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I'm also not convinced that cycle lands are required for this deck. Testing required there. Does the cycle ability represent that much of a benefit when you think that they also come into play tapped no matter what. Do we not have enough card draw in the deck already? The top 8 of the pro tour had a total of 2 cycle lands, divided between 2 Marvel decks. I think this format is too aggressive for decks like this to really invest into always enters tapped lands. If you were using Kefnet and wanted to bounce lands later in the game for card advantage that could be acceptable though gimmicky.
May 17, 2017 1:22 p.m.
In a controlled amount they can be good. It's important imo to make sure that we don't overcommit to tap lands in a format where turns 2-4 are extremely important. Marvel is on 4, if you fend off the initial wave from Mardu and other aggro decks they usually run out of steam..
May 17, 2017 1:04 p.m.
Why would a frontier deck ever run Transgress the Mind?
May 16, 2017 2:40 p.m.
Interesting update to the deck. Back to its roots indeed :)
So the first question that immediately springs to mind is: Why Orzhov over Esper? Is the mana really that bad right now?
Second, Lost Legacy was commented on by Gerry Thompson (he ran 2 in his sideboard at the Pro Tour) over the weekend as being a bad card which he regretted bringing for the event. I've also heard this from other sources. So my question to you, since you're basically running all of the top hand hate cards is: Have you playtested Dispossess? What are you aiming at with Lost Legacy exactly? Also Pick the Brain is an interesting choice in a deck where Delirium might not be as easy to get. Why that over a card like Dispossess?
Thanks for the update :)
May 15, 2017 3:09 p.m.
If you had read his post though you would have noticed what he pointed out. Reading Comprehension. It's a useful tool to have..
May 12, 2017 4:32 p.m.
Updated the deck prep for big events this weekend.
May 12, 2017 11:15 a.m.
You know Argeaux, your tendency to go off on someone on these boards over assumptions they make and how you now make an assumption about me in order to dismiss the feedback I'm giving is really rubbing me the wrong way. Please keep your assumptions about others to yourself moving forward.
The ability of Hanweir Garrison to put in tapped creatures has synergy with the Throne beyond being a great 3 drop when you can give it haste in red aggro strategies. I didn't say put in 4. I said put in 2. Being able to Meld is simply a bonus. That's not the main purpose for the card being suggested.
Neheb being a legendary is an issue with running 4 of him. Second, outside of board stalls, his first strike ability isn't worth as much as you would think being a 2/2. Giving First strike to all your other guys can be useful in some situations but not always. Odds are, neheb gets removed instantly by basically any removal currently played in standard. You are also not a discard deck, meaning that getting yourself to 0-1 cards in hand could actually be a challenge considering how many 3CMC cards you have. Or, the effect won't matter because you won't have a board to passively buff. This is another example of a win-more card. It requires other creatures to be worthwhile. It's terrible otherwise. And I didn't say take it out, I said take out 1 to make room for a great card.
Ondu is a win-more card as well because he's a 4CMC card that requires you to have board presence in order to do anything. Logic dictates that if you have board presence in this kind of deck, you're already winning. He does effectively nothing by himself. So running lots of him means that you're not drawing things you can actually play early and if you have no board presence he's useless. Ergo: Win-more. Cards like this aren't the kind that you want lots of. You want some for the reason that chump blockers suck or their effects are good. But not 4 in the case of Neheb and not 3 for Ondu. 3 and 2 respectively seems better.
Final reward is a 5CMC card that only targets creatures. It's not a great card when you can have Unlicensed at 3CMC which effectively does the same thing against most opponents. If you want to stop recursion decks, something like Scarab Feast is much more viable against Scrapheap Scrounger and other stuff that can keep coming back. Instant speed, 1 black and also has cycle for 1. Having 3 in the sideboard could be good if you face lots of decks that do graveyard shenanigans. Remember to wait for them to activate their recursion effect before casting feast. Nothing like them spending 2 mana to exile a creature from their graveyard and get nothing out of it.
There's always a risk of missing with any hand hate card unless you know what the opponent is holding. That's not a reason not to run them to get rid of problems. You should run hand hate or card hate in the sideboard, which one largely depends on what you're going up against. Mardu likes to sideboard in planeswalkers instead of their small stuff in game 2 which means Transgress the Mind is very good against them. Control decks that run Torrential Gearhulk, Marvel and the others can get ripped apart by Dispossess. Low to the ground decks and/or planeswalker deck are weak to Lay Bare the Heart. Lost Legacy is good against lots of things as well.
Getting to the late game with this deck seems like bad plan to begin with and shouldn't be what you want to focus on at all. That's not where you want to be if you can avoid it. The decks you will get to late game against will probably have counterspells and other problem cards. So having a 5CMC creature removal spell isn't worthwhile in the sideboard. You should try to stay under control decks so that you can win in the early-mid game like turns 4-6. From looking at your deck, that's what you're trying to do.
May 11, 2017 1:31 p.m.
Hanweir Garrison would be very powerful in a deck that uses Throne of the God-Pharaoh and red aggro strategies in general, even more so when you have multiple sources of haste. Another plus would be that you could Meld it with the battlements. The problem is that your 3CMC slot is already overcrowded. Perhaps cutting a few of the 3CMC just enough to make a little room? like -1 Neheb and -1 Ahn-crop or something. I see that you're already considering it. Want to add my +1 for it.
I also don't like the required discard from Bloodrage Brawler in general because you're 2-1 yourself and you generally don't want to discard lands since you need to make your land drops, but he's a minotaur with big stats for 2CMC which you need.
I think you could go down to 2 Ondu Champions because it's a win-more card and it requires that you already be in a winning position before it can be useful. + you don't want it early.
I think your sideboard could use a little more color variety :p It's basically pure red haha. Some cards you could run from black to help you vs certain matchups would be hand hate like Transgress the Mind, Lost Legacy, Dispossess.. I feel you need a better response to Marvel decks for example than By Force and that's just because you don't want them to ever cast it if at all possible. Not to mention that there are enchantments, creatures that could be a serious hindrance. Not that By Force is bad. It's just a reactive card vs proactive like Dispossess or Lost Legacy for example.
May 11, 2017 10:31 a.m.
Man that blows... I guess Scarab Feast is the way to go in terms of graveyard hate.
May 10, 2017 6:26 a.m.
My reply was to astro saying mimic wasn't a cat. Not to you.
May 8, 2017 3:49 p.m.
Well hopefully you fix your mana base and eventually realize that running a bad gearhulk just to enable delirium for a creature that will kill you otherwise is not a good design plan. Gl hf.
May 8, 2017 2:41 p.m.
Watchers of the Dead could be moved into the main to up the creature count and give you a main deck answer to delirium / recursion in general. Lots of decks in the new meta do graveyard shenanigans so being able to almost get rid of everything could be pretty useful.
Would you consider changing Stasis Snare to Cast Out in order to lessen your 3 drop slot? Cast out can hit every meaningful permanent (planeswalkers namely) instead of only being able to target creatures. It also gives you a 1 mana cycle in case you need the card draw in the early game.
May 8, 2017 2:03 p.m.
Your curve is off. You have too many 3CMC cards in the deck while only 6 2CMC cards in the main. You also only have 4 1CMC creatures in the deck which means that before you tend to play an actual creature, in a creature aggro deck, you're going to be on turn 3 on average. Your creature count is also low for a creature aggro deck in general.
There's other things like 4x blessed alliance, not running dec in stone, not having the mimic in the main.. but let's start with making your curve at least make sense.
May 8, 2017 12:35 p.m.
Metallic Mimic enters the battlefield as a creature type of your choice. Naming cat makes them cats for all relevant purposes and also gives all other cats that enter the battlefield (even tokens) an ETB +1+1 counter. Not using the mimic in a tribal strategy like this would be odd since you don't have access to something like Thalia's Lieutenant like Human tribal does.
The more accurate thing to say would be that you're linking your version of cat tribal.
May 8, 2017 11:57 a.m.
Hmm interesting. So you see the format having lots of delirium decks in the coming while?
May 8, 2017 11:15 a.m.
I think Disallow is a big one that has multi-purpose use in today's meta. Sure, Emrakul is banned. But I think there's plenty of uses for it.
May 8, 2017 10:24 a.m.
So Mindwrack Demon doesn't really make sense in a deck list that has no means of easily activating Delirium. You don't run Evolving Wilds, Lili's are the only ways to really get stuff in your graveyard and only the bigger lili wants to actually do that. Smaller lili will be busy killing creatures or going up to emblem. Killing yourself with 4 damage per upkeep doesn't sound like a good plan. How do you plan on getting your gearhulks into the graveyard? You have no discard effects. You're depending on the -2 of the small lili mill yourself?
If you want a discard outlet / card draw, so you can more easily set up delirium, use something like Tormenting Voice. At least that way that useless 6 drop gearhulk in your hand can be put into the graveyard while you gain cards you can use.
I'm also not sure how effective having 4x gearhulk is. It doesn't have flash like the blue one. Meaning you have to cast it on your own turn to kill a single creature. Not great and not the kind of card I want to have a high chance to draw when my deck is already full of removal for creatures. If you're running the black gearhulk just as a means to activate delirium for the Demon, I would argue that's a lousy choice.
Your mana base is also wrong. See what thegaming posted above.
May 8, 2017 10:15 a.m.
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