vomitpile Deckling

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Remand over Sleight of Hand seems good, that combo looked nuts

October 22, 2018 7:47 p.m.

Yeah it's a mix of jund death's shadow and Mardu pyromancer which a super cool combo, hope it works out well!

October 19, 2018 8:50 p.m.

Have you tried Molderhulk in place of the troll? It goes with izoni better since it isn't eating your graveyard and lets you loop Memorial easier

October 19, 2018 11:58 a.m.

Haven't done more than test hands with this so far but the deck filters pretty well and hasn't stumbled on lands, the number could get bumped up if need be but flooding would feel just as bad with so many 1-2 cost things. This is meant to grind pretty hard also so it's not trying to slam one turn 4 every game either. Personally I'm way into bloodbraid and in this deck, it's hitting nothing but gas; between it and reveler, the deck should be able to turn the corner pretty well.

October 19, 2018 10:28 a.m.

Also Remand would be a pretty good counterspell in the same way it is for storm, the flavor of Swan Song is strong though

October 18, 2018 7:30 p.m.

Have you tried the white splash? You'd get some strong sb options for sure

October 18, 2018 7:15 p.m.

Said on BG Death Cloud...


Are 21 lands enough? You can ramp quickly with utopia + elf and acid moss I guess, seems light to me though, especially if you add in smallpox

October 18, 2018 5:31 p.m.

Golden Demise would probably be better in terms of leaving our board more intact, but game 1 that could be more of a liability since racing is what you want to do against other aggro since your stuff is so much bigger so quickly. If tokens are abound, it might be worth a spot though, worth a shot

October 15, 2018 9:25 p.m.

Said on Land Matters...


What about splashing red for Banefire and stuff like Fiery Cannonade? You probably want to try and fit either removal or counterspells in, you'll have a hard time against more aggressive decks without some interaction. Adding black gives you Ritual of Soot and lots of targeted removal, 4 color could be worth a shot if you decide you want to interact even more. The Mirari Conjecture could be a sweet way to recycle some ramp spells or explode with like 4+lands in a single turn off the 3rd chapter. Good luck!

October 15, 2018 7:39 p.m.

Goreclaw seems like it could be swapped for something more immediately impactful, it only makes nullhide and ghalta cheaper. The trample is cool but ghalta doesn't need it so again, not as much impact as I'd like. I'm running 2 deathgorge main since incidental gy hate is a big bonus with so much golgari around and the life gain can swing game 1 against red or get rid of a risk factor, etc. Good to see you're having success with the deck!

October 15, 2018 3:26 p.m.

Said on Goblins with a ......


Why warboss over rabblemaster? That card seems less powerful for the multiple threats in 1 spot

October 15, 2018 2 p.m.

Said on GB Stompy (GRN ......


Spazz I can get behind those changes, there are a lot of flyers for harpooned and he's an extra early body and horsey has been pretty lame for me also. I haven't made any changes since getting all of the cards, need to get on that. Thanks!

October 15, 2018 12:29 a.m.

I haven't done more than goldfish with it so far, so if the wand is working then maybe it is worth the spot. Let me know if you feel different after trying this. I wonder if Dismissive Pyromancer could work in its place, seems like that would synergize better but that might be too slow for this list. Still need to grab some stuff but I do plan to run this and some version of GB for a while in standard, both seem super strong!

October 12, 2018 5:43 p.m.

Nekronaut I see its synergy with frenzy but it seems pretty bad otherwise in a deck like this, taking place of burn spells or creatures looks a little too fragile if they can just keep frenzy off the field since it does nothing without it, thanks for the suggestion though!

October 12, 2018 3:03 p.m.

Yeah that's what I was thinking, the reach this deck has and its consistency put it over the top. No need to keep up mana for a counter when you can just go for the kill!

October 12, 2018 10:48 a.m.

I'm debating between working on this list or a more control based UR version with c. Commands and more 1 of answers and no ascension, what are you thoughts on that route Vs this? This is much more straightforward in its plan which is good in an open field and can probably burn out the opponent out of nowhere, but locking down a bit more has upside too; hard for me to pick between!

October 11, 2018 10:16 p.m.

Disinformation Campaign feels too much like a build around to me, the edict on Plaguecrafter is just extra removal that I can rebuy with The Eldest Reborn or Connive / Concoct, especially with Blood Operative being my surveil focus since you can sac it, play Thought Erasure and get him back. I do think azcanta should come out, I forgot to swap it since this was control to start with, Thief of Sanity might take the maindeck spots for it. I had freebooter but it doesn't line up with the sweepers so I cut it. Thanks the suggestions!

October 11, 2018 11:30 a.m.

Said on GB Stompy (GRN ......



Deathgorge is mainly there to pad your life total against red since burn is what I would expect to have trouble against over attacking creatures, Rekindling Phoenix is the scariest creature and we can't block it anyways. I could see switching the amounts to 3 brontodon 2 scavenger but I'm expecting lots of red and specifically burn at the store I play at so that's sort of preparing in advance. The numbers in general will probably shift around after this weekend. Vraska is there for games I'm expecting to go long, the deck shifts into midrange and she gives some extra advantage

October 10, 2018 7:10 p.m.

Said on Modern Ooze...


I really like the look of this list, I'm considering building something with a bit more of a budget in mind but slammed full of ooze combos; no hierarch, canopy, catacombs, and possibly the lilly in the side (that one is a bit easier on the wallet so just a maybe). Just need to figure out a replacement accelerator and tweak the mana, this deck is probably tons of fun to play.

October 10, 2018 5:46 p.m.

Solid list! This is what I'm running: GB Stompy

Your thoughts in the bottom are pretty much the spots where my list is different than yours. I'm going for sanctuary over reaper in removal heavy matchups since spot removal is what I'm expecting more of, and I'm maining Vivien as my continual advantage engine. Deathgorge Scavenger seems pretty alright in the main also, it will trigger Pelt Collector an extra time where Jadelight Ranger wouldn't, gives you some incidental life gain and graveyard hate also, more versatile than a potentially bigger creature in my eyes. I'm gonna play this list at a pptq this Saturday, excited to mash with big guys!

October 9, 2018 10:59 p.m.




Deliriumancer (4c Traverse)

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GB Stompy (GRN Standard)

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Dimir Midrange (GRN Standard)

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Grixis Control (GRN Standard)

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Experimental Frenzy Burn

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Jund TitanShift

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UR Horror Tempo

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Finished Decks 37
Prototype Decks 11
Drafts 0
Points 1890
Avg. deck rating 7.50
T/O Rank 38
Helper Rank 59
Good Card Suggestions 18
Last activity 13 hours
Joined 11 months