Shirubaurufu Deckling

Please login to comment

Said on Simic Folk...

#1

Jesus fucking christ, I do apologize for all the multiple comments basically saying the same thing, my computer was running slow af and TO wasn't updating, so I was completely unaware they were actually posting

colton815 the thing about Metallic Mimic is it's subject to an added form of removal, being both an Artifact & a creature and kind of slows down the gameplay, especially if it does eat that removal and reduces the usefulness of Herald of Secret Streams.

My main problem with Merfolk is, yes, they set them to abuse counters, but without more support in some fashion (ie more lords, or utility creatures or needing to splash a third color) I'm hopeful, but not entirely sure they'll make it to tier 1.

Also, what I mean by Nissa's 0 ability being a "scry" is you don't reveal that top card, you "scry" it and if it's a creature or land, it can go on field, but if it's not or it can't go on board, it just sits there.

January 12, 2018 7:35 p.m.

Said on Simic Folk...

#2

TepigAggro 20 lands is fine, only reason i'd use 22 is if i had Herald of Secret Streams in the main. Also, River Heralds' Boon isn't necessary in the deck.

colton815 Nissa, Steward of Elements has been in previous iterations and does have her uses, though I'm still on the fence about whether or not she should be in the final list.

I've been mainly debating on Spell Pierce or Siren Stormtamer into main and cutting Negate from the side.

Other than that, other thoughts I've been having are Curious Obsession, Aggressive Urge, Induced Amnesia, Jadelight Ranger as a hesitant possible and Sworn Guardian. Most of this is sideboard tech, though a couple have huge advantages if put in the main.

January 12, 2018 6:20 p.m.

Said on Simic Folk...

#3

TepigAggro 20 lands is fine, only reason i'd use 22 is if i had Herald of Secret Streams in the main. Also, River Heralds' Boon isn't necessary in the deck.

colton815 Nissa, Steward of Elements has been in previous iterations and does have her uses, though I'm still on the fence about whether or not she should be in the final list.

I've been mainly debating on Spell Pierce or Siren Stormtamer into main and cutting Negate from the side.

Other than that, other thoughts I've been having are Curious Obsession, Aggressive Urge, Induced Amnesia, Jadelight Ranger as a hesitant possible and Sworn Guardian. Most of this is sideboard tech, though a couple have huge advantages if put in the main.

January 12, 2018 5:59 p.m.

Said on Simic Folk...

#4

TepigAggro i would only run 22 lands if my curve topped at 4 with Herald of Secret Streams. Also, River Heralds' Boon isn't what I want to be using turn 2.

colton815 Nissa, Steward of Elements has her uses, I will admit, though her 0 is a blowout if it's not a creature cmc <= x (x being her loyalty) or a land and her +2 is only really useful if I have a draw effect available.

I've been debating about putting in Siren Stormtamer or Spell Pierce in the main and removing Negate from the sideboard; other than these, I've been debating on Sworn Guardian or possibly Jadelight Ranger for a 2 mana 1/3 or a 3 mana 4/3.

Other cards I've been thinking of, most of them being side tech, are Curious Obsession, Aggressive Urge, or Induced Amnesia. The Obsession would be great on the Mist-Cloaked. turn 2 a 2/2 that draws me a card; Urge is a 2 mana instant speed gives +1/+1 ueot and draws a card; and then Induced Amnesia would be for times where I've only lands or otherwise unplayable hands.

Thoughts?

January 12, 2018 5:41 p.m.

Said on Simic Folk...

#5

TepigAggro I would go back to 22 lands if I had say 2-4 Herald of Secret Streams in the main, but I don't, River Heralds' Boon is good, I'll admit, but not what I want to spend turn 2 using.

colton815 I have had Nissa, Steward of Elements in previous iterations before and do love the Scry/Free creature/land, though I'm not sure that's what the deck wants to be doing on turn 3. It always blows to use her 0 and scry up a noncreature or a creature above Nissa's loyalty at that moment, and not get anything out of it.

Honestly, my main debate for the replacement of Metallic Mimic has been either Spell Pierce or Siren Stormtamer and free up some room from the side by cutting Negate, though I've also been pushing around Curious Obsession or Aggressive Urge as the +/+ and draw are nice, and Urge is pretty cheap cmc wise, given its 2 mana instant speed +/+ ueot and draw a card in green.

I also recently cut Herald of Secret Streams from the side, and I know he's so good given all the +/+ counter production available in the list, but he's just costly at 4 cmc and is almost either necessary on turn 4 to make dudes unblockable or just a dead 2/3 cuz nobody has counters.

I've also recently been thinking about Sworn Guardian given its a 2 mana 1/3, or even possibly (but hesitantly) the Jadelight Ranger for the double explore.

Though I'm not entirely sure what I should put in the sideboard as replacement for the Herald, though maybe that's where I should put Curious Obsession or Aggressive Urge, and I've also been debating about Induced Amnesia for hands that are full of lands and nothing to do.

January 12, 2018 5:01 p.m.

Said on Simic Folk...

#6

Wienaman433 i haven't had the pleasure of testing against the top decks (Approach, Energy, Ramunap) on untap.in yet, usually only end up with other tribal decks/testers.

Though that's the thing about the Spell Pierce is if they have the mana to pay into the Pierce on top of what they're using, I'd rather just hard-counter it with Negate or Supreme Will rather than waste a mana for a Pierce they paid off, basically. Early game, sure, Pierce is a good idea. But I'm also thinking for games that go passed when Pierce would be the optimal play.

January 10, 2018 4:27 p.m.

Said on Simic Folk...

#7

bulletmonkey97 it's the difference between just outright countering a wipe vs them being able to pay the 2 mana and the spell still go through.

January 10, 2018 1:51 p.m.

Said on Simic Folk...

#8

bulletmonkey97 I know Heroic Intervention doesn't protect against Settle the Wreckage , though Negate & Supreme Will do.

January 10, 2018 2:56 a.m.

Said on Spicy Tuna...

#9

rapicho true.

So I ask this. Given all the current comments and suggestions, how would you go about making this more competitive?

January 9, 2018 8:37 p.m.

Said on Spicy Tuna...

#10

rapicho Sacred Cat would certainly be interesting. Though, when Legion's Landing flips, I can pay 3 to make a dude in case I'm tapped out or need an emergency blocker.

January 9, 2018 7:49 p.m.

Said on Spicy Tuna...

#11

rapicho Yea that's what I was thinking, since late game with a waters and top decking i'm always needing to be able to draw more off the top, which is another reason i thought about it. though depending on the Dino build, my Fish can outrace them and match a 12/12 ghalta with haste from Gishath easily.

also tempted to put Legion's Landing back in the main, as that life gain is so useful.

January 9, 2018 5:09 p.m.

Said on Spicy Tuna...

#12

rapicho What would you say about a 1-2 of Huatli, Radiant Champion in the side or main? Looking at her as a kind of bomb but also if I remove Hadana's Climb, I can add 2-3 of her and/or another Radiant Destiny.

January 9, 2018 3:20 p.m.

Said on Spicy Tuna...

#13

rapicho have you read through my update notes? I had Kopala, Warden of Waves SB but cut him as in testing thus far I rarely bring him out of the board, same with the Herald of Secret Streams.

Also, What do you think thus far? i'm Tempted to cut all the 3 Drops out, except for Kumena, and bring back more 1 and 2 drops.

January 9, 2018 1:45 p.m.

Said on Spicy Tuna...

#14

rapicho what would you suggest putting Settle the Wreckage in over? Something in the SB or in the Main?

Radiant Destiny is definitely something else this is missing. I certainly need something akin to Merrow Commerce but I don't think we'll be getting that any time soon. What would you remove for it?

So -1x Herald of Secret Streams and -2x Hadana's Climb for the 3x Enter the Unknown? Anything else from my maybeboard you would suggest?

Also, where would Nissa, Steward of Elements go in this version? Out of curiosity.

January 9, 2018 1:24 a.m.

Said on Spicy Tuna...

#15

rapicho

In the original iteration (sadly, no longer available anymore) i was running 3x Nissa, Steward of Elements for the exact reason you're bringing up, though I was suggested to cut her in favor of more fish.

I'm not sure if you've read through previous comments, but River Sneak was in recently then pulled for some other stuff, can't remember what, exactly.

Now, as far the changes I proposed in my last comment, what do you suggest? You mentioned the biggest problem I have with Jadelight Ranger though Merfolk Branchwalker imo doesn't have a place in this variant.

As far as the Scavenger Grounds I do have Silent Gravestone and Sentinel Totem in the sideboard for Grave Matters decks, such as GPG and reanimate.

And what are your thoughts on adding a third color for Settle the Wreckage and maybe (like, huge maybe to the point I'm not sure if it'll go in) Anointed Procession. The Wreckage would more than likely go sideboard for MUs against aggro decks, such as WB Vamps. I'd thought about adding black for Winding Constrictor though it adds to the 2 drop slot and makes the deck slightly different in what it wants to do, rather than what I want it to do.

January 8, 2018 7:17 p.m.

Shoku it really depends on the matchup, starting hand, what your list consists of etc. If you want, take a look at my list. I won't keep a hand with anything less than 2-3 lands and at least 1-2 one drop creatures for turn 1 play. I've found if I don't have it, and I mull, I can go to 5 and still come out of it on top, barely, and haven't tested mine against any of the top 3 yet.

Try also looking at this list: http://tappedout.net/mtg-decks/08-01-18-merfolk-tokens/ it's not mine, it's someone else's, but it seems pretty interesting. There is one other fish list for standard I've commented on that I can link to you as well.

All in all, Fish isn't set to go in any one direction, though the one thing we can all agree on is at least making use of the token gen in Waters.

Also, this isn't at any one person, though there seems to be some confusion about Deeproot Waters + Metallic Mimic. Waters is an "on cast" trigger, Mimic isn't labeled a Merfolk until ETB, so it wouldn't trigger, whereas the Deeproot Elite would trigger the Waters, so in this case, Elite is the better choice.

January 8, 2018 5:47 p.m.

Shoku You definitely aren't wrong. Though before RIX, Fish as a deck was thought impossible and incapable of withstanding the pressure from the others, not just the big dogs. But now, it gives me hope.

January 8, 2018 5:05 p.m.

Shagoth the reason people say the two drop slot is clogged is due to Merfolk Branchwalker, Metallic Mimic, Deeproot Elite, Silvergill Adept, River Sneak , Merfolk Mistbinder, as well as some others i'm sure i'm forgetting, that are available to the Fish tribe in the current standard meta. That's why Fish is such an odd tribe to build with right now, lots of different ways to go about it.

January 8, 2018 4:52 p.m.

bearbear190 so i see part of your problem is card draw. Have you thought about using Enter the Unknown or Aggressive Urge at all? Another card for draw would possibly be Sixth Sense.

Maybe Resilient Khenra for when you're almost able to drop Ghalta, Primal Hunger for GG but not quite there? For this same reason, I suggest Shed Weakness as well, as it would allow for a turn 3 Ghalta.

In place of Old-Growth Dryads have you thought about Greenbelt Rampager?

Only other thing I really have for a suggestion would be Larger Than Life, but it would be for the same reasons as Khenra and Shed Weakness.

January 8, 2018 2:01 p.m.

Said on Spicy Tuna...

#20

rapicho The reason why i dislike Merfolk Branchwalker but would consider Enter the Unknown simply has to do with cmc. Branchwalker is potentially a 3/2 that pitches an unnecessary card, or simply a 2/1 that drew me a land i couldn't use that turn whereas Enter allows me to use that same land I drew or give something else a counter, possibly out of burn range.

My other issue with the Explore mechanic is the fact the information isn't just revealed to me (like a Scry) but rather revealed to all players.

I'm in no way saying it's not good, it really is. I just want to keep my 1 drops higher than everything else, in the event i end up with a manascrew. And I get what you're saying about having more fish synergy, though on that note, I've been tempted to remove the Herald, given it's a 1 of and I'm rarely going to see it, but I'm not sure what I'd replace it with, besides maybe a fourth Kumena, Tyrant of Orazca.

Though, I can figure out a way to possibly fit the Jadelight Ranger & Merfolk Branchwalker back in, but I can't figure out how I would fit Enter the Unknown...

What would your thoughts be on removing the 1x Herald of Secret Streams, 4x Jade Bearer, 2x Hadana's Climb, 1x Deeproot Waters and the 1x Scavenger Grounds for 3x Merfolk Branchwalker, 3x Jadelight Ranger and 3x Enter the Unknown?

I know leaving Deeproot at 3 or even 4 would be optimal, but drawing Climb late game would be useful, I think, though I'm not gonna add any to the sideboard. Personally, I would like to make it a 3/2, 3/3 or 4/3 split between the Waters and Climbs, but I'm not sure how i'd do that without diluting the decks 4x.

January 8, 2018 4:30 a.m.

Followers

Archstandingmattman856

Decks

W/R Aggro

Modern* Shirubaurufu

SCORE: 1 | 1 COMMENT | 698 VIEWS

Mardu Dragons

Standard Shirubaurufu

232 VIEWS

RGB Dragons

Standard* Shirubaurufu

284 VIEWS

RUG Charge

Standard* Shirubaurufu

290 VIEWS

Bantharmonicon

Standard* Shirubaurufu

SCORE: 1 | 293 VIEWS

Finished Decks 68
Prototype Decks 41
Drafts 0
Avg. deck rating 3.33
T/O Rank 351
Helper Rank 710
Good Card Suggestions 1
Last activity 4 days
Joined 3 years