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|Avg. deck rating||3.83|
|Last activity||1 day|
Cephalid Constable is always good - Beef it up, bounce the shit out of everything.
Rhystic Study - Because GO ON AND PAY I DARE YA
Invoke Prejudice would be fun, but you're running 3 colours...
Hunting Grounds - DEATH
Werebear because BEAR
Guile of course.
Krosan Beast - need I say why?
Spirit en-Dal for a reusable unblockable spell? ...In fact, there's a fair bit of white shadow tech, and some blue if I remember right...
Mul Daya Channelers for foresight.
Chronozoa - Tee hee hee
Body Double - How did I not know what this?!
As for Bant colours:
Finest Hour - Shadow a creature first, then get the real attack phase afterwards.
As much as I've listed here, Dream Halls is what jumps out at me for gimmicks - Getting out big creatures in exchange for a one-drop sounds great. If that's how it works anyway...
I like the idea. The sudden boarding would be enough to make anyone scoop immediately.
It's just a case of waiting around for either of your sorceries - Wargate is fine, but you may want some other tutors. It's a shame the tutors are all kinda expensive - Merchant Scroll is amazing, but only looks for blue instants.
Isleback Spawn as a late-game thwomper?
Skyward Eye Prophets for land? Bit janky, but still where else but EDH?
Giltspire Avenger for blam?
Stoic Angel for Control?
Questing Phelddagrif for funsies?
I've been playing around with something similar to this for a while - Since you have a splash of green, why not try Summer Bloom and get all those lands back on the battlefield ASAP? Having stuff like Azusa is all well and good, but you can only have one out at a time.
Uyo, Silent Prophet is one of my favourite Moonfolk aside from the Patron, spell copy can be fantastic with something that's a bit heavier in instants/sorceries, but I see that's not so much of an issue here. Sunder seems to be illegal to Modern though, so you may want to look for a replacement for it...
+1'd for Moonfolk!