cyclinggamer Deckling

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So, I'm thinking of adding, you guessed it, drawing artifacts. Mind's Eye and Loreseeker's Stone seem ideal the way this deck has been running. Understanding I get stuck with 0-3 cards in hand and a bunch of mana rocks staring angrily across the table at my opponents, yes, I need to not have an empty hand, and these might help with my deck's "flow".

November 9, 2017 5:31 p.m.

So, as I played tonight, this deck dumps its hands pretty quick. I need to add draw and tutor engines for it keep running smoothly. The two pods of three had a super competitive commander deck that pooped out lands as if it had the runs, game won in a handful or just over turns.

Second round fared little better when I got all my stuff artifacts and then hexproof, then put orbs of warding up. None of my tutors were available, and I used the one I had in hand too soon just for its cycle. Rookie mistake. I should have gone for one of the multiple card draw tutors, instead of just looking for more draw. I don't think I ever did that in standard when I tried out a cycle deck. Woe is me.

So, I need some whenever an artifact etbs effects, draw a card.

November 8, 2017 11:17 p.m.

So far this has won with the infinite Paradox Engine + Capsize in a three pod casual, where I was getting pretty beat up about the face with few blockers, and poof, responses to capsize buyback? Okay, rinse and repeat for all your permanents and all yours next. Cost to playing that deck? Changed out for a less built-up deck and was decimated for the previous play. It was worth it. :)

Won one with the near infinite loop dug up by all dug up by Planar Bridge, first to Darksteel Forge then Unwinding Clock then, Mycosynth Lattice + Nevinyrral's Disk, which happened right before a fatal swing in 1 v 1 edh. Not that I had a whole lot of threats, but the next thing would be Lazav, Dimir Mastermind cast and dig for Tezzeret, Agent of Bolas to animate all the indestructible artifacts. I even let this opponent know how many total turns once I was within 3 turns of going off. Of course that's when everything was already indestructible and my bridge was on the board.

So far I've only harassed people with Oona, Queen of the Fae and Hostage Taker, and really think Hostage Taker is an easier infinite loop for me to hit. Basically changed the tactics up from ramp mill/hand hate to build to one of my win cons passively, then explode and make the board hate me only after I've hit for the win. And they're scalable, so I can kill one player or multiple players at a time. Heck, if I get this monstrosity out: Unwinding Clock, Paradox Engine both out, with Mycosynth Lattice, and Leyline of Anticipation, then I'll be having fun during everyone else's turn too, with flash/instant speed getting rid of my hand or dig for a response if someone plays hand hate.

Speed in getting the mana base up and running, because until then, I'm very vulnerable to control and counterspells, and to mana rock hate. Anything not horribly expensive to get me there turn 3 or 4?

November 8, 2017 1:55 p.m.

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Finished Decks 27
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Points 45
Avg. deck rating 2.67
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