I appreciate that. I took some of your suggestions and came with a third draft of this deck. Let me know your thoughts. I do not agree with some many Aether hubs. You have inspired me to do away with them.
September 23, 2017 8:53 a.m.
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I like the effort in going for Mono-Green Biggos! If you went 0-2 against Mono Red, then it's an easy fix just adding some green lifegain. Arborback Stomper and Life Goes On are the most enticing options. I would choose Goes On though, as it is the cheaper option.
October 19, 2017 8:01 a.m.
I can vouch for taiga277677s statement. Playing my version, it was super upsetting to have The Scarab God ripped out my a maindeck Lost Legacy. If he had known to target Master, I would have been forced to try winning with Tezzeret.
October 19, 2017 7:45 a.m.
You might be able to take some inspiration from Saffron Olive's latest list on MTGgoldfish. It is a Naya ramp deck focused on generating value from Aid from the Cowl, which combos with Trove of Temptation.
October 18, 2017 9:28 a.m.
The 4 Maindeck Sweltering Suns and two Abrade will go a long was against Ram Red. However, a good player will try to bait it out so they get a free turn to resolve Hazoret. So in that matchup, try to play Suns only when it is absolutely necessary to keep you alive or when you also can leave up mana for Essence Scatter. Shock, Magma Spray, and/or Lightning Strike are also good card for you in that matchup.
In a midrange matchup I think you're covered by the permission and Hour of Devastation in your sideboard.
In the control matchup, an early Baral could be very good. Against Approach of the Second Sun decks, remember to save counterspells for the second one they cast. Maybe Spell Pierce over Censor in sideboard for counter wars.
Overall, your deck and card choices look fine.
October 18, 2017 8:59 a.m.
corythackston The only reason I mention it was that I had an opportunity to do so once and forgot so I had to draw the 7 cards which made the match tougher.
October 16, 2017 7:36 a.m.
Commit is even more hilarious when you cast it to put your own Approach to the second card down. This costs 11 mana, but about guarantees your opponent loses the next turn.
October 12, 2017 11:54 a.m.
Sideboard should have some number of Sorcerous Spyglass. The big issue that reanimator decks face is the graveyard disappearing to Scavenger Grounds, Crook of Condemnation, and/or Sentinel Totem. Spyglass can prevent all of these cards from ruining your fun while also hosing many other powerful cards in the format. Also, what's up with Dragonskull Summit? There isn't a single Red card in the deck.
October 12, 2017 8:43 a.m.
pantsbot Marionette Master doubles as an alternate wincon in this list. A resolved Master with 5 treasures on board is 20 damage. It's important to diversify threats so that the deck isn't dumped on by artifact removal (enchantment removal not even needed to stop Mech pro).
October 11, 2017 10:08 a.m.
Abrade Hurts my soul, but it's the reason I'm not running Mech Pro.
October 11, 2017 10:04 a.m.
I'm going to be utilizing a similar list at FNM this week (obviously playing to my soft spot for Marionette Master). I think Sorcerous Spyglass deserves a place here as the shenaniganery with Mechanized Production seems too funny to pass up.
October 11, 2017 9:46 a.m.
October 10, 2017 8:10 a.m.
Hello Majorpain I'm sure you've seen both my list and w33m4ns list already as they've been getting attention lately. I think weemans list is top notch and I'll link it for you here if you want to have a look at it and pull some ideas from Treasure Production Control. Neither of us are running Red but, since you are, how about Spire of Industry?
October 5, 2017 12:03 p.m.
I'm skeptical about uncle Tez's badtouch. I like it as a sideboard option against some aggro deck, but feel like any deck not on burn will just 2 for 1 you.
October 5, 2017 7:43 a.m.
w33m4n River's rebuke only returns the nonland permanents of target player. So my opponent loses their stuff and I keep mine.
October 5, 2017 7:40 a.m.
Watching this deck transform over the past few days has been great. It looks like a real FNM killer and I'm excited to hear updates about the deck going forward. I like it a lot more than my current build and I'm going to build this instead. Good on ya w33m4n, please keep us up to date on playtests, FNM, etc.
October 4, 2017 3:15 p.m.
I love this list and everything about it! I don't know your local meta but, with God-Pharaoh's Gift and Vehicles still running about, Abrades utility over Lightning Strike shouldn't be overlooked here. I think you should swap the two between your main/side. That way, if your opponent is off Artifacts in the first game you can board Abrade out for Strike in the second game to give yourself that extra reach. IMO having the utility to destroy an artifact is Game 1 is better overall.
October 4, 2017 8:45 a.m.
Ah! The simple 9x4 decklist. It's a great starting point but I recommend adding some UR support from the Kaladesh block. Pia Nalaar and Maverick Thopterist work well with your strategy and give you fliers to get those last few point of damage in. I would trim some Spell Swindle, Anointed Procession, and Depths of Desire to slot these new cards in. Also, you should run Disallow instead of Cancel it costs the same amount and is strictly better.
October 4, 2017 8:17 a.m.
Do you think Spell Pierce is good in a list that is running both Old-Growth Dryads and Wanted Scoundrels? I feel like the extra two mana they need to play around Pierce is just gonna fall into your opponent's lap with these 8 copies of cards that swing the Tempo into your opponent's favor like that.
October 3, 2017 9:07 p.m.
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