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Yeah I win some games vs some players just because I’m doing things with my mana every turn. Having little creatures like oracle/strix are never bad in a game. Gives you a cantrip early helping dig for lands, chump blocks early vs aggressive decks/Voltron, also one of the main reason I run them also is for Pod fodder. Late game 2 mana is nothing to just cycle them away digging for bombs and answers. Also brainstorm is amazing and I think underrated in EDH.
- Birthing pod is kinda the secret commander of this deck. So probably I tutor for it 80% of the time the first chance I get. Unless I need to use my first tutor for cards to help set up my mana or need an emergency board wipe or something to stop a combo.
- I play Pod as soon as possible and only when I’m able to activate it the turn I play it. Never turn three unable to sac something or never when there are no creatures out. I need to at least get one activation off before opponents get a shot to kill it. I’m never too worried for it to get destroyed because the deck does a lot without it and I can witness it back later. But when the Pod gets 3-4 turns unanswered it gets so much value it’s usually game over.
- Some pod decks use pod to just combo off. This build is just to grind people out and tutor up answers. In a way it does just win the game but it’s mostly for value/answers. When I have pod out I usually can find an answer for anything on my turn with just a couple creatures out at different CMCs.
July 2, 2019 2:54 p.m.
Commander / EDH
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