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SK1LLSHOT I don't know anything about these rush/zoo decks, but if I were playing against it, an early Radiant Flames and maybe follow up Fumigate seems to be the silver bullet here. I completely destroyed a mono-white humans deck this way, with just 2 cards. They had no sideboard options against it in .
In however, you have Heroic Intervention. Thoughts? I'm starting to brew in these colours and not sure how they usually build sideboards.
March 29, 2017 10:42 p.m.
I'm testing to see if I can splash one in my (YORE) OUT OF CONTROL - UPDATED! deck but I don't think there's enough energy production. If you have a chance check it out sometime :)
March 25, 2017 9:49 p.m.
Some changes I would make (just a few, without changing it too much):
-1 Walking Ballista: Good card but not great here. Mostly used to hinder opponent's strategy than bolster your own.
+1 Torrential Gearhulk: Established bomb and easily castable on 6th turn. Suits your 'Flash' strategy but you would need more Instants.
-1 Negate: Keep one main, but have one or two extra in the sideboard to use against control/non-creature stuff.
-2 Heart of Kiran: Possibly just -1 (because Legendary) and only half your creatures can crew it.
Anyway it just seems like you've mashed the two top decks without really balancing your strategy. Right now you're playing mono- splashing (but only for Spell Queller and Negate) and only for Scrapheap Scrounger. You could comfortably include for Shock, Unlicensed Disintegration and 1x Release the Gremlins in the sideboard, and make it a serious disruptive 'Flash' deck that keeps the opponent tentative and hesitant.
I like the idea though. I've been thinking about adapting my current deck to do something like this for a while (less control, more agro/tempo). It runs 4 colours so maybe I'll just write it up and link you. Keep going with this though and post up your results. +1 subbed.
March 24, 2017 11:17 a.m.
Xyrael With that much floating around, maybe you should consider Aetherworks Marvel. The average CMC for your deck is very high, so it may help you 'cheat' out expensive cards early. It looks like most of your sinks aren't that lethal (mostly combat-related) so potentially chaining Aetherworks Marvel might be possible. Even just using your excess energy to draw cards (e.g. Shielded Aether Thief) might be better value than, say, adding a counter to Aetherstorm Roc or creating a 1/1 Thopter with Whirler Virtuoso.
If you've already considered it, nevermind :) good luck!
March 23, 2017 9:26 a.m.
Both can burn while gaining you life, and synergise with the discard/madness mechanics you're already using. The land is easily managed with Smoldering Marsh and Foreboding Ruins as well. Last suggestion, if you can put a few artifacts in, Unlicensed Disintegration is one of the best removal spells (with a free Fiery Temper) in standard right now.
If you want I'll post up my deck which is basically what I just described. Very fun deck and very quick (dead on turn 4 main) with control/attrition sideboard :)
March 23, 2017 6:38 a.m.
Excluding sideboard differences, this just looks like a mash-up of the previous top deck (UW Flash) and the current top deck (Mardu Ballista/Agro). Same creature base, weaker removal (but more control), and a couple Aethersphere Harvester. Am I missing something?
March 23, 2017 6:22 a.m.
Small comp again this weekend - any changes will be posted. Pretty consistent now though, winning almost every game with a decent draw. Mostly adjusting to different metas these days. Sideboard really changes the deck in game 2 + 3.
Losing to really fast decks if I can't draw the correct removal. Plays a bit like Shota's Grixis Dynavolt (Kaladesh) and now Temur Tower (Aether Revolt) decks. Super fun finding answers/correct lines with this deck, despite janky appearance at first glance.
March 23, 2017 6:06 a.m.
It won't copy any counters from the targeted creature, but it enters with it's own counters which works with Winding Constrictor. You could target your own Verdurous Gearhulk or even a Hissing Quagmire/Lumbering Falls if you want to get weird. But I mostly use them if the opponent is casting other gearhulks or big dudes (Ishkanah, Grafwidow, Archangel Avacyn Flip, Metalwork Colossus, etc.)
What do you think?
March 23, 2017 5:51 a.m.
Nice deck though, I have a similar one for FNMs :)
March 19, 2017 10:49 p.m.
x600NitroXpress Yeah I just mentioned Altar's Reap as an example. There are much better cards that allow you to sacrifice for benefit (e.g. Voldaren Pariah Flip is a common one in decks similar to this). A quick search on Gatherer will show you some better options against non-creature decks. Anyway, I don't have any sacrifice effects in my deck so I was curious if you'd tried any and what you thought.
Yeah, the draw from Cryptbreaker is great on it's own. One thing to keep in mind is Turn Aside won't work against sweepers (e.g. Radiant Flames/Flaying Tendrils) or player-targeted spells (e.g. To the Slaughter/Oath of Liliana) if you ever come across those. But Negate works fine there.
So beside switching out the tap lands (Submerged Boneyard) to battle lands (Sunken Hollow), and maybe considering a single Drownyard Temple/Geier Reach Sanitarium (forgot to mention that one), it looks good. Like you said your LGS is control heavy but has all the counters so can adjust as you need I guess. Against control I personally side in a single Noosegraf Mob which comes out later but floods the board quickly for Cryptbreaker or Ormendahl, Profane Prince Flip. I like it.
March 16, 2017 7:52 a.m.
Yeah it's great against control, just as a sideboard card to remove whatever your Grasp of Darkness/Liliana, the Last Hope can't remove. E.g. artifacts, enchantments, or even equipment (like Stitcher's Graft).
Against agro it can delay them by a few turns until you get your engine going. Or against removal decks you can save your own shit and also benefit from the discard. Your worst enemy is Flaying Tendrils and cards like Incendiary Flow/ Anguished Unmaking so maybe run a few Negate or Spell Shrivel? I personally run 4 copies of Grasp of Darkness incase they resolve a Kalitas, Traitor of Ghet. Bad news for you.
Anyway, you could change out the Submerged Boneyard for Sunken Hollow and maybe even try a few Drownyard Temple if you can afford the colourless. I only run 2 in my deck but once binned both off a single Contingency Plan and pseudo-ramped them back into play on my opponent's end step when I had a dead hand.
Last thing, a question for you, have you tried any sacrifice cards like Altar's Reap? Because I find the games I struggle are when my opponent just avoids Relentless Dead and I can't get him killed (and abilities to trigger). There are great cards out there, even in Kaladesh, but I've never tried them. Currently I only have a Kalitas, Traitor of Ghet to force his triggers and 2 copies of Distended Mindbender.
March 14, 2017 7:04 a.m.
I love Relentless Dead and I've been looking for other decks for so long. I like the inclusion of Metallic Mimic but once it enters the graveyard it's no longer a zombie so it can't be reanimated by Relentless.
Besides that, great deck. With this many zombies and in the deck you need Compelling Deterrence. At the very least, in the sideboard.
March 14, 2017 4:07 a.m.
SCORE: 2 | 1 COMMENT | 413 VIEWS | IN 3 FOLDERS
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