shagg Deckling

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Said on Amonkhet God of ......


Fair enough, my opinion on Censor is personal as much as based on experience, and I understand some people really like the card.

I typically don't run 4x of legendary creatures or plainswalkers. Not saying you're wrong to do so, but I'm curious as to the reasoning. I keep wanting to find a way to squeeze Anticipate or Supreme Will in to filter your hand, it made a big difference for me going from 2-4 card draw spells to 7-9, having that ability to dig for a specific land, counter, removal, or creature. Turn 2 Anticipate often keeps the land drops coming, where as you won't be playing Glimmer of Genius until you get 4 lands down. And is Sphinx of the Final Word already denied? It's horribly typical of a control deck to have 1 in the sideboard, but you may suffer for not having it.

I don't consider myself a control or B/U guru, half of this is me trying to fish out your thoughts on my unproven opinions. But I've come to love B/U control and plan on continuing on with it after half of this stuff rotates in Oct.

July 27, 2017 4:05 p.m.

Said on Amonkhet God of ......


Love the deck, I run a slightly different version, albeit with some of the famous cards you've already said you're not interested in.

I would swap the 3 Censors for 3 Supreme Wills. My reasoning is that Censor is easy to play around, making it just a cycle card and a bluff that slows your opponent down a little after turn 3. Supreme Will is a much heftier counterspell and lets you dig if you want the card instead.

I'm also a fan of 2x Blighted Fen in this kind of deck. Kalitas, Traitor of Ghet might be nice in sideboard if you haven't ruled him out already.

July 27, 2017 2:15 p.m.

Yep. Both you and your opponent get fresh hands but you get first crack at it this way with all your mana untapped

July 21, 2017 3:51 p.m.


The official ruling was out during the AMK release, directly from WOTC. Torrential Gearhulk can target either half of Commit, allowing you to legally cast memory at instant speed for the same cmc. It's not game breaking, but I think it's worth 1-2 Commits as the bounce-back-into-your-deck effect is pretty effective as well.

July 21, 2017 11:16 a.m.

also, if you find yourself running into other control players, some Dispel in sideboard can make a big difference if you have room. Looks like its getting pretty tight in there though.

July 21, 2017 9:19 a.m.


If you were to cut the Censors, I would replace them with Commit and Negate. Commit, while 4 cmc, is great when your opponent resolves an annoying enchantment, and forces them to re-draw the card, which also allows you time to get a counterspell in hand to answer it. And the memory half, played at the end of your opponents turn with a Torrential Gearhulk, is another nice trick to have up your sleeve. I always mainboard 1-2 negates, and honestly I'm not sure anymore if thats a good habit. They sit dead in hand sometimes, and marvel is no longer a thing to worry about.

I can understand your not wanting too much black, you have a fair amount of red and they mostly do the same things.

Like I said in the above comment about the Combustible Gearhulk vs Torrential Gearhulk, I'd rather have the choice than give it to my opponent, and you usually have more options in your graveyard than combustible gives you. But as a 1-of it won't make a huge difference either way, and if you have more fun including the card, then you should include it.

July 21, 2017 9:16 a.m.


I try not to preach as though my personal opinion is proven fact, and regarding Censor this is just my opinion. But it's incredibly easy to play around once you know your opponent is playing them, or even just playing blue control. Because of this, it's actual effectiveness beyond making your opponent slow down a turn is pretty low. And yeah the cycling makes it versatile, but if you cycle it 95% of the time, why bother including it? For 1 more mana you can get so much more out of a card.

As far as Combustible Gearhulk goes, I have to admit most people don't play him, so you don't see him much. I have been subjected to him in a few games, but it's very situational. With all the blue card draw spells in here, the value from the draw 3 is diluted. Personally, I'd rather be able to replay an instant from my graveyard, card draw if I need that at the moment, removal if I need removal, counterspell if I need a counterspell. Rather than take 3 cards if my opponent would rather let me have them than risk damage. Again, opinion, and as a 1-of it won't make a huge difference either way.

I mainboard Sphinx of the Final Word and have been playing a fair amount of games. The only time he's ever died is when someone forces me to sacrifice him. No one has ever resolved a boardwipe against me (few have even tried to be fair). I could see him getting taken out via blocker, but if you play your cards right you should be able to cover yourself with removal. And when you end up going against control that mainboard sphinx gives you a huge advantage pre sideboard.

As Foretold was something I threw in as a 1-of, because I had one, really liked the idea, and wanted to see how it worked out. Like I said, sometimes it's ineffective and sometimes decides games. With all the card draw the extra spell can go a long way. But I realize it's probably better and would be more consistent to switch it out with something else. It really does do a lot for you vs control though, I may always keep 1 in sideboard for those matchups.

July 21, 2017 9:03 a.m.

I'm a B/U control fan, so my advice would be slanted towards my favorite theme. Personally I think black has enough removal that it makes grixis redundant, but then I see the appeal of Bolas.

Removal aside, I do not like Censor. Personally, I feel that more than 1 is a waste. It's just too easy for your opponent to play around. If you include 0-1, odds are they will still play as though your holding one at all times. I would add at least 1 more Pull from Tomorrow, it just has such a big impact late game. Once you play one and draw 6 cards when the both of you are close to top-decking you might agree with me and want to throw a 3rd in there.

I'm also a big fan of Yahenni's Expertise if you have 3 drops to play off it. Combined with Grasp of Darkness you can take out most indestructible creatures with the combo. That would mean cutting some of your red direct damage cards, so personal preference there.

I would add 2 Kalitas, Traitor of Ghet to sideboard at least for graveyard deck matches, possible The Scarab God could fill that role as well. I don't see The Locust God being better. I've never seen Combustible Gearhulk make much of an impact either, you have enough card draw that 3 cards isn't huge when attatched to a 6cmc spell, you'd get more value from an additional Torrential Gearhulk or mainboarding your sphinx. Don't be afraid to mainboard a Sphinx of the Final Word, most decks have no answer for him, and those that do only play 1-2 of those answers, and you have counterspells. I have won as many games with damage from the 1 sphinx I mainboard as I have from the 3 torrentials I also have.

I like to throw As Foretold in as a 1 of. Sometimes it wins you games, others it has no impact. It really shines in control matchups. I have another in sideboard for those. Feel free to check out my deck in my profile.

July 19, 2017 12:18 p.m.


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