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You need Ensnaring Bridge for Lantern Control to work.
May 21, 2017 2:23 p.m.
Yes, play Gonti, Lord of Luxury. He can be great fun, since opponents don't know what you take from them until it's too late.
May 21, 2017 1:22 a.m.
Dude, it obvious that you feel a lot more comfortable already. For U/W control, or Blue control deck in general, I have a suggestion. Run a singleton Choke in your sideboard. I (personally) would pull Magus of the Moon for it, but that's just me. Either way, it just shuts them down cold, and gives you some game against Merfolk and Storm. Turn 2 Choke followed by a Blood Moon is lights out, and it happens more often than you would think. My current meta is really heavy on U/W right now, so I'm also testing out Nissa, Vital Force which, I have been told by all of those control players, is game over should you untap with it. I haven't gotten to use it yet, so I'll get back to you on that. Nice work though!
May 18, 2017 1:19 a.m.
Snapdisastermage, not much. mostly a debate over who can jerk themselves off harder, it seems, but its over now.
May 18, 2017 12:40 a.m.
What I mean is that the deck will never win if you are just hardcasting half the spells to win... you need some way of making that process efficient to be able to get the combo going early.
May 14, 2017 4 p.m.
I just love watching the Jund player's face when this hits their goyf for the first time. A guy plays an obliterator deck at my LGS and it is always priceless.
May 14, 2017 2:32 a.m.
May 14, 2017 12:46 a.m.
How do you plan on getting those creatures into the graveyard? You only have five total ways to do so in the deck right now, and if you don't draw one, it seems to me that you're screwed... what do you think of Thought Scour?
May 14, 2017 12:44 a.m.
May 13, 2017 5:27 p.m.
May 10, 2017 11:17 p.m.
Bovine073 my question for you is about the bad matchups like Storm and Fish... do you even sideboard for those or just take the L?
May 8, 2017 1:15 p.m.
May 8, 2017 10:17 a.m.
Okay, we'll have to agree to disagree on Primal Command. I also assume that the command is better in a more DSJ-filled meta.Chandra, Flamecaller is the card advantage you are looking for. Planeswalkers are known to just be card advantage, and she pitches the useless land topdecks to get you more cards. Also, sticking her against control decks is game nine out of ten times.
In terms of not getting LD, it is of course possible not to draw any. However, in the matchups where it really matters, like Skred Red, Valakut, Eldrazi-Tron, and Tron itself, my list has 16 land-disruption spells, which is almost a guarantee that I'll get some either in the opener or in the first few turns. And if I don't get any in the opener in the matchup, I can just mulligan and get one. This deck really schools you in aggressively mulliganing in general.
May 7, 2017 2:18 p.m.
I find this tournament report very indicative with how your list is. You seemed to have some trouble in what are some amazing matchups. Now, I will preface this with saying that I acknowledge that this was your first tournament with the deck. However:
I stand by my decision to remove Primal Command altogether. It is a very medium card compared to Beast Within. It is of narrow use for three of its modes, and it just acts like a 5-drop creature with the fetch mode spread over two turns. Meanwhile, Beast Within hits everything and anything you want, and all of your threats kill the beast token.
I think there are better threats to run than Obstinate Baloth. While I don't know your exact meta, if it isn't filled to the brim with DSJ and gag 8-Rack, I think that Chandra, Torch of Defiance and Chandra, Flamecaller would be just straight better. Moving the baloths to the side instead of the Beast Within that's going to the main and maybe the Magus of the Moon.
That brings me to the sideboard, anyways. Why are you running Magus of the Moon? It is just a really bad Blood Moon. I think that that card should only be run in a creatures toolbox deck, not in Ponza, since people have an easier time killing a little 2/2 with only red mana than an enchantment.
In terms of the matchups you described, I have some advice. First of all, Trondrazi should be a 2-0 for you 9/10 times. Just get a Blood Moon in your opener or a Stone Rain. Just setting them back with constant LD is actually better than Blood Moon in some situations. In addition, as long as they don't have 7+ mana, sticking an Inferno Titan is just GG most times, since none of their creatures can kill it besides a Basilisk Collar + Walking Ballista . As long as you play smart and cover your butt with LD, you should win every time.
For Skred Red, this is actually somehow better than Trondrazi. It is for simply one reason: both decks rely on a Blood Moon lock. Yours wins, though, by destroying their lands so that they can never play spells. They forgo this to have a higher threat density. The problem for them is that they can't cast said threats through three Stone Rains backed up with a Chandra, Flamecaller. I don't even really sideboard for them since it is so easy of a matchup.
Finally, Valakut. Just LD the crap outta them. Even if you aren't hitting Valakut, the Molten Pinnacle, just keeping them off of 6 mana is good game. Both decks ramp; one combos when it gets there, the other plays huge Timmy creatures. If they don't have 6 mana, then they can't cast Primeval Titan, and then they can't win the value game either. I've had Valakut opponents scoop to a single Mwonvuli Acid-Moss, since he knew it meant turn 4 six-drop that he can't answer. Play the LD aggressively and you will come out ahead.
May 6, 2017 11:19 p.m.
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|Favorite formats||Modern, Limited|
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