cookincats Deckling

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Said on Mono-Red Living End...

#1

well that does suck a little, but the dark dweller really shines when it can hit the living end, which allows for a consistent turn three win

February 26, 2017 1:31 p.m.

Said on Mono-Red Living End...

#2

we were experimenting without him, but after the last round we played its apparent hes needed. yahenni's expertise could work, but we have found looting aggressively usually digs you to the combo pieces, plus we have the spoils to get the expertise and can just hard cast a dark dweller if we cant find the expertise

February 24, 2017 5:05 p.m.

I feel like running the amaglams and ghast just for the midrange match up is a bad call, my roommate an I have been brewing something like this but much more combo intensive. this is the list we've been testing:

http://tappedout.net/mtg-decks/ur-living-expertise/

In this list you just loot aggressively to dig for combo pieces and set up the yard, and it has a pretty consistent turn 3 expertise - breaking/entering - dark dweller - living end which usually gets you another dark dwelller who you hit breaking/entering with to get another creature or dweller to keep stringing it along. it also runs spoils of the vault for looking for the expertise in a pinch.so far we've tested this deck against death's shadow midrange, and plan to test it against storm, esper control, temur tempo, and possible build it and bring it to our local stores.

Games 2-3 you want to be less combo oriented and more interactive, our deck is mainly red spells so we have some blood moons for big mana decks, and midrange, thoughtseizes to hate on grave hate, sudden shock/fatal push to fight infect or prowess decks, boseiju for the control match up, pyroclasm and anger of the gods for zoo/elves and other creature heavy decks, then finally surgicals for hating on other graves.

in our list you dont really need the amalgmas/archon/bloodghast because you normally loot turn one and two, turn three expertise into the combo (which involves sweeping the enemy board) and can hit for lethal on turn four, i see how the amlgams and bloodghast casn help with the grindy match up tho. Living End decks are a bit of pain but because you can get elesh norn you can usually make youre creatures significantly more threatening and then win by grinding it out

February 24, 2017 11:24 a.m.

this deck looks great, but I have a few questions, first why the amalgams, bloodghast, and archon? I understand archon is good against creature heavy decks, but he feels more like a sideboard card not main. goblin dark dwellers might be a good call because it basically means any breaking/enterings or living end that you mill or are forced to discard via thoughtseize/duress/inquisitions/collective brutality, become targets for the dwellers when you cast it. along with this maybe some better end game threats like, elesh norn, sheoldred, things like that, this way when you breaking and entering off your expertise, get back a dark dweller, hit the living end, and just get the entire yard of OP finishers in one big combo. the sideboard kindve confuses me, why thechanncelors, titan, and bog?

February 23, 2017 6:15 p.m.

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