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@Spazik008 The reason fro scrabbling claws is it gives me the flexibility to control the graveyard whenever I need to but without deleting entire graveyards. Often just getting rid of the problem few cards in someones graveyard is all you need to shut them down. We do want to keep our Goyf's big and often to get them huge I have to rely on my opponents graveyard a little.
One reason I don't like grafdigger's is because your opponent just needs to get any piece of artifact removal and their deck is completely online again. Whereas with scrabbling or relic, if you exile the problem cards when they arise they're gone for good.
I tried more copies of blooming marsh but I found you don't want any more than 3 of them. I found I liked 2. Having 4 blooming marsh just had too many turn 4's where I needed to draw a 4th land to cast Obliterator and I drew a marsh. Having the 2 colourless lands isn't too much considering the filter lands and the 2x Urborgs. The sea gate wreckage's have often won me at points where we both dump our hands and I just need cards on turns 6+ where I'm playing vs blue decks. I'm simply drawing more threats than they can deal with and my topdecks are far superior.
The one thing I will agree with you is on arena. Felt like a dead card without an Urborg up and was a complete eyesore having it on your hand before turn 4. Having 1 or even 2 copies of it just made for inconsistency within the deck and turned good opening hands into mulligans.
January 16, 2018 11:12 p.m.
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