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So, I got to play my version out today JP. So the deck basically works off the premise of aggroing fast and hard. We don't really want to protect Marchesa. Just get her on the field for a turn, swing and if they want to kill her, thats fine with us. We really don't care that much, shes not important unless we want to combo kill with Contamination or Possessed Portal.
The concept is super straight forward with this deck. Beat face until we get combo. Get that card draw engine. Get our deck moving. We want to use simple lock down mechanics that can just make our opponent cry. We don't need any of the Orbs besides Torpor Orb. Since Torpor Orb hinders us when we want to Kiki-Combo we have enough removal to where we can just destroy Orb ourself then combo. The nice thing about this deck is that we are in the 3 big removal colors. We run all of the important tutors to fetch for what we want and we can deal with just about anything that comes out way.
May 12, 2018 4:09 a.m.
Commander / EDH*
SCORE: 23 | 16 COMMENTS | 5561 VIEWS | IN 9 FOLDERS
Commander / EDH
|Playing since||Mercadian Masques|
|Avg. deck rating||12.50|
|Favorite formats||Commander / EDH|
|Good Card Suggestions||19|
|Venues||Battle Brothers Miniature Wargaming|
|Last activity||2 weeks|