The deck is solid and a lot of fun everything seems to synergize well. A side note, I don't think Muldrotha needs tutors because of the self mill and card draw your essentially putting tons of cards in your graveyard and hand so fast that I don't see the need. Also if you mil your tutors your kind of dead in the water. All in all the deck runs well and is pretty competitive.
June 12, 2018 11:37 p.m.
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Love the double trigger that Evolving Wilds can give you.
June 22, 2018 3:40 p.m.
Do you think you would ever consider playing something like Victimize? You could always replay any creature you sac for it.
June 13, 2018 2:17 p.m.
Yeah, I'd say ignore all that drama. I'm curious how much you've gotten to play the deck and what your impressions are? Is there anything in the list you've seen in play that has been less useful than you thought?
June 11, 2018 2:07 p.m.
I kind of agree with playing any kind of land that can fetch other lands, but also adding Tatyova, Benthic Druid, so that cracking a fetch doesn't really cost you life (if you are using the kinds of fetches that deal damage), but you also get card advantage.
June 8, 2018 2:41 p.m.
June 6, 2018 1:25 p.m.
This probably needs a lot of help, especially with the sideboard. I've been testing it mostly on Arena.
Ideal play goes something like: T1 - Land - Short Sword T2 - Land - Champion of the Flame T3 - Land - Frenzied Rage on Champion, then equip Short Sword to Champion, swing for 8. T4 - Triumph of Gerrard + Cartouche of Zeal on Champion, swing for game.
Obviously, it's easy to get behind if they remove your creatures. There are probably a lot of things that could make this less likely.
White has some good indestructible combat tricks. If you added blue to the deck, you could get counterspells, plus some really good enchantments for flying. You could even drop white completely, since Danitha is pretty good, but not as critical as some of the other pieces.
June 5, 2018 11:53 a.m.
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