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1: Yes I did and it wasn't fun. But I essentially only need one to stay for the interaction so I thought about going down from 6 to 4. With a curve that ends at 3 I'm not that reliant on keeping all the lands. A lot of times, I just keep on ro two in my hand to discard them with izzet charm.
2: In my case, yes. It's some fixing in a 3 color deck that doesn't play fetch lands and it triggers Deeproot Champion. And on IS i don't have to spend mana to draw a card. It's just 0:draw every time i have it untapped.
3: Those ar all viable points. What I can say is, that this deck wants to be slower and more interactive, can protect the important targets instead of spamming more of em. And thus the synnergies are more likely to align. But reading your comment I wonder what this deck would look like with spreading seas instead of manamorphose, the two lords, your choice of instants instead of the charms, aether vial instead of isochron's scepter and different lands. Thanks for the analysis.
January 5, 2018 9:54 a.m.
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