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Not to sound disrepectful, because i do value all input, but have you tried playtesting it at all? If you work the cards i have in here right you can pretty consistently win turn 3-4. Now of course you'll have the occasional bad hand or 2. But once this gets going its dealing at least 10 by turn 4. Now i have bogger cards in there like the Phyrexian Swarmlord because what happens if i dont get the turn 4 win? I dont want to be screwed and lose by default. I like to have even a little bit of back up as a kust in case. Now the hand disruption is vital in this deck. If first turn i get to see exactly what you have in hand i get to startagize how im going to play my hands to come out on top. But seriously I thank you for the input! My friend and i play in 2hg tournaments at our lgs and he runs a w/u control deck. He throws in the Blighted Agent as a wildcard they dont expect then i can pump him with green spells. Its actually a great combo the 2 decks!
November 22, 2017 1:25 p.m.
Sorry for those of you who enjoyed the original name of this deck. Apparently we're not allowed to have fun when naming a magic deck. Thanks to the people who like and upvote! You guys rock. The others that get butthurt over the name, kick rocks.
November 21, 2017 8:33 p.m.
I like that black pump! Thanks for the suggestion! Now i experimented with Hand of the Praetors the only reason i took him out was because i found his cost was too high for how fast i wanted this deck to work. On turn 4 id rather be casting Groundswell, a Vines of Vastwood so i can swing for at least 9 infect rather than another creature. And now with that other one you mentioned that would make it 11 with a Plague Stinger !
November 21, 2017 8:05 a.m.
Thats a great card for this deck! Thank you! Now to see what i can replace haha
November 19, 2017 7:14 p.m.
That's a great card! I had no idea that one existed. I definitely like that idea. I agree, I need more protection in there. I'm thinking about throwing in an Unsummon or 2 as well
November 18, 2017 12:50 a.m.
I was thinking that too honestly. But I'm not really sure what to take out..
November 16, 2017 12:19 p.m.
Oh i dont disagree with that. The only real reason I'm not is cost and my lgs not having any in. They both make this deck awesome. Become immense works real good with fetch lands. Its actually in my side board right now. Buuuuuutttttttt I'm broke. Maybe someday soon ill get those inkmonths!
November 14, 2017 6:05 p.m.
Also just realized i forgot to update my sideboard on here too. Lol whoops! Ill get to that in a little bit
November 14, 2017 5:51 p.m.
Thanks guys! I wish those damn fetch lands we're less expensive.. Lol . But I like those suggestions! Only thing I can't take out is those Mutagenic Growths. Those things have so much potential early and even end game as they can be played without paying mana. Theyre good to build off of stuff like Groundswell . Especially say turn 2, I can get the +4/+4 then get an extra +2/+2 for 2 life or even +4/+4 for 4 life and swing for 8-10 infect turn 2 or 3. All depending on card draw lol
November 14, 2017 5:38 p.m.
Didnt even make that connection. Rookie mistake lol thanks mindness!
November 13, 2017 9:14 a.m.
Great catch, thank you! Guess I skipped over that one.
November 12, 2017 8:03 p.m.
I like it, like the person above im running a similar deck as well. I decided to add in a playset of Metallic Mimic. It works great because it will give all of your merfolk the +1/+1 and then with Herald of Secret Streams you pretty much have the win. I like the idea of Hieroglyphic Illumination might steal that idea myself lol
November 11, 2017 10:06 p.m.
Thanks! The only real reason is token generation. Figured 1 wont hurt ya know. I want the Metallic Mimic and Daring Saboteur to be able to bring out a 1/1. They have to be merfolk spells to activate Deeproot Waters. Also, since its low cost, it may even distract an opponent early to waste a counter on it even though its really not important to this deck, but not completely useless! Lol :)
November 10, 2017 8:33 a.m.
I would suggest a couple copies of Archive Trap as well. A lot of modern players search libraries and this turns into a 0 drop instant that mills 13 when they do. Then paired with fraying sanity its an easy 26 for nothing. I have a deck named modern mill as well, check it out for a couple ideas!
November 9, 2017 11:33 a.m.
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|Avg. deck rating||26.00|
|Helper Rank||None yet|
|Favorite formats||Modern, Casual|
|Good Card Suggestions||1|
|Last activity||9 hours|