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June 22, 2017 5:22 p.m.
I was using the following version of the deck: Aether Locked copy, which has a couple changes. The major thing I did was focus on going "all-in" more. By upping the Mox Opal count and adding 4 Simian Spirit Guide, I was able to run 8 pieces of fast mana. This let me drop stax pieces extremely fast. The other major change was the manabase, which I found be be both more consistent and less painful. I also made my own sideboard, which included Blood Moon as an additional stax piece.V.S. Living EndOpening Hand(s): Engineered Explosives, Simian Spirit Guide, Astral Cornucopia, Ensnaring Bridge, Mana Confluence, Coretapper, Mishras Bauble (Keep)Game 1: Dropped a turn-2 Ensnaring Bridge. Felt pretty good about that, but was worried about Beat Withins, so I was pretty happy when I drew a Ethersworn Canonist. Opponents resolved a Violent Outburst, but were unable to play a Living End due to the Canonist. They ragequit when I let them know that. WinMatch Review: Astral Cornucopia+Coretapper in my opener made me pretty happy, because my deck is very land-light, and Living End can play like a LD deck. Canonist is good in matchups besides Storm and situations without Erayo.
V.S. GR TronOpening Hand(s): Mana Confluence x2, Mishras Bauble, Mox Opal, Simian Spirit Guide, Coretapper, Ethersworn Canonist (Mull)Darksteel Citadel x2, Astral Cornucopia, Academy Ruins, Mishras Bauble, Chalice of the Void, (Erayo Bottomed), (Keep)Game 1: They had natural Tron. I wasnt able to deal with turn 3 Karn into turn 4 Newlamoug.Sideboarding: In: 4x Blood Moon, 3x Spellskite, 1x Engineered Explosives Out: Colored Stuff besides Aether GridOpening Hand(s): Coretapper, Spire of Industry, Mana Confluence, Chalice of the Void, Engineered Explosives x2, Blood Moon (Keep)Game 2: I had T3 Blood Moon. I then dumped out low costing artifacts, hit an Aether Grid, and was able to get in some damage. They had Karn but I drew a Spellskite. Was able to ping Karn to death the next turn. Then, O-stone wipes board. I had been sandbagging cards. I throw down a Ensnaring Bridge, Spellskite, and other random stuff. Stony Silence comes down next turn, followed by a Newlamoug. I scoop.Record: 0-2Match Review: I dont like the tron matchup. They have too many destruction spells for our permanents, and can race our locks if we are slow and they are fast. Game one I felt obligated to keep a six-card hand with no action. My mistake. The next hand couldve had a fast Bridge. I probably wouldnt have won either way, as my opponent had pretty much had a god hand game one. I played pretty well the second game, but wasnt lucky enough to eek a win by.
V.S. MillOpening Hand(s): Darksteel Citadel, Ethersworn Canonist, Spire of Industry, Mox Opal, Academy Ruins, Erayo, Soratami Ascendant, Simian Spirit Guide (Keep)Game 1: Turn 3 Erayo+Canonist. My opponent couldnt play anything the whole game. I eventually played a Grid, and was able to kill them slowly.Sideboarding: In: Everything Out: NothingOpening Hand(s): Coretapper, Simian Spirit Guide x2, Blood Moon, Astral Cornucopia, Ensnaring Bridge, Darksteel Citadel (Keep)Game 2: T1 Blood Moon. My opponent didnt have any basics the whole game. They played a Mesmeric Orb, which I killed with an Engineered Explosives. They Surgical Extraction-ed my Grid, so I beat down with an Erayo and Ethersworn Canonist, while holding up multiple Wear/Tears and an EE in case my opponent ever got anything. They didnt.Record: 2-0Match Review: Mill is an interesting new deck, now that it has that Aura Curse. I honestly dont know what the matchup will normally work, because I drew so well both games. All the sideboard cards work against Mill, so you can side them all in, and make your opponents life harder.
V.S. AffinityOpening Hand(s): Darksteel Citadel x2, Erayo, Mox Opal, Aether Grid, Ethersworn Canonist (Keep)Game 1: Flipped Erayo T3. I then played an Aether Grid and was able to kill off small creatures until they scooped due to insane card disadvantage.Sideboarding: In: 4x Wear/Tear, 2x Engineered Explosives Out: 4x Ethersworn Canonist, 2x Mishras BaubleOpening Hand(s): Wear/Tear x2, Chalice of the Void, Aether Grid, Academy Ruins, Mana Confluence (Keep)Game 2: I was able to use Aether Grid to kill of most of their creatures. They scooped after I was able to Wear away Cranial Plating, then drop an Ensnaring Bridge.Record: 2-0Match Review: This is exactly the type of deck this deck is meant to beat. Engineered Explosives and Chalice of the Void hit most of their deck. Aether Grid absolutely destroys their creatures. They have no way to deal with a Bridge. Erayo slows them down immensely. The only card that was less than stellar was Ethersworn Canonist. All in all, Im pretty happy with the way I played this match.
All in all, I think this deck has the capability of being tier 1, and I'm going to keep tinkering with it, and playing more matches.
June 22, 2017 5:19 p.m.
ArchFline: I really like this deck. I've built my own version, and playtested it a bunch. Would you be interested in seeing my match reports on how the deck played?
June 21, 2017 3:20 p.m.
FierceTierce: Given infinite money, I would take this deck to tournaments. As it is, I'm playing this deck online until I save up money to buy it in the real world. That being said, I really think this deck is tournament-worthy.
June 11, 2017 6:17 p.m.
FierceTierce: I'd love to run a few Tarmogoyfs, but the deck list is pretty tight as of now. I feel like I'm not running enough removal as is, and Mishra's Bauble is pretty essential for getting Delirium.
June 11, 2017 5:42 p.m.
Vman: You were totally right. Cathartic Reunion is really good when you're already ahead (you have Griselbrand/more card types in hand), but Faithless Looting helps you find those pieces to discard. I've changed the numbers around.
lordofthepigs: The thing about gids is the double-white mana cost. I'm pretty squarely in Jund, so while I think having 0 life and still winning is cute, I'm not sure it would work.
June 9, 2017 11:36 a.m.
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