shagg Deckling

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Said on List of Bugs ......

#1

Just tried to deck cycle for the first time today, and both the app and the site say I'm out of cycles for the day. I'm on east coast time, went to bed before 10 pm last night (not sure when it resets, but I had no activity near or after midnight). I normally get 4 cycles a day and have been using them all. Is this a known thing? Under my profile it actually says "deck cycles remaining: -1"

May 24, 2017 8:17 a.m.

Said on Just An Old ......

#2

I've been thinking that over, that a resoloved Dispossess leaves me with no win con. Granted I would have to mess up and put myself in a position where it resolves, but still, it's a potential problem. I'm considering 1-2 Rise from the Tides as well for that reason. 1 would probably be fine.

May 24, 2017 6:29 a.m.

Said on Just An Old ......

#3

A few Dispel is a good idea. I'm going to see how my changes play out before sinking money into kalitas though, but I can certainly see him helping if I still need it.

May 20, 2017 10:31 p.m.

Said on UB Control...

#4

Void Shatter, Horribly Awry, and Scarab Feast might help vs vehicles so those scroungers don't come back, and Negate hits the actual vehicles.

May 20, 2017 7:55 p.m.

You could easily go without red completely, and replace Harnessed Lightning and Unlicensed Disintegration with more Fatal Push, some Grasp of Darkness and/or Murder. I would only splash for removal if you need white for exiles, otherwise black should have you covered.

Maybe consider Tireless Tracker, clues make a great revolt trigger for Fatal Push so you don't always have to sac your ballistas, and cards are never bad

May 18, 2017 9:33 a.m.

Said on Just An Old ......

#6

Yes, win conditions are just creature damage. No, they probably won't get destroyed. There are only a few spells in standard that can kill Sphinx of the Final Word, and most decks don't play them. Even if they did, I've got 12 or 15 answers to it. The most likely way sphinx would die is a pair of 3 dmg board wipes ..... which I have 12 or 15 answers for, and both have to resolve. It's unlikely that a deck running 6-7 removal spells is even going to be able to kill my gearhulks, And I have plenty of tools available to make sure they have nothing to block with.

That's the plan anyway, I'll have to see how it plays out this weekend.

May 16, 2017 9:10 a.m.

If you're really hung up on the idea of marveling out a Demon of Dark Schemes, wiping a zombie/agro opponents board, and racking up a bunch of energy for another spin next turn then sideboard a few. Hitting the demon turn 4 or 5 will get you board advantage, but ulamog, the ceasless hunger is pretty much game over unless your opponent has an exile in the next 3 turns. Same can be said for Elder Deep-Fiend, it's a nice back-up bomb, but it dies to Murder or Unlicensed Disintegration and your just out 6 energy. Ulamog is the primary win condition of marvel decks because, of all the creatures available in standard, he gives you the best chance at winning once he hits the battlefield, everything else is a back up plan for when you don't get him. You've got some good original ideas for back up plans, but don't them overshadow you're best win condition.

May 16, 2017 8:15 a.m.

Said on Dune...

#8

Attune with Aether is pretty much as good as a land. You can run 4 of them and then cut your land down to 22 or 21, just be sure to include enough basic lands to tutor for. Aether Hub goes really well with the energy from Attune with Aether. With those 8 cards you can probably sneak by without any dual lands, though I'd still include 4 or so for consistency. If you really want to keep more dual lands, try to keep a good 8 basic lands.

Personally, I like Sphinx of the Final Word a lot. You should have at least 3 between main and side board, But theres nothing wrong with mainboarding them. The hexproof dodges all targeted removal, and it would take 2 board wipes back to back to kill it. I would go less Archfiend of Ifnir. I admit to not playing him, nor playing against him, but I feel his ability is more cool/nifty than effective. Keep 1 in if you want to see how he does, but you also don't have a whole lot of cycling either. If you want to keep him you'll have to build towards him a little and get more cycle cards in, you're probably better off focusing on all the possible spells and creatures you might have to counter or kill, and make sure you have the right counters and removals to deal with them. That balance will have a lot to do with what you play against (friends, local shop tourneys?). A lot of your sorceries could go. Yahenni's Expertise is good, Attune with Aether obviously, and maybe Transgress the Mind. I'd drop the rest and put in more Negate/Grasp of Darkness/Murder/Void Shatter

Generally, Glimmer of Genius is better than Hieroglyphic Illumination unless you're playing off the cycling mechanics, so I guess it depends which way you decide to go with that. Maybe add another Sandwurm Convergence so you stand a better chance of seeing one. Void Shatter would also be a great inclusion since you don't have any exile, and sometimes graveyards just keep regurgitating creatures over and over. Sometimes these creatures are discarded first and you never get a chance to counter them though. I feel a couple Scarab Feast in the sideboard is warranted, at least where I play.

Overall you're a little thin on removal and counters. Make sure you have an answer, at least in sideboard, for things that that cost 5 or more mana (honestly you won't be triggering revolt much anyway so it may as well be 3 or more) and have more than 4 toughness (Murder). You might play against a planeswalker deck where all your removal is worthless and you have no way to kill a planeswalker if you fail to counter it. But if no one plays many planeswalkers, it might not be worth the sideboard space to carry a few Ruinous Path.

Basically, I'm suggesting you go all in on the control element while keeping Sandwurm Convergenceand Sphinx of the Final Word as your win cons. Figure out what you'll be going against and sideboard appropriately.

May 12, 2017 3:04 p.m.

Said on Can we break ......

#9

It would be a gimmicky combo deck where you usually don't have all the pieces you need in play before you get over run, but 1 time out of 20, you're unstoppable. Including Nissa, Voice of Zendikar and Rishkar, Peema Renegade gives an alternative sort of overlapping combo and would make it a little more consistent and provide a way to beef up you're token creatures. But this deck is going to get picked apart by selective removal. Rishkar will go down quick, ballist will get pushed or Unlicensed Disintegrationed before you have a chance to cast Lifecraft Awakening. And Heart of Kiran or Aethersphere Harvester will keep punching you in the nose until you die.

May 11, 2017 8:12 a.m.

Said on Indignant Ribbons...

#10

Harvest Season might be worth trying

May 10, 2017 9:06 a.m.

Said on Can we break ......

#11

Other mana sinks for when you have the right things in play to take advantage: Battle at the Bridge, Dark Salvation, Liliana's Indignation, Wildest Dreams.

tap out your servos to fuel x cost spells, profit, throne tacks on extra damage at end of turn.

Don't see it breaking the format, but it could be playable

May 10, 2017 8:39 a.m.

Said on Can we break ......

#12

to expand on that, you would probably have to go G/B/W, Servo Exhibition, fabricate creatures, Anointed Procession, Inspiring Statuary, black removals, white exiles, green big stuff to use all those lands for. Walking Ballista maybe with all that mana available? And like others mentioned, Throne of the God-Pharaoh. You could generate some decent damage with throne and some X cost opponent damaging spell. Doesn't black have one?

May 10, 2017 8:22 a.m.

Said on Can we break ......

#13

servos/thopters + Inspiring Statuary

May 10, 2017 8:13 a.m.

I would cut Drana, Liberator of Malakir, Sylvan Advocate, and Blossoming Defense. You could also cut a Rhonas the Indomitable, he's hard to remove and legendary, but you won't see him some games with just 2, so your call there. I'd cut 2 lands and include 4 Attune with Aether.

My reasoning is drana doesn't pay off enough, you'll get more out of main boarding Nissa, Voice of Zendikar. I don't know what your local meta looks like, but around where I am your way light on removal. Specifically remove for larger targets. I would try to include murder or some of the white Exile spells even if you're willing to Splash, like Anguished Unmaking or Declaration in Stone. In my neck of the woods I lose to Ulamog, the Ceaseless Hunger, Scrapheap Scrounger and Aethersphere Harvester, and graveyard Shenanigans Lake Prized Amalgam. If you swapped out 4 of your lands for aether hub splashing would become a lot easier as well. Where you play the scene may be completely different than where I play so take this all with a grain of salt, but that's what comes to mind.

May 9, 2017 4:53 p.m.

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Finished Decks 12
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Playing since Aether Revolt
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