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I am by no means an expert in modern, but a few thoughts. First hand thoughts are that your curve and land count fit an aggro deck, but aristocrats sees its value more mid-game when it has several pieces on the board. I worry with this deck that you will run out of action before you can start reaping benefits.
On the other hand you are clearly making choices for an aggro approach. Tidehollow Sculler over Inquisition of Kozilek because you need bodies to end the game, even if they get the card back. Not sure if Tragic Slip beats Fatal Push in a fast game. Zealous Persecution will only be effective if you managed to establish a wide board state, which you are not really trying to do.
I like the idea, but playtesting will be helpful to see if it can do what it is trying to do before running out of steam, and what roles need more support.
June 11, 2018 11:39 a.m.
The Wayward Disciple acts as a second artist. I'm happy with the current balance of artist-type creatures, fodder, and sac outlets in the deck, I just wish the Blood Artist was cheaper. Maybe Wizards will reprint it in the next core set?!
Hidden Stockpile gets a bit heavy on the rules text with revolt (see the "Card Choice Guidelines" section above). Also adds another token type and the robot servos are a bit off theme from the deck (how does a blood artist paint with servo blood? I do try to keep the theme cohesive).
Quest for the Gravelord is an interesting card. I don't have any "early investment for delayed payoff"/suspend type cards in any of the decks. However, it also adds another token, but it is such a specific one that it's less of an issue than mixing a bunch of humans and spirits of different colors. Art is good but not great.
I'm still linking the Rally the Ancestors. Without the exile clause, it would be way too powerful, but as is hopefully would allow for some late game power turns, that wouldn't necessarily end the game (that is actually my concern, that it is just a 5 mana I-win-now card). Also, while I want card rules/effects to be simple, I don't mind that the gameplay has a high ceiling for decision making to keep it interesting at all levels. I'm going to try it in testing...
June 2, 2018 2:30 p.m.
Thanks for taking a look and thinking about the deck ZorrosRage. I talked about Lingering Souls in the text, you are right that the deck is a bit thin on fodder. I playtested the deck with 4 LS first. However, I've tried to make these decks so they are balanced with each other, and with LS, none of the other decks could match up. If you wanted to make a competitive budget aristocrats deck, then it would definitely be a good consideration. The way the deck is now, it still wins, but sometimes you have to sacrifice creatures you don't want to to keep in the game, which makes for some fun close gameplay. Protection is really strong in the monocolor format of this series, which I think is why I had to throttle the white deck and this deck to keep them in line with the others.
Sram's Expertise is both too expensive and adds a second token type which I thought made playing the deck more complicated that I wanted for these beginner decks.
Rally the Ancestors is really interesting. I looked at other forms of graveyard recursion, but ultimately decided against it. I listed Hell's Caretaker in the maybeboard, but there are a lot of options. I also want to try to avoid too many $1 cards in the deck, as I already broke the budget (especially with the Blood Artist instead of Zulaport Cutthroat) (see above). That said, this is interesting and I'll try it in testing. My concern, a priori, is that it will give the deck too much late game reach and inevitability.
June 2, 2018 11:27 a.m.
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|Playing since||Oath of the Gatewatch|
|Avg. deck rating||8.74|
|Helper Rank||None yet|
|Good Card Suggestions||5|
|Last activity||1 week|