have to pour more money to get better removal.

April 9, 2014 7:22 a.m.

Said on It's Okay, They ......

#3

Honestly, why is Altar of Dementia in the deck? It literally does nothing for your win con. I'd recommend Ashnod's Altar . Ashnod+Phyrexian = sac 2 creatures for Twilight Drover !

Also, Reassembling Skeleton is an absolute boss in any black deck that has sac outlets. Especially with Teysa. Sac the Skele to Viscera Seer , bring him back, Skullclamp = Fixed draw + card advantage + 2 spirits for Teysa!

As a last note, there should be no reason for Grave Pact to not already be in you're deck. It's crazy good.

April 9, 2014 3:29 a.m.

Said on arti...

#4

Who's your commander?

April 4, 2014 10:32 a.m.

One thing I'm gonna say right now, I playtested my in-progress Teysa deck and there were not enough creatures getting on the battlefield. It got to the point where I literally beat sticked you with Viscera Seer and Teysa. A problem that was present every time I played it was you never ever got past 5 lands.

I'd highly recommend investing in closer to 40 lands and at least 30 creatures. Another thing is you need to do is lower your curve. A lot. By nature, R/W doesn't have a tremendous amount of ramp or card advantage, so it generally compensates by having a great early game. I really like that you're doing R/W control, but you need to control the early game or else you'll have to spend the rest of the game with no presence, low life, and a hard time getting presence. You can control the early game by having a bunch of Lightning Bolt ripoffs and exile spells.

Something else to consider is have less double colors in the casting cost. If you aren't running a bunch of dual lands, then cut that as much as possible.

April 2, 2014 8:58 a.m.

Please call this deck: Oona you didn't

April 1, 2014 8:02 p.m.

I absolutely love Impending Disaster

March 31, 2014 11:40 a.m.