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It doesn't do a lot, except ruin their little stupid mana rock things that they try to do. I have taken to running a 1-of Crumble to Dust to shore that little weakness up. I now realize that my list is 59 cards and I'm missing that, so I'll change it to make it correct.
October 19, 2017 9:46 p.m.
GeminiSpartanX I added a few matches in the "Highlights" section. I'll add more when I have more time.
October 19, 2017 6:45 p.m.
GeminiSpartanX I've played a lot in the past few weeks. I can assemble a sort of highlight reel here or, more likely, on the subreddit. I probably should also include the meta share of different decks, since Ponza is so dependent on what it plays against.
October 19, 2017 10:21 a.m.
In terms of Nissa, Voice of Zendikar, she still seems bad. The only playable part of her is her +1, which is not the spot you want to be in when you're looking to close out a game. Yay, 0/1s... Her -2 ability isn't stellar, since it only adds significant power to the board if there are lots of guys on the field, which again sucks if she's the only thing on our side of the table. And in general, her ultimate is nothing to write home about, since she'll die before she uses it most likely. No go for me.
Tireless Tracker is also not quite where the deck needs to be. I honestly would rather try out Courser of Kruphix at that 3-drop creature spot than Tracker, since Courser is good against aggro and Tracker really isn't.
October 18, 2017 8:57 p.m.
I really don't like Nissa, Voice of Zendikar, because I feel that it just does nothing for many turns until it maybe pops its ultimate. Nobody cares if the team gets pumped, since Inferno Titan or Thragtusk being slightly larger doesn't matter in the larger picture. Now, Nissa, Vital Force on the other hand is an incredible card that beats control and aggro and midrange pretty easily. She provides a fast clock, great value, and the ability to straight beat control if you untap with her. I'd definitely try her out.
Trinisphere is a card I tried as a two-of. I found that it was so good in the opener that I wanted to see it as much as possible and as often as possible. The three-ball lock is a super real thing, and it's a very difficult lock to interact with since there's no such thing as floating mana and abrupt decaying or destructive revelrying if they only have 1 land.
October 18, 2017 10:55 a.m.
I don't really like DJ West's list at all. It seemed severely subpar for a Ponza list and felt kind of clunky. I'm certainly on board with cutting Bonfire of the Damned, and, in fact, I cut it a few weeks ago in favor of two more Trinisphere in the main deck. I have to say, Trinisphere in the main has been incredible. Sure, it's a dead card after #1, but the same can be said for Blood Moon, and Trinisphere can create just as hard of a lock. Like Blood Moon, it limits unprepared opponents to 1 spell a turn (or 2 late in the game), but unlike Blood Moon, people can't really play around 3-Ball. It has the chance of just hard locking opponents out, and is able to slow them significantly enough to close out the game with one or two fatties. I also believe that it makes late-game Stone Rains better, because it can hard-cut an opponent from 2 to 1 spells a turn, or 1 to 0.
Beast Within is a hard card to cut. I ended up doing so because I felt that I could deal with 'walkers well enough without them, and it hits all of the other issues without a problem and blocks big dumb creatures incredibly well. Its interaction with Kessig Wolf Run is also kind of sweet in that it can deal all but 1 of the damage straight to the opponent's face. I've not yet tested out P&K, but having played the card in Kiki-Chord, I can vouch for its efficacy. Right now, I've been playing more of a planeswalker heavy build that has been performing great. Garruk Wildspeaker is a card that I would highly recommend, since it allows for some insanely busted turn two and three plays, while also just allowing a win by -1ing three times.
Sorry about the ramble, just some of my thoughts on the deck recently.
October 18, 2017 12:16 a.m.
Hey man, I'm glad that Chandra made it. She really is such a good finisher. One thing that I've been trying is more of a planeswalker-centric type of build. I've been running 1x Chandra, Flamecaller, Chandra, Torch of Defiance, Nissa, Vital Force, and Garruk Wildspeaker. Along with this, I've gone with a full playset of Trinisphere and down to 3x Blood Moon. It's been working so far; all the tournaments save one since I made the change has resulted in me prizing out in one way or another. Sarkhan, the Dragonspeaker would be really sweet for the deck, I think, and it gives us another way to interact with opposing creatures while also winning us the game.
Honestly with this deck, I feel like winning can be so unsatisfying with so many good bombs. Having an opponent scoop to an Inferno Titan while you have two 'walkers in hand is somewhat of a letdown :)
October 14, 2017 8:20 p.m.
Ok, I see Sarkhan, the Dragonspeaker in your testing spot and that makes me really interested. I've been thinking about him since I watched a Gaby Spartz/LSV stream in which they cubed with him and he overperformed like crazy. How has he been?
October 14, 2017 6:56 p.m.
HashMasta I was joking, the tappedout competitive/casual thing is total bull. It says that my Ephara, God of the Polis deck is super casual, even though it makes everyone I play with not want to play magic with me anymore. I totally know what you mean about Meren though, since she's such a powerful commander.
October 6, 2017 1:42 p.m.
SCORE: 15 | 8 COMMENTS | 897 VIEWS | IN 3 FOLDERS
|Avg. deck rating||11.50|
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|Favorite formats||Modern, Limited|
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