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Hey cool list, I like this and I like Food Chain so I'm happy to see more FC decks. I'll try to come up with some more stuff to improve your list, but I have a couple points I want to make RE: FCP vs FCS.
1) Red vs Blue
Blue is definitely better than Red at interacting, but I think Red is much better at interacting with blue than that. What I mean is you can interact with other decks a lot better then Prossh can. But Prossh can interact with you better than you can with him. Defense Grid, City of Solitude, and Vexing Shusher are all incredibly frustrating cards against counter decks, and the mana-efficient instant disruption (4 1cmc pieces MD with a 5th available but not MD at the moment) helps get those pieces through.
2) Backup Wincon
The Lab Man backup wincon might be a better backup, but Prossh can just use his Food Chain wincons for a much faster win then commander damage, while not taking up any slots. Purphoros is the main 'backup' - he gives 14 damage on the first prossh cast, and then turns 2R into 7 damage with his anthem ability. Purph+Goblin Bombardment ends the game in two Prossh casts.
I value not devoting cards to a backup wincon more then the strength of the backup itself, but I think that might just be a school of thought, not necessarily right or wrong.
3) 4 mana Sidisi vs 6 mana Prossh
You Food Chain Ritual into Sidisi, just like you Food Chain Ritual into Prossh. I have a lot more creatures than you so the 2 mana isn't THAT much of a jump (in addition to lines like Imperial Recruiter -> Goblin Matron->Goblin Bushwhacker which makes 5 mana for Prossh while finding a wincon). So while the mana cost difference is an issue, it's very mitigable in practice.
My biggest issue is you've opened yourself up to graveyard hate in addition to all of the other hate Food Chain decks have to deal with. I play Stax and I'm a lot more happy to see Tazri then Prossh, because his additional reliance on spells makes him weaker to all of the Thorn affects. You not only have that but also have to fight through cards like Faerie Macabre, Rest in Piece, Leyline of the Void, Grafdigger's Cage, Tormod's Crypt, and the spicy Yixlid Jailer.
I think you want Top and Mirri's Guile because they're good cards. I'd just cut 2 lands but I'm a greedlord.I like Treasured Find more then Noxious Revival, because it's net 0 cards whereas NR is -1. But they're both good.Perplex is cute but I don't think it's worth it. Maybe it's OK because it tutors both your looper and FC, but 3cmc counters aren't great.Luckily we're playing Vintage Commander and not Modern Commander, so we get Gitaxian Probe. 0 mana draw a card is pretty good, so I would get that in your list - unless you have a good reason to leave it out?I would cut Fauna Shaman, card is kind of slow.
Have you thought about playing dredge cards? I'm not sure you want to but I think it's something to explore.
Good work on this 99 though, I'm looking forwards to seeing where it goes. I'm copying my comment and pasting it to your Reddit thread to get discussion going there as well, so reply to whichever.
January 15, 2017 2:15 p.m.
Lilbrudder Plunge into Darkness is awesome, and I really like casting it. Getting to take one card out of the top 20 is great for finding that one piece you need, and doing it before untapping feels awesome. I don't think it's a 'core' card, but it's very powerful and I don't have any idea what I would cut it for - nothing really does what it does.
Emzed I don't really have problems casting it. Fetchland priority gets you GB lands first, and if you're going to need Necro online you should warp your fetches and sequencing to maximize BBB by turn 3. I can't remember the last time I set up a Necro line, though - normally there are better lines to tutor for, like Ad Nauseam, Smothering Abomination, or (rarely) Skullclamp. It's a broken card that definitely wins games when it resolves, but it is a little on the slow side. We use the card well and it's pretty broken so we run it in the 99 because this is Singleton Vintage, but it's not our ideal draw spell.
January 15, 2017 1:25 p.m.
I've definitely exiled my deck to Demonic Consultation multiple times (and once recovered with a Riftsweeper!) but the difference really is that Demonic Consultation replaces itself and Gamble costs a card.
Currently dreaming of Contract from Below. We're definitely not the best deck for it but I'd love a Wheel for B.
January 11, 2017 11:34 p.m.
Lilbrudder Tagging you so you will see my above comment re: Gamble.
January 11, 2017 11:29 p.m.
EpicDermisFire Covenant is super strong and should be in my maybeboard (I use it to keep track of alternates). Toxic Deluge is a lot more forgiving on life total and wiping enemy elf decks is great, but Fire Covenant has the huge upside of sniping creatures instead of killing our own creatures. I'm not really sure I would say one is better than the other, but I fight a pretty good number of Elf decks so I think Deluge is better in my metagame. I can definitely see metas (or pods if you do sideboarding) where I'd want both.
I can rant about Gamble in FCP for hours, I've definitely thought about it a whole lot. R Demonic Tutor is super good, and I don't think that you are wrong if you play it in your own list. I don't play it because it's net -1 card in hand in a very resource-hungry deck, and it's a very bad topdeck for us in low/no card situations.
January 11, 2017 11:28 p.m.
I have Toxic Deluge to answer her, but if she resolves we're in a bad spot. Most decks aren't going to be casting her so your best option is probably Faerie Macabre to stop the reanimation.
If you wanted a removal spell Snuff Out and Beast Within are both good (although I'm partial to Dismember and Lightning Bolt). Shriekmaw is OK and has a cool interaction of casting it for its Evoke cost, and then exiling it to Food Chain for a huge mana surge. But I don't like 'cool interaction' on my removal spells - I want them to be as efficient as possible.
January 3, 2017 2:13 p.m.
Emzed I don't like 2CMC mana dorks in this deck. It's not a bad card and it gets a lot better with other elf decks, but slots are tight. Devoted Druid is another 2cmc option, but I would actually play Lotus Cobra before either of them - it's not as consistent as either Elf, but it has huge tempo turns where you play and crack a fetchland, plus it makes colored mana through Blood Moon, Cursed Totem, and so on. 2CMC is more for tech cards then consistency anyways - after 1cmc dorks and fast rocks we don't really need more ramp.
January 2, 2017 1:20 a.m.
Commander / EDH
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