It's not a question of sheer peer, it's more of a "Do the benefits of Grixis Control outweigh the fact that I only have a little to spend if I was to build Jeskai Nahiri or some other Jeskai deck as I have most of the landbase and key cards for Jeskai."
March 24, 2017 9:16 a.m.
Hey. Sorry if I'm bugging you. I have been having some serious doubts about what to build. I have Jeskai Draw-Go built, and if I spend about $150 I can have a completed Jeskai Nahiri list without the Scalding Tarn. On the other hand, I am still in a place where I can invest in Bloody Singleminded or Grixis Control. The problem with Grixis Control is that I don't have money for Ancestral Vision. I realize that the list is without the AV, so I thought I'd ask you. Is Jeskai Nahiri a better choice than Bloody Singleminded or Rocket Science, or is Grixis Control without Scalding Tarn or Ancestral Vision a better choice. On a similar note, is Grixis Control better w/out Ancestral Vision, as you play, or is Jeskai Nahiri a better choice? I know that I love playing my homebrew, A Ghastly Vision, but Grixis Control is probably more competitive. Jeskai Nahiri, however, is also climbing on the competitive scale. It all really boils down to whether the cost of buying Scalding Tarn and possibly Ancestral Vision outweigh the fact that I already have a lot of Jeskai Nahiri built. The tempting part of our Grixis Midrange lists is that I do not have to purchase Scalding Tarn as is a splash in they, albeit a much needed one. Thoughts on this would be greatly appreciated. Thanks a lot!
March 23, 2017 7:47 p.m.
I realize that you don't play Jeskai primarily, but you play control. Needing some major help on this. Either that, or the deck hates me and I can't play Jeskai. Cheers!
SCORE: 1 | 62 VIEWS
March 5, 2017 7:43 p.m.
So, the Ryan Overturf list is weird... and exciting! Seeing the synergies between Street Wraith and Tasigur, the Golden Fang made me shiver. A third Tasigur, the Golden Fang sounds OK... maybe cutting the Murderous Cut for it? I think that four Thought Scour is pretty essential. I use it as a second playset of Faithless Looting, and of course it fuels Tasigur, the Golden Fang. Thoughts?
March 1, 2017 8:41 p.m.
New idea: What about running a 3rd Tasigur, the Golden Fang in Bloody Singleminded / Rocket Science? In testing, there are few times I don't have the grave for it by turn 2 and Tasigur is good against so many decks that it seems reasonable to be running a 3rd. The question is always what to cut, but I'm also considering cutting 1 copy of Thought Scour since with 12 cantrips against a deck like Burn it ends up being excessive.
March 1, 2017 12:31 a.m.
Thoughts? This is a weird yet intriguing list.
February 27, 2017 1:49 p.m.
I'm currently running three in the main, and it's been working great for me. I think that a fourth in the sideboard is a good decision.
February 24, 2017 11:52 a.m.
That's awesome. How about 2 Thoughtseize main and 2 side instead? Or 3 main 1 side? It's also great vs Valakut, RW Nahiri, Tron, kinda Dredge, decent enough vs Affinity, and honestly not actively bad in any matchup, including Burn. I don't think we want 4 main, but I think that there's plenty of room for 2 in the main.
EDIT: I'm not sold on Spell Pierce or Spell Snare in the mainboard. I think they would be fine cuts for 2 Thoughtseize. Also, after testing against RW Nahiri for a bit, I think 3 Kolaghan's Command and at least 3 basics (1 of each) with 9-10 fetches is mandatory since they mainboard 4 moon and 3 chalice.
February 23, 2017 5:53 p.m.
I brewed up a Grixis Midrange list that doesn't seem bad...
SCORE: 1 | 0 VIEWS
February 23, 2017 11:49 a.m.
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hmm... i think in terms of sheer power level, the grixis home brew is still the worst. you will probably have the lowest win percentage with it. second worst right now i would put jeskai nahiri. casting a 4drop sorcery speed spell will not win you games in modern right now in my opinion. nahiri is far to vulnerable to stuff like Countersquall and Cryptic Command, and also plain aggro strategies.
Which version of grixis control is the best I cant really say, and of course i'm biased towards my own build (without AV).
An argument that would favour my list is that Grixis Delver is pretty popuular at the moment, and my list is much closer to that than AV-lists.
In terms of most wins, I probably have to go with AV-Grixis Control, a la Corey Burckhart (4 cryptics, 3 tasigurs, 4 AV, etc) simply because the competitive scene right now says so.
March 23, 2017 8:59 p.m.
i think its silly to try and separate power Level from popularity. Power Level is hard to actually quantify. You can go by win percentage against the meta game, but that Kind of data is seldom available.
If we look at results (top 8,16,32), not even that is a clean indicator for power. Because obviously, decks that are played more in round 1 are statistically more likely to put a copy in the top rounds.
In other words, a deck finishing in a top8 or even winning an Event might sometimes have to do more with its representation than its actual power Level.
on the other Hand, "power" against the field is the very reason for a deck becoming popular.
its a bit like the hen and the egg. youd think a deck is powerful and then becomes popular, but a deck BEING popular can give the appearance of it being more powerful than it is. Its a self fulfilling prophecy in a way.
this causal relation between power and popularity makes seperating the 2 difficult and to a Point, irrelevant.
March 21, 2017 12:52 p.m.
Since you yourself have talked about Windswept Heath, and fortunately its not the most expensive fetchland, I'll go ahead and propose a mana base with it:
In your Colors, Horizon Canopy is an Option, albeit a very expensive one.
Generally speaking, i think 5drop planeswalkers are too greedy, even with acceleration. The only reason you would Need Cryptolith Rite is to cast them, and rite is just a bad Card in many situations.
March 21, 2017 11:16 a.m.
I'll just Point out that those changes would make this deck Grishoalbrand, a Combo deck thats really quite old. At that Point, it would kinda stop being your creation and become an Iteration of a known archetype, and in a way loose its purpose, which is to be a phenomenally cool homebrew in jund colors ;)
March 20, 2017 5:28 p.m.
I used to play suicide bloo a ton. Sadly, since Fatal Push was spoiled and Gitaxian Probe was banned, the deck is hardly viable anymore. It really did get a lot worse. If you want to build a truly competitive deck, i would look elsewhere
March 19, 2017 3:47 a.m.
You could also go by the fact that not a single competitive grixis list, regardless wether it runs other discard or not, and not a single jund list runs Blightning even though it seems to fit in with both decks value-damage-orientated gameplans.
It does, ofcourse somewhat function as a budget replacement for command, i admit that.
March 16, 2017 2:16 a.m.
Well I aproach it this way: You can always buy a cheaper variant of a deck, but its best to still theoretically construct it the best it can be. I mean if you're already spending several hundred bucks on it, you should have that in the back of your head at least.
I very strongly disagree on Blightning. It can't affect the board at all, kcommand can bolt a dork or smaller dude. Command is also instant speed which effectively makes it "cheaper", much in the way that Electrolyze is only playable because you can time it perfectly. and you never ever want to tap out with a deck that wins by outwitting the opponent with flash threats.
Kcommand is also by far the better top deck.
March 16, 2017 2:05 a.m.
The mana base Needs some work ;) several Things: you are running Fatal Push which gets better with every fetchland you run. you currently run 7 fetches and 6 Shocks. you should Change that to 9 fetches and 4 shocks.
Since the deck is predominantly black-blue, i would suggest:
I also think Faerie Conclave addint to the faerie Count for sprite will almost never come up, Mistbind Clique championing it even less. and Creeping Tar Pit is almost always the better manland (also taps for black, which is important).
I am also not sold on Blightning because its a 3cmc sorcery that is most of the time just a lot worse than Kolaghan's Command. i would replace it with another kcommand without looking back ;). Blightning is a trap because it gives the Opponent choice and decks like burn or affinity could care less about their life total.
thats it for now, but i'll come back to this. it fascinates me :D
Final note: ub faerie lists run Mutavault, but its very probably too greedy in grixis. yea, it is .D
March 15, 2017 8:26 p.m.
Grixis in what regard? Grixis kilnfiend aggro was never a thing as far as i know...
March 14, 2017 6:28 a.m.
So aftera bunch of testing: Grixis Shadow is, sadly, worse than Shadow Jund. It works similarly well at times, but sometimes its just not as consistent. Stuff like not being able to fing Ranger of Eos with Traverse the Ulvenwald in game2 just matters. Or angler being a 5/5 instead of goyfs 6/7 or 7/8. Also, Snapcaster Mage doesnt really fit.
I have an inkling that the people who flooded GP Vancouvers top8 with deaths shadow went through all the shards that can run Death's Shadow and ended up with jund because its just the most powerful...
March 14, 2017 3:54 a.m.
Yea its because i already run 5 delve creatures. I cant' afford another spell that eats my graveyard. In this deck, Mana Leak is simply better. Its a tad easier to cast and x=3 is enough with knot most of the time..
And even if the grave could handle it: This deck functions best once it has like 10 cards in the grave consisting of a creature, commands and removal. I've won so many games just because i recast 1 Snapcaster Mage about 5 times with Cryptic Command and Kolaghan's Command.
I dont even want to delve to capacity, if you know what i mean.
March 13, 2017 5:10 a.m.
but Fulminator Mage. in some very fringe cases Molten Rain is better because it hit Basics (the only Scenario i can think of is against rg ponza, killing an equipped Basic land). But generally speaking, fulminator is a ton better. he can swing or block if you Need him to, and of Course, Kolaghan's Command.
I would say the choice is very clear between those 2 land hate Options.
March 11, 2017 4:44 p.m.
It also Looks like this deck while still pretty consistent, will have some akward draws where you draw Griselbrand without Faithless Looting to ditch him, resulting in Card disadvantage, or Goryo's Vengeance without the big dude in the grave.
I would think about reintroducing 1-2 Collective Brutality. Raven's Crime is good but its still not targeted. brutality offers another discard outlet if you draw Griselbrand and is really powerful against a bunch of decks. you can also ditch Faithless Looting for it and Flash it back for later value.
this deck has incredible flavour!
March 11, 2017 4:16 p.m.
I havent felt it yet, but its probably less consistent than Death's shadow jund, and my goyfs are smaller, so to speak.
A big upside is that ALL my threats normally cost 1 which quite regularly makes for an insane turn 2 where i drop Gurmag Angler for 1cmc AND a 5/5 Death's Shadow. Thats even faster than Death's Shadow jund develops an aggressive board.
March 6, 2017 2:44 p.m.
I've had grixis death's shadow kicking around in my brain for a while, and i took it for a spin 2 hours ago.
This is the list
I am now 6-0 and get this: I havent lost a single game
Faced 2x Death's Shadow Jund, Elves, Abzan Company, Grixis Delver and and Naya Burn (with nacatl)
March 6, 2017 2:39 p.m.
True. Tarfire is also pretty important to consistently have delirium on turn 2. Fetch+handdisruption gives you 2 types, and bauble/wraith give you 3-4, but Tarfire pretty much always enables delirium.
Yea it has to be said. Any deaths shadow build other than jund will have smaller goyfs, less consistent delirium, and no "oops I win"-button in Temur Battlerage.
I honestly doubt those drawbacks can be mitigated by anything...
March 6, 2017 7:55 a.m.
hey man, I've been testing Izzet Staticaster a bit and its pretty impressive so far.
March 6, 2017 6:07 a.m.
You see where I'm going with this.
Other current lists opt for broader answers like Countersquall because they only run 3 tasigurs for big creatures and therefore encounter fewer situations where they have to defend their investment in one large threat. That's different in my build ;)
March 6, 2017 4 a.m.
It might seem that way, but I have found that a hard counter for instants for 1cmc is invaluable most of the time.
In control matchups its obviously great because generally, the side that resolves more spells on its own terms wins. Dispel is often the nail in the coffin in counter wars (on huge stack where the one with more relevant spells to cast wins) and those situations tend to decide games.
The next thing is that its essential for this deck to stick a biggie and protect it. Getting Gurmag Angler Path to Exiled after we set it up for 2 turns with Thought Scour and fetchlands can be hard to come back from. Especially against aggro decks running path, where we need to block favourably to win (zoo, burn, abzan/naya-company, etc).
Finally its one if the few cards we have that can trade 1-for-1 for the same cmc with decks like burn and infect. And is also great against Ad Nauseam and Gifts Storm
Dispel has tipped the scale in my favour so many times that I'll probably stick with it.
I mean of course its terrible against stuff like eldrazi, but we are pretty far from winning that matchup anyway at the moment.
March 6, 2017 3:50 a.m.
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