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TheGeneralAdvisor thank you very much for your considerations, you have given me a lot of food for thought.

I agree with your view that Wheel of Fate probably doesn’t earn the place. The more tuned the deck has become, the more suspend has been situational (need to cast it in the first few turns otherwise it’s a dead card). This might be a good cut to try Apex of Power . My only reservation is ten mana is a significant investment as would normally be expecting to win (or have been knocked out) by then. Certainly worth trying though!

If I could afford a Gauntlet of Might I would definitely swap out Extraplanar Lens . I have lost count the number of times that it has ramped me to a win when the early game had been thwarted. I also plan to pick up a Grim Monolith just to tune/speed the deck up a bit.

Goblin Bushwhacker is always cast for its kicker cost as a 2-mana, single turn haste enabler to combo off. Goblin Ringleader is a holdover from when it was more tribal based deck, and your probably right it needs removing. Moggcatcher is there to tutor up Skirk Prospector or one of the haste enabling goblins. With this list’s lack of tutors, I would definitely think she earns the spot to stay.

I used to run Aggravated Assault , but took it out to lower the curve. Now that the deck has lots of ways to produce infinite mana, I think it may be worth testing again.

I have tried Anger but could never consistently get it in the bin and don’t have space to dedicate for it to work. Hopefully a more efficient haste enabler than Ogre Battledriver comes in time and I will drop it.

I love the idea of extra turns, it’s not something I have given any thought to. I have picked up both Final Fortune and Last Chance and will start playtesting!

Thank you so much man, your comment was awesome!

January 15, 2019 10:38 a.m.

TheGeneralAdvisor, thanks for your comments, I really appreciate it! This deck was originally built as a tribal/aggro deck and as my playgroup became more competitive, the deck evolved with that meta. It is now a fast combo deck that has interaction if pushed to the mid-game.

Do you have any particular cards you would pull? I would be really interested in hearing your thoughts?

I’m pleased you found it useful!

January 13, 2019 12:58 p.m.

xaarvaxus, thank you so much for your comment.

Experimental Frenzy is something I hadn’t even considered - I will be playgesting it for sure. I think it will take the place of Memory Jar just to keep the cmc of the deck down.

I will be putting the two lands Great Furnace and Darksteel Citadel when I can get my hands on a reasonable priced Mox Opal - I have my fingers crossed for a modern banning lol.

I like your reasoning on Scroll Rack, it would only be of benefit when I have a full hand, at which point I should have enough gas to be advancing the game.

Hellrider is a cool suggestion, but I think it would have suited more when it was a goblin tribal/attack deck. I like how this deck is solely focussed on the combo plan, even with jank like Thermopod for redundancy.

Ogre Battledriver is going in, I think probably in the place of Goblin Piledriver.

Some great suggestions, thanks mate!

January 6, 2019 5:01 p.m.

KayneMarco thanks for your suggestion! I will definitely be upgrading to these in time - not quite ready to splash out just yet! My playgroup doesn’t have much red running around, so it is normally just me benefiting from the ramp that Extraplanar Lens provides.

January 6, 2019 4:41 p.m.


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