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If you want some spice, I would suggest cutting Lightning Helix and adding a fourth Lingering Souls (best card in the deck?) and fourth Monastery Mentor and a couple Smuggler's Copters because they shine with tokens.
December 13, 2017 12:37 p.m.
December 4, 2017 11:55 a.m.
I decided I wanted to play around with what you got and here's what I came up with going along with the suggestions I made above.
December 4, 2017 11:54 a.m.
So first things first, Thought Vessel is not modern legal.
As for the deck, it looks like you've got a lot going on, it's hard to go from an edh deck with many different engines and game-plans down to a sixty card deck. It involves determining which is the best and how it can be refined to contend in a different meta game.
That said the key component is The Locust God. I consider your deck to be primarily a combo deck. The biggest problem you are going to face is that you really need to get the God on the battlefield and at 6 Mana that is going to be tough.
Second, you've got your combo pieces. The article you linked mentions many. You've got pieces for two infinite combos in here, Merfolk Looter if used with Intruder Alarm let's you draw your whole deck netting you that many flying 1/1s if you have Locust God out. Also Dire Undercurrents does the same on it's own. I like all of these pieces.
The next thing will be consistency. With combo decks you're going to want some filtering, or cantrips, so I would suggest some number of Opt or Serum Visions. Then, as I said before getting your Locust God into play. I'm unsure of the best way to do this. Ramping would probably be the best budget option but in blue and red your choices are limited.
Finally, a good two color Mana base is important for consistency as well. Some number of two-color lands would go a long way. Unfortunately these can be quite expensive but cards like Shivan Reef are a fine substitute for the more expensive lands.
Hope that helps, I think there are some good bones here!
December 4, 2017 11:05 a.m.
Commander / EDH
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|Playing since||Khans of Tarkir|
|Avg. deck rating||17.00|
|Helper Rank||None yet|
|Favorite formats||Standard, Commander / EDH|
|Last activity||1 day|